Ejemplo n.º 1
0
void GuildFinderMgr::SetGuildSettings(uint32 guildGuid, LFGuildSettings const& settings)
{
    _guildSettings[guildGuid] = settings;

    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GUILD_FINDER_GUILD_SETTINGS);
    stmt->setUInt32(0, settings.GetGUID());
    stmt->setUInt8(1, settings.GetAvailability());
    stmt->setUInt8(2, settings.GetClassRoles());
    stmt->setUInt8(3, settings.GetInterests());
    stmt->setUInt8(4, settings.GetLevel());
    stmt->setUInt8(5, settings.IsListed());
    stmt->setString(6, settings.GetComment());
    trans->Append(stmt);

    CharacterDatabase.CommitTransaction(trans);
}
Ejemplo n.º 2
0
void GuildFinderMgr::SetGuildSettings(uint32 guildGuid, LFGuildSettings const& settings)
{
    _guildSettings[guildGuid] = settings;

    std::string comment = settings.GetComment();
    CharacterDatabase.escape_string(comment);
    CharacterDatabase.PExecute("REPLACE INTO guild_finder_guild_settings (guildId, availability, classRoles, interests, level, listed, comment) VALUES('%u', '%u', '%u', '%u', '%u', '%u', '%s')", settings.GetGUID(), settings.GetAvailability(), settings.GetClassRoles(), settings.GetInterests(), settings.GetLevel(), settings.IsListed(), comment.c_str());
}