//----------------------------------------------------------------------------- void SoccerWorld::initKartList() { #ifndef SERVER_ONLY const unsigned int kart_amount = (unsigned int)m_karts.size(); //Loading the indicator textures std::string red_path = file_manager->getAsset(FileManager::GUI, "soccer_player_red.png"); std::string blue_path = file_manager->getAsset(FileManager::GUI, "soccer_player_blue.png"); //Assigning indicators for(unsigned int i = 0; i < kart_amount; i++) { scene::ISceneNode *arrow_node = NULL; KartModel* km = m_karts[i]->getKartModel(); // Color of karts can be changed using shaders if the model supports if (km->supportColorization() && CVS->isGLSL()) continue; float arrow_pos_height = km->getHeight() + 0.5f; SoccerTeam team = getKartTeam(i); arrow_node = irr_driver->addBillboard( core::dimension2d<irr::f32>(0.3f,0.3f), team == SOCCER_TEAM_BLUE ? blue_path : red_path, m_karts[i]->getNode()); arrow_node->setPosition(core::vector3df(0, arrow_pos_height, 0)); } #endif } // initKartList
/** Returns the width of the kart. */ float getKartWidth () const {return m_kart_model->getWidth(); }
/** Returns the height of the kart. */ float getKartHeight () const {return m_kart_model->getHeight();}
/** Returns the length of the kart. */ float getKartLength () const {return m_kart_model->getLength();}
/** Sets the name of a mesh to be used for this kart. * \param hat_name Name of the mesh. */ void setHatMeshName(const std::string &hat_name) { m_kart_model->setHatMeshName(hat_name); } // setHatMeshName
/** Returns a pointer to the KartModel object. */ KartModel* getKartModelCopy () const {return m_kart_model->makeCopy(); }
// ------------------------------------------------------------------------ bool isWheeless() const {return m_kart_model->getWheelModel(0)==NULL;}