Ejemplo n.º 1
0
void InspectorAnimationAgent::setTiming(ErrorString* errorString, const String& animationId, double duration, double delay)
{
    Animation* animation = assertAnimation(errorString, animationId);
    if (!animation)
        return;

    AnimationType type = m_idToAnimationType.get(animationId);
    if (type == AnimationType::CSSTransition) {
        KeyframeEffect* effect = toKeyframeEffect(animation->effect());
        KeyframeEffectModelBase* model = toKeyframeEffectModelBase(effect->model());
        const AnimatableValueKeyframeEffectModel* oldModel = toAnimatableValueKeyframeEffectModel(model);
        // Refer to CSSAnimations::calculateTransitionUpdateForProperty() for the structure of transitions.
        const KeyframeVector& frames = oldModel->getFrames();
        ASSERT(frames.size() == 3);
        KeyframeVector newFrames;
        for (int i = 0; i < 3; i++)
            newFrames.append(toAnimatableValueKeyframe(frames[i]->clone().get()));
        // Update delay, represented by the distance between the first two keyframes.
        newFrames[1]->setOffset(delay / (delay + duration));
        model->setFrames(newFrames);

        AnimationEffectTiming* timing = animation->effect()->timing();
        UnrestrictedDoubleOrString unrestrictedDuration;
        unrestrictedDuration.setUnrestrictedDouble(duration + delay);
        timing->setDuration(unrestrictedDuration);
    } else if (type == AnimationType::WebAnimation) {
        AnimationEffectTiming* timing = animation->effect()->timing();
        UnrestrictedDoubleOrString unrestrictedDuration;
        unrestrictedDuration.setUnrestrictedDouble(duration);
        timing->setDuration(unrestrictedDuration);
        timing->setDelay(delay);
    }
}
KeyframeEffectModelBase::KeyframeVector KeyframeEffectModelBase::normalizedKeyframes(const KeyframeVector& keyframes)
{
    double lastOffset = 0;
    KeyframeVector result;
    result.reserveCapacity(keyframes.size());

    for (size_t i = 0; i < keyframes.size(); ++i) {
        double offset = keyframes[i]->offset();
        if (!isNull(offset)) {
            ASSERT(offset >= 0);
            ASSERT(offset <= 1);
            ASSERT(offset >= lastOffset);
            lastOffset = offset;
        }
        result.append(keyframes[i]->clone());
    }

    if (result.isEmpty()) {
        return result;
    }

    if (isNull(result.last()->offset()))
        result.last()->setOffset(1);

    if (result.size() > 1 && isNull(result[0]->offset()))
        result[0]->setOffset(0);

    size_t lastIndex = 0;
    lastOffset = result[0]->offset();
    for (size_t i = 1; i < result.size(); ++i) {
        double offset = result[i]->offset();
        if (!isNull(offset)) {
            for (size_t j = 1; j < i - lastIndex; ++j)
                result[lastIndex + j]->setOffset(lastOffset + (offset - lastOffset) * j / (i - lastIndex));
            lastIndex = i;
            lastOffset = offset;
        }
    }

    return result;
}
Ejemplo n.º 3
0
KeyframeEffectModelBase::KeyframeVector KeyframeEffectModelBase::normalizedKeyframes(const KeyframeVector& keyframes)
{
    // keyframes [beginIndex, endIndex) will remain after removing all keyframes if they are not
    // loosely sorted by offset, and after removing keyframes with positional offset outide [0, 1].
    size_t beginIndex = 0;
    size_t endIndex = keyframes.size();

    // Becomes the most recent keyframe with an explicit offset.
    size_t lastIndex = endIndex;
    double lastOffset = std::numeric_limits<double>::quiet_NaN();

    for (size_t i = 0; i < keyframes.size(); ++i) {
        double offset = keyframes[i]->offset();
        if (!isNull(offset)) {
            if (lastIndex < i && offset < lastOffset) {
                // The keyframes are not loosely sorted by offset. Exclude all.
                endIndex = beginIndex;
                break;
            }

            if (offset < 0) {
                // Remove all keyframes up to and including this keyframe.
                beginIndex = i + 1;
            } else if (offset > 1) {
                // Remove all keyframes from this keyframe onwards. Note we must complete our checking
                // that the keyframes are loosely sorted by offset, so we can't exit the loop early.
                endIndex = std::min(i, endIndex);
            }

            lastIndex = i;
            lastOffset = offset;
        }
    }

    KeyframeVector result;
    if (beginIndex != endIndex) {
        result.reserveCapacity(endIndex - beginIndex);
        for (size_t i = beginIndex; i < endIndex; ++i) {
            result.append(keyframes[i]->clone());
        }

        if (isNull(result[result.size() - 1]->offset()))
            result[result.size() - 1]->setOffset(1);

        if (result.size() > 1 && isNull(result[0]->offset()))
            result[0]->setOffset(0);

        lastIndex = 0;
        lastOffset = result[0]->offset();
        for (size_t i = 1; i < result.size(); ++i) {
            double offset = result[i]->offset();
            if (!isNull(offset)) {
                if (lastIndex + 1 < i) {
                    for (size_t j = 1; j < i - lastIndex; ++j)
                        result[lastIndex + j]->setOffset(lastOffset + (offset - lastOffset) * j / (i - lastIndex));
                }
                lastIndex = i;
                lastOffset = offset;
            }
        }
    }
    return result;
}