virtual void keyPressed(const KeyEventPtr e) { if(e->getKey() == KeyEvent::KEY_Q && e->getModifiers() & KeyEvent::KEY_MODIFIER_COMMAND) { TutorialWindowEventProducer->closeWindow(); } switch(e->getKey()) { case KeyEvent::KEY_S: { buildSphere(); } break; case KeyEvent::KEY_B: { buildBox(); } break; case KeyEvent::KEY_Z: { //SceneFileHandler::the().write(rootNode, "scene.osb"); } break; case KeyEvent::KEY_T: { buildTriMesh(); } break; } }
virtual void keyPressed(const KeyEventPtr e) { if(e->getKey() == KeyEvent::KEY_Q && e->getModifiers() & KeyEvent::KEY_MODIFIER_CONTROL) { TutorialWindowEventProducer->closeWindow(); } }
virtual void keyPressed(const KeyEventPtr e) { if(e->getKey() == KeyEvent::KEY_Q && e->getModifiers() & KeyEvent::KEY_MODIFIER_COMMAND) { TutorialWindowEventProducer->closeWindow(); } switch(e->getKey()) { case KeyEvent::KEY_T: break; } }
virtual void keyPressed(const KeyEventPtr e) { if(e->getKey() == KeyEvent::KEY_Q && e->getModifiers() & KeyEvent::KEY_MODIFIER_CONTROL) { TutorialWindowEventProducer->closeWindow(); } if(e->getKey() == KeyEvent::KEY_T) { std::cout << "toggling" << std::endl; //TheAnimcationAdvancer->stop(); } }
virtual void keyPressed(const KeyEventPtr e) { if(e->getKey() == KeyEvent::KEY_Q && e->getModifiers() & KeyEvent::KEY_MODIFIER_CONTROL) { TutorialWindowEventProducer->closeWindow(); } switch(e->getKey()) { case KeyEvent::KEY_S: statFlag = !statFlag; mgr->setStatistics(statFlag); break; case KeyEvent::KEY_EQUALS: { Vec3f Translation; Quaternion Rotation; Vec3f Scale; Quaternion ScaleOrient; Matrix ThePointLightMat = ThePointLightBeaconTransform->getMatrix(); ThePointLightMat.getTransform(Translation,Rotation,Scale,ScaleOrient); Translation = Translation + Vec3f(0.0,10.0,0.0); ThePointLightMat.setTranslate(Translation); beginEditCP(ThePointLightBeaconTransform); ThePointLightBeaconTransform->setMatrix(ThePointLightMat); endEditCP(ThePointLightBeaconTransform); } break; case KeyEvent::KEY_MINUS: { Vec3f Translation; Quaternion Rotation; Vec3f Scale; Quaternion ScaleOrient; Matrix ThePointLightMat = ThePointLightBeaconTransform->getMatrix(); ThePointLightMat.getTransform(Translation,Rotation,Scale,ScaleOrient); Translation = Translation + Vec3f(0.0,-10.0,0.0); ThePointLightMat.setTranslate(Translation); beginEditCP(ThePointLightBeaconTransform); ThePointLightBeaconTransform->setMatrix(ThePointLightMat); endEditCP(ThePointLightBeaconTransform); } break; case KeyEvent::KEY_T: beginEditCP(TheBlinnMat, BlinnMaterial::DiffuseTextureFieldMask); endEditCP(TheBlinnMat, BlinnMaterial::DiffuseTextureFieldMask); break; } }
virtual void keyPressed(const KeyEventPtr e) { if(e->getKey() == KeyEvent::KEY_Q && e->getModifiers() & KeyEvent::KEY_MODIFIER_COMMAND) { TutorialWindowEventProducer->closeWindow(); } float TranslateAmount(0.05f); float RotateAmount(0.1f); switch(e->getKey()) { default: break; } }
virtual void keyPressed(const KeyEventPtr e) { if(e->getKey() == KeyEvent::KEY_Q && e->getModifiers() & KeyEvent::KEY_MODIFIER_COMMAND) { TutorialWindowEventProducer->closeWindow(); } if(e->getKey() == KeyEvent::KEY_S && e->getModifiers() & KeyEvent::KEY_MODIFIER_COMMAND) { TutorialStat = !TutorialStat; mgr->setStatistics(TutorialStat); } //Toggle animation if(e->getKey() == KeyEvent::KEY_SPACE) { if(animationPaused) animationPaused = false; else animationPaused = true; } //Toggle bind pose if(e->getKey() == KeyEvent::KEY_B) { if(e->getModifiers() & KeyEvent::KEY_MODIFIER_SHIFT) { //Toggle