Ejemplo n.º 1
0
void LLStatusBar::updateParcelIcons()
{
	LLViewerParcelMgr* vpm = LLViewerParcelMgr::getInstance();

	LLViewerRegion* agent_region = gAgent.getRegion();
	LLParcel* agent_parcel = vpm->getAgentParcel();
	if (!agent_region || !agent_parcel)
		return;

	if (gSavedSettings.getBOOL("NavBarShowParcelProperties"))
	{
		LLParcel* current_parcel;
		LLViewerRegion* selection_region = vpm->getSelectionRegion();
		LLParcel* selected_parcel = vpm->getParcelSelection()->getParcel();

		// If agent is in selected parcel we use its properties because
		// they are updated more often by LLViewerParcelMgr than agent parcel properties.
		// See LLViewerParcelMgr::processParcelProperties().
		// This is needed to reflect parcel restrictions changes without having to leave
		// the parcel and then enter it again. See EXT-2987
		if (selected_parcel && selected_parcel->getLocalID() == agent_parcel->getLocalID()
				&& selection_region == agent_region)
		{
			current_parcel = selected_parcel;
		}
		else
		{
			current_parcel = agent_parcel;
		}

		bool allow_voice	= vpm->allowAgentVoice(agent_region, current_parcel);
		bool allow_fly		= vpm->allowAgentFly(agent_region, current_parcel);
		bool allow_push		= vpm->allowAgentPush(agent_region, current_parcel);
		bool allow_build	= vpm->allowAgentBuild(current_parcel); // true when anyone is allowed to build. See EXT-4610.
		bool allow_scripts	= vpm->allowAgentScripts(agent_region, current_parcel);
		bool allow_damage	= vpm->allowAgentDamage(agent_region, current_parcel);
		//bool has_pwl		= KCWindlightInterface::instance().WLