bool testTransparentVertexAlphaMore(E_DRIVER_TYPE driverType) { IrrlichtDevice *device = createDevice(driverType, dimension2d<u32>(160, 120)); if (!device) return true; IVideoDriver* driver = device->getVideoDriver(); ISceneManager* smgr = device->getSceneManager(); if (driver->getColorFormat() != video::ECF_A8R8G8B8) { device->closeDevice(); device->run(); device->drop(); return true; } logTestString("Testing driver %ls\n", driver->getName()); IAnimatedMesh* mesh = smgr->getMesh("../media/sydney.md2"); IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh ); IMeshSceneNode* cube = smgr->addCubeSceneNode(10.0f,0,-1,vector3df(-5,3,-15)); if (node) { node->setMaterialFlag(EMF_LIGHTING, false); node->setFrameLoop(0, 310); node->setMaterialTexture( 0, driver->getTexture("../media/sydney.bmp") ); } if (cube) { cube->getMaterial(0).MaterialType = EMT_TRANSPARENT_VERTEX_ALPHA; cube->setMaterialTexture(0, driver->getTexture("../media/wall.bmp")); cube->setMaterialFlag(EMF_LIGHTING, false); smgr->getMeshManipulator()->setVertexColorAlpha(cube->getMesh(),128); } // second cube without texture cube = smgr->addCubeSceneNode(10.0f,0,-1,vector3df(5,3,-15)); if (cube) { cube->getMaterial(0).MaterialType = EMT_TRANSPARENT_VERTEX_ALPHA; cube->setMaterialFlag(EMF_LIGHTING, false); smgr->getMeshManipulator()->setVertexColorAlpha(cube->getMesh(),128); } smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0)); driver->beginScene(true, true, SColor(0,200,200,200)); smgr->drawAll(); driver->endScene(); bool result = takeScreenshotAndCompareAgainstReference(driver, "-transparentVertexAlphaChannelMore.png", 99.18f); device->closeDevice(); device->run(); device->drop(); return result; }
void Editor::LoadScene() { IVideoDriver *driver = device->getVideoDriver(); ISceneManager *smgr = device->getSceneManager(); // Calculate Projection Matrix matrix4 projMat; irr::f32 orth_w = (float)(driver->getScreenSize().Width - 256) / (float)driver->getScreenSize().Height; orth_w = 3 * orth_w; projMat.buildProjectionMatrixOrthoLH(orth_w, 3, 1, 100); // Create target target = smgr->addEmptySceneNode(0, 200); target->setPosition(vector3df(0, 0, 0)); // Add rotational camera pivot = smgr->addEmptySceneNode(target, 199); camera[0] = smgr->addCameraSceneNode(NULL, vector3df(0, 0, -2), vector3df(0, 0, 0)); camera[0]->setParent(pivot); pivot->setRotation(vector3df(25, -45, 0)); // Add Topdown camera camera[1] = smgr->addCameraSceneNode(target, vector3df(0, 2, -0.01), vector3df(0, 0, 0)); camera[1]->setProjectionMatrix(projMat, true); // Add front camera camera[2] = smgr->addCameraSceneNode(target, vector3df(0, 0, -5), vector3df(0, 0, 0)); camera[2]->setProjectionMatrix(projMat, true); // Add side camera camera[3] = smgr->addCameraSceneNode(target, vector3df(5, 0, 0), vector3df(0, 0, 0)); camera[3]->setProjectionMatrix(projMat, true); // Add Light ILightSceneNode* light = smgr->addLightSceneNode(target, vector3df(25, 50, 0)); light->setLightType(ELT_POINT); light->setRadius(2000); // Add Plane IMeshSceneNode* plane = smgr->addCubeSceneNode(1, 0, -1, vector3df(0.5, -5.5, 0.5), vector3df(0, 0, 0), vector3df(10, 10, 10)); plane->setMaterialTexture(0, driver->getTexture("media/texture_terrain.png")); plane->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); plane->getMaterial(0).getTextureMatrix(0).setTextureScale(10, 10); // Add sky box scene::IMeshSceneNode* skybox = smgr->addCubeSceneNode(50); skybox->setMaterialTexture(0, driver->getTexture("media/sky.jpg")); skybox->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); skybox->setMaterialFlag(video::EMF_LIGHTING, false); smgr->getMeshManipulator()->flipSurfaces(skybox->getMesh()); state->plane_tri = smgr->createOctreeTriangleSelector(skybox->getMesh(), skybox); }
int main() { MyEventReceiver receiver; IrrlichtDevice* device = createDevice(video::EDT_OPENGL, core::dimension2d<u32>(640, 480), 16, false, false, false, &receiver); IVideoDriver* driver = device->getVideoDriver(); ISceneManager* smgr = device->getSceneManager(); smgr->addLightSceneNode(0,vector3df(50,50,50)); ICameraSceneNode *camera = smgr->addCameraSceneNode(); IMeshSceneNode *node = smgr->addCubeSceneNode(); node->setPosition(vector3df(0,75,0)); camera->setTarget(vector3df(0,1,0)); smgr->getMeshManipulator()->setVertexColors(node->getMesh(), SColor(0,0,255,255)); smgr->addLightSceneNode(); while(device->run()){ if(receiver.IsKeyDown(irr::KEY_LEFT)){ node->setPosition(node->getPosition()+vector3df(0,0,-0.1)); } else if(receiver.IsKeyDown(irr::KEY_RIGHT)){ node->setPosition(node->getPosition()+vector3df(0,0,0.1)); } else if(receiver.IsKeyDown(irr::KEY_SPACE)){ } driver->beginScene(true, true, SColor(123,100,100,100)); smgr->drawAll(); driver->endScene(); } return 0; }
void Editor::LoadScene() { IVideoDriver *driver = device->getVideoDriver(); ISceneManager *smgr = device->getSceneManager(); // Create target target = smgr->addEmptySceneNode(0, 200); target->setPosition(vector3df(0, 0, 0)); // Create cameras pivot = smgr->addEmptySceneNode(target, 199); pivot->setRotation(vector3df(25, -45, 0)); recreateCameras(); // Add Light ILightSceneNode* light = smgr->addLightSceneNode(target, vector3df(25, 50, 0)); light->setLightType(ELT_POINT); light->setRadius(2000); // Add Plane plane = smgr->addCubeSceneNode(1, 0, -1, vector3df(0.5, -5.5, 0.5), vector3df(0, 0, 0), vector3df(10, 10, 10)); plane->setMaterialTexture(0, driver->getTexture("media/texture_terrain.png")); plane->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); plane->setMaterialFlag(video::EMF_LIGHTING, false); plane->setMaterialFlag(video::EMF_BACK_FACE_CULLING, true); plane->getMaterial(0).getTextureMatrix(0).setTextureScale(10, 10); // Add sky box scene::IMeshSceneNode* skybox = smgr->addCubeSceneNode(50); skybox->setMaterialTexture(0, driver->getTexture("media/sky.jpg")); skybox->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); skybox->setMaterialFlag(video::EMF_LIGHTING, false); smgr->getMeshManipulator()->flipSurfaces(skybox->getMesh()); state->plane_tri = smgr->createOctreeTriangleSelector(skybox->getMesh(), skybox); }