mesh for(int i(0); i < UnboundGeometries.size(); ++i) { if(UnboundGeometries[i]->getTravMask() == 0) { beginEditCP(UnboundGeometries[i], Node::TravMaskFieldMask); UnboundGeometries[i]->setTravMask(1); endEditCP(UnboundGeometries[i], Node::TravMaskFieldMask); } else { beginEditCP(UnboundGeometries[i], Node::TravMaskFieldMask); UnboundGeometries[i]->setTravMask(0); endEditCP(UnboundGeometries[i], Node::TravMaskFieldMask); } } } else { //Toggle skeleton for(int i(0); i < SkeletonNodes.size(); ++i) { if(SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore())->getDrawBindPose() == false) { beginEditCP(SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore()), SkeletonDrawable::DrawBindPoseFieldMask); SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore())->setDrawBindPose(true); endEditCP(SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore()), SkeletonDrawable::DrawBindPoseFieldMask); } else { beginEditCP(SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore()), SkeletonDrawable::DrawBindPoseFieldMask); SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore())->setDrawBindPose(false); endEditCP(SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore()), SkeletonDrawable::DrawBindPoseFieldMask); } } } } //Toggle current pose if(e->getKey() == KeyEvent::KEY_P) { if(e->getModifiers() & KeyEvent::KEY_MODIFIER_SHIFT) { //Toggle mesh for(int i(0); i < MeshNodes.size(); ++i) { if(MeshNodes[i]->getTravMask() == 0) { beginEditCP(MeshNodes[i], Node::TravMaskFieldMask); MeshNodes[i]->setTravMask(1); endEditCP(MeshNodes[i], Node::TravMaskFieldMask); } else { beginEditCP(MeshNodes[i], Node::TravMaskFieldMask); MeshNodes[i]->setTravMask(0); endEditCP(MeshNodes[i], Node::TravMaskFieldMask); } } } else { //Toggle skeleton for(int i(0); i < SkeletonNodes.size(); ++i) { if(SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore())->getDrawPose() == false) { beginEditCP(SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore()), SkeletonDrawable::DrawPoseFieldMask); SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore())->setDrawPose(true); endEditCP(SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore()), SkeletonDrawable::DrawPoseFieldMask); } else { beginEditCP(SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore()), SkeletonDrawable::DrawPoseFieldMask); SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore())->setDrawPose(false); endEditCP(SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore()), SkeletonDrawable::DrawPoseFieldMask); } } } } //Toggle axes if(e->getKey() == KeyEvent::KEY_A) { if(Axes->getTravMask() == 0) Axes->setTravMask(1); else Axes->setTravMask(0); } //Toggle grid if(e->getKey() == KeyEvent::KEY_G) { if(Grid->getTravMask() == 0) Grid->setTravMask(1); else Grid->setTravMask(0); } }
virtual void keyPressed(const KeyEventPtr e) { //Exit if(e->getKey() == KeyEvent::KEY_Q && e->getModifiers() & KeyEvent::KEY_MODIFIER_COMMAND) { TutorialWindowEventProducer->closeWindow(); } //Toggle animation if(e->getKey() == KeyEvent::KEY_SPACE) { if(animationPaused) animationPaused = false; else animationPaused = true; } //Toggle bind pose if(e->getKey() == KeyEvent::KEY_B) { if(e->getModifiers() & KeyEvent::KEY_MODIFIER_SHIFT) { //Toggle mesh for(int i(0); i < UnboundGeometries.size(); ++i) { if(UnboundGeometries[i]->getTravMask() == 0) { beginEditCP(UnboundGeometries[i], Node::TravMaskFieldMask); UnboundGeometries[i]->setTravMask(1); endEditCP(UnboundGeometries[i], Node::TravMaskFieldMask); } else { beginEditCP(UnboundGeometries[i], Node::TravMaskFieldMask); UnboundGeometries[i]->setTravMask(0); endEditCP(UnboundGeometries[i], Node::TravMaskFieldMask); } } } else { //Toggle skeleton for(int i(0); i < SkeletonNodes.size(); ++i) { if(SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore())->getDrawBindPose() == false) { beginEditCP(SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore()), SkeletonDrawable::DrawBindPoseFieldMask); SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore())->setDrawBindPose(true); endEditCP(SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore()), SkeletonDrawable::DrawBindPoseFieldMask); } else { beginEditCP(SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore()), SkeletonDrawable::DrawBindPoseFieldMask); SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore())->setDrawBindPose(false); endEditCP(SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore()), SkeletonDrawable::DrawBindPoseFieldMask); } } } } //Toggle current pose if(e->getKey() == KeyEvent::KEY_P) { if(e->getModifiers() & KeyEvent::KEY_MODIFIER_SHIFT) { //Toggle mesh for(int i(0); i < MeshNodes.size(); ++i) { if(MeshNodes[i]->getTravMask() == 0) { beginEditCP(MeshNodes[i], Node::TravMaskFieldMask); MeshNodes[i]->setTravMask(1); endEditCP(MeshNodes[i], Node::TravMaskFieldMask); } else { beginEditCP(MeshNodes[i], Node::TravMaskFieldMask); MeshNodes[i]->setTravMask(0); endEditCP(MeshNodes[i], Node::TravMaskFieldMask); } } } else { //Toggle skeleton for(int i(0); i < SkeletonNodes.size(); ++i) { if(SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore())->getDrawPose() == false) { beginEditCP(SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore()), SkeletonDrawable::DrawPoseFieldMask); SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore())->setDrawPose(true); endEditCP(SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore()), SkeletonDrawable::DrawPoseFieldMask); } else { beginEditCP(SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore()), SkeletonDrawable::DrawPoseFieldMask); SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore())->setDrawPose(false); endEditCP(SkeletonDrawable::Ptr::dcast(SkeletonNodes[i]->getCore()), SkeletonDrawable::DrawPoseFieldMask); } } } } //Toggle override status on second animation if(e->getKey() == KeyEvent::KEY_O) { if(TheSkeletonBlendedAnimation->getOverrideStatus(1)) { TheSkeletonBlendedAnimation->setOverrideStatus(1, false); } else { TheSkeletonBlendedAnimation->setOverrideStatus(1, true); } } }
virtual void keyPressed(const KeyEventPtr e) { if(e->getKey() == KeyEvent::KEY_Q && e->getModifiers() & KeyEvent::KEY_MODIFIER_CONTROL) { TutorialWindowEventProducer->closeWindow(); } switch(e->getKey()) { case KeyEvent::KEY_UP: { Color4f Col(TheLight->getDiffuse()); Col += Color4f(0.2,0.2,0.2,0.0); std::cout << "Diffuse Color : " << Col << std::endl; beginEditCP(TheLight); TheLight->setAmbient(Col*0.1); TheLight->setDiffuse(Col); TheLight->setSpecular(Col); endEditCP(TheLight); MaxLuminance = Col.red(); std::cout << "MaxLuminance : " << MaxLuminance << std::endl; HDRTextureFilter->setUniformParameter("MaxLuminance", MaxLuminance); } break; case KeyEvent::KEY_DOWN: { Color4f Col(TheLight->getDiffuse()); Col -= Color4f(0.2,0.2,0.2,0.0); std::cout << "Diffuse Color : " << Col << std::endl; beginEditCP(TheLight); TheLight->setDiffuse(Col); endEditCP(TheLight); MaxLuminance = Col.red() + 1.0f; std::cout << "MaxLuminance : " << MaxLuminance << std::endl; HDRTextureFilter->setUniformParameter("MaxLuminance", MaxLuminance); } break; case KeyEvent::KEY_RIGHT: { Exposure += 0.1f; std::cout << "Exposure : " << Exposure << std::endl; HDRTextureFilter->setUniformParameter("Exposure", Exposure); } break; case KeyEvent::KEY_LEFT: { Exposure -= 0.1f; std::cout << "Exposure : " << Exposure << std::endl; HDRTextureFilter->setUniformParameter("Exposure", Exposure); } break; case KeyEvent::KEY_8: { Gamma += 0.05f; std::cout << "Gamma : " << Gamma << std::endl; HDRTextureFilter->setUniformParameter("Gamma", Gamma); } break; case KeyEvent::KEY_7: { Gamma -= 0.05f; std::cout << "Gamma : " << Gamma << std::endl; HDRTextureFilter->setUniformParameter("Gamma", Gamma); } break; } }
virtual void keyPressed(const KeyEventPtr e) { //Exit if(e->getKey() == KeyEvent::KEY_Q && e->getModifiers() & KeyEvent::KEY_MODIFIER_COMMAND) { TutorialWindowEventProducer->closeWindow(); } //Toggle animation if(e->getKey() == KeyEvent::KEY_SPACE) { if(animationPaused) animationPaused = false; else animationPaused = true; } //Toggle bind pose if(e->getKey() == KeyEvent::KEY_B) { if(e->getModifiers() & KeyEvent::KEY_MODIFIER_SHIFT) { //Toggle mesh if(UnboundGeometry->getTravMask() == 0) { beginEditCP(UnboundGeometry, Node::TravMaskFieldMask); UnboundGeometry->setTravMask(1); endEditCP(UnboundGeometry, Node::TravMaskFieldMask); } else { beginEditCP(UnboundGeometry, Node::TravMaskFieldMask); UnboundGeometry->setTravMask(0); endEditCP(UnboundGeometry, Node::TravMaskFieldMask); } } else { //Toggle skeleton if(SkeletonDrawable::Ptr::dcast(SkeletonNode->getCore())->getDrawBindPose() == false) { beginEditCP(SkeletonDrawable::Ptr::dcast(SkeletonNode->getCore()), SkeletonDrawable::DrawBindPoseFieldMask); SkeletonDrawable::Ptr::dcast(SkeletonNode->getCore())->setDrawBindPose(true); endEditCP(SkeletonDrawable::Ptr::dcast(SkeletonNode->getCore()), SkeletonDrawable::DrawBindPoseFieldMask); } else { beginEditCP(SkeletonDrawable::Ptr::dcast(SkeletonNode->getCore()), SkeletonDrawable::DrawBindPoseFieldMask); SkeletonDrawable::Ptr::dcast(SkeletonNode->getCore())->setDrawBindPose(false); endEditCP(SkeletonDrawable::Ptr::dcast(SkeletonNode->getCore()), SkeletonDrawable::DrawBindPoseFieldMask); } } } //Toggle current pose if(e->getKey() == KeyEvent::KEY_P) { if(e->getModifiers() & KeyEvent::KEY_MODIFIER_SHIFT) { //Toggle mesh if(MeshNode->getTravMask() == 0) { beginEditCP(MeshNode, Node::TravMaskFieldMask); MeshNode->setTravMask(1); endEditCP(MeshNode, Node::TravMaskFieldMask); } else { beginEditCP(MeshNode, Node::TravMaskFieldMask); MeshNode->setTravMask(0); endEditCP(MeshNode, Node::TravMaskFieldMask); } } else { //Toggle skeleton if(SkeletonDrawable::Ptr::dcast(SkeletonNode->getCore())->getDrawPose() == false) { beginEditCP(SkeletonDrawable::Ptr::dcast(SkeletonNode->getCore()), SkeletonDrawable::DrawPoseFieldMask); SkeletonDrawable::Ptr::dcast(SkeletonNode->getCore())->setDrawPose(true); endEditCP(SkeletonDrawable::Ptr::dcast(SkeletonNode->getCore()), SkeletonDrawable::DrawPoseFieldMask); } else { beginEditCP(SkeletonDrawable::Ptr::dcast(SkeletonNode->getCore()), SkeletonDrawable::DrawPoseFieldMask); SkeletonDrawable::Ptr::dcast(SkeletonNode->getCore())->setDrawPose(false); endEditCP(SkeletonDrawable::Ptr::dcast(SkeletonNode->getCore()), SkeletonDrawable::DrawPoseFieldMask); } } } }