Ejemplo n.º 1
0
bool Model::EndLoad()
{
    // Upload vertex buffer data
    for (unsigned i = 0; i < vertexBuffers_.Size(); ++i)
    {
        VertexBuffer* buffer = vertexBuffers_[i];
        VertexBufferDesc& desc = loadVBData_[i];
        if (desc.data_)
        {
            buffer->SetShadowed(true);
            buffer->SetSize(desc.vertexCount_, desc.vertexElements_);
            buffer->SetData(desc.data_.Get());
        }
    }

    // Upload index buffer data
    for (unsigned i = 0; i < indexBuffers_.Size(); ++i)
    {
        IndexBuffer* buffer = indexBuffers_[i];
        IndexBufferDesc& desc = loadIBData_[i];
        if (desc.data_)
        {
            buffer->SetShadowed(true);
            buffer->SetSize(desc.indexCount_, desc.indexSize_ > sizeof(unsigned short));
            buffer->SetData(desc.data_.Get());
        }
    }

    // Set up geometries
    for (unsigned i = 0; i < geometries_.Size(); ++i)
    {
        for (unsigned j = 0; j < geometries_[i].Size(); ++j)
        {
            Geometry* geometry = geometries_[i][j];
            GeometryDesc& desc = loadGeometries_[i][j];
            geometry->SetVertexBuffer(0, vertexBuffers_[desc.vbRef_]);
            geometry->SetIndexBuffer(indexBuffers_[desc.ibRef_]);
            geometry->SetDrawRange(desc.type_, desc.indexStart_, desc.indexCount_);
        }
    }

    loadVBData_.Clear();
    loadIBData_.Clear();
    loadGeometries_.Clear();
    return true;
}