Ejemplo n.º 1
0
    Func build() {
        Expr width = input.width();
        Expr height = input.height();
        
        Expr width_kernel = K.width();
        Expr height_kernel = K.height();

        //Input
        Func input_func("in");
        input_func(x, y, c) = input(x, y, c);
        
        //Input H
        Func K_func("K");
        K_func(i, j, c) = K(i, j, c);

        //Warping
        Func conv_input = A_conv(input_func, width, height, K_func, width_kernel, height_kernel);

        //Allow for arbitrary strides
        input.set_stride(0, Expr());
        K.set_stride(0, Expr());
        conv_input.output_buffer().set_stride(0, Expr()); 

        return conv_input;
    }
Ejemplo n.º 2
0
    Func build() {

        Expr width = input.width();
        Expr height = input.height();
        Expr nhom = H.channels();

        //Input
        Func input_func("in");
        input_func(x, y, c) = input(x, y, c);
        
        //Input H
        Func H_func("H");
        H_func(i, j, g) = H(i, j, g);

        //Warping
        Func warp_input = A_warpHomography(input_func, width, height, H_func, nhom);
       
        //Allow for arbitrary strides
        input.set_stride(0, Expr());
        H.set_stride(0, Expr());
        warp_input.output_buffer().set_stride(0, Expr()); 

        return warp_input;
    }
Ejemplo n.º 3
0
    Func build() {

        //Input
        Func input_func("in");
        input_func(x, y, c, k) = input(x, y, c, k);

        //Warping
        Func fftOut = ifft2_c2r(input_func, WTARGET, HTARGET);

        //Allow for arbitrary strides
        input.set_stride(0, Expr());
        fftOut.output_buffer().set_stride(0, Expr()); 

        return fftOut;
    }
Ejemplo n.º 4
0
    Func build() {
        Expr width = input.width();
        Expr height = input.height();
        
        //Input
        Func input_func("in");
        input_func(x, y, c) = input(x, y, c);

        //Warping
        Func K_input = K_grad_mat(input_func, width, height);

        //Allow for arbitrary strides
        input.set_stride(0, Expr());
        K_input.output_buffer().set_stride(0, Expr()); 

        return K_input;
    }
Ejemplo n.º 5
0
    Func build() {
        // Define the Func.
        Func brighter("brighter");
        brighter(x, y, c) = input(x, y, c) + offset;

        // Schedule it.
        brighter.vectorize(x, 16);

        // We will compile this pipeline to handle memory layouts in
        // several different ways, depending on the 'layout' generator
        // param.
        if (layout == Layout::Planar) {
            // This pipeline as written will only work with images in
            // which each scanline is densely-packed single color
            // channel. In terms of the strides described in lesson
            // 10, Halide assumes and asserts that the stride in x is
            // one.

            // This constraint permits planar images, where the red,
            // green, and blue channels are laid out in memory like
            // this:

            // RRRRRRRR
            // RRRRRRRR
            // RRRRRRRR
            // RRRRRRRR
            // GGGGGGGG
            // GGGGGGGG
            // GGGGGGGG
            // GGGGGGGG
            // BBBBBBBB
            // BBBBBBBB
            // BBBBBBBB
            // BBBBBBBB

            // It also works with the less-commonly used line-by-line
            // layout, in which scanlines of red, green, and blue
            // alternate.

            // RRRRRRRR
            // GGGGGGGG
            // BBBBBBBB
            // RRRRRRRR
            // GGGGGGGG
            // BBBBBBBB
            // RRRRRRRR
            // GGGGGGGG
            // BBBBBBBB
            // RRRRRRRR
            // GGGGGGGG
            // BBBBBBBB

        } else if (layout == Layout::Interleaved) {
            // Another common format is 'interleaved', in which the
            // red, green, and blue values for each pixel occur next
            // to each other in memory:

            // RGBRGBRGBRGBRGBRGBRGBRGB
            // RGBRGBRGBRGBRGBRGBRGBRGB
            // RGBRGBRGBRGBRGBRGBRGBRGB
            // RGBRGBRGBRGBRGBRGBRGBRGB

            // In this case the stride in x is three, the stride in y
            // is three times the width of the image, and the stride
            // in c is one. We can tell Halide to assume (and assert)
            // that this is the case for the input and output like so:

            input
                .set_stride(0, 3) // stride in dimension 0 (x) is three
                .set_stride(2, 1); // stride in dimension 2 (c) is one

            brighter.output_buffer()
                .set_stride(0, 3)
                .set_stride(2, 1);

            // For interleaved layout, you may want to use a different
            // schedule. We'll tell Halide to additionally assume and
            // assert that there are three color channels, then
            // exploit this fact to make the loop over 'c' innermost
            // and unrolled.

            input.set_bounds(2, 0, 3); // Dimension 2 (c) starts at 0 and has extent 3.
            brighter.output_buffer().set_bounds(2, 0, 3);

            // Move the loop over color channels innermost and unroll
            // it.
            brighter.reorder(c, x, y).unroll(c);

            // Note that if we were dealing with an image with an
            // alpha channel (RGBA), then the stride in x and the
            // bounds of the channels dimension would both be four
            // instead of three.

        } else if (layout == Layout::Either) {
            // We can also remove all constraints and compile a
            // pipeline that will work with any memory layout. It will
            // probably be slow, because all vector loads become
            // gathers, and all vector stores become scatters.
            input.set_stride(0, Expr()); // Use a default-constructed
                                         // undefined Expr to mean
                                         // there is no constraint.

            brighter.output_buffer().set_stride(0, Expr());

        } else if (layout == Layout::Specialized) {
            // We can accept any memory layout with good performance
            // by telling Halide to inspect the memory layout at
            // runtime, and branch to different code depending on the
            // strides it find. First we relax the default constraint
            // that stride(0) == 1:

            input.set_stride(0, Expr()); // Use an undefined Expr to
                                         // mean there is no
                                         // constraint.

            brighter.output_buffer().set_stride(0, Expr());

            // The we construct boolean Exprs that detect at runtime
            // whether we're planar or interleaved. The conditions
            // should check for all the facts we want to exploit in
            // each case.
            Expr input_is_planar =
                (input.stride(0) == 1);
            Expr input_is_interleaved =
                (input.stride(0) == 3 &&
                 input.stride(2) == 1 &&
                 input.extent(2) == 3);

            Expr output_is_planar =
                (brighter.output_buffer().stride(0) == 1);
            Expr output_is_interleaved =
                (brighter.output_buffer().stride(0) == 3 &&
                 brighter.output_buffer().stride(2) == 1 &&
                 brighter.output_buffer().extent(2) == 3);

            // We can then use Func::specialize to write a schedule
            // that switches at runtime to specialized code based on a
            // boolean Expr. That code will exploit the fact that the
            // Expr is known to be true.
            brighter.specialize(input_is_planar && output_is_planar);

            // We've already vectorized and parallelized brighter, and
            // our two specializations will inherit those scheduling
            // directives. We can also add additional scheduling
            // directives that apply to a single specialization
            // only. We'll tell Halide to make a specialized version
            // of the code for interleaved layouts, and to reorder and
            // unroll that specialized code.
            brighter.specialize(input_is_interleaved && output_is_interleaved)
                .reorder(c, x, y).unroll(c);

            // We could also add specializations for if the input is
            // interleaved and the output is planar, and vice versa,
            // but two specializations is enough to demonstrate the
            // feature. A later tutorial will explore more creative
            // uses of Func::specialize.

            // Adding specializations can improve performance
            // substantially for the cases they apply to, but it also
            // increases the amount of code to compile and ship. If
            // binary sizes are a concern and the input and output
            // memory layouts are known, you probably want to use
            // set_stride and set_extent instead.
        }

        return brighter;
    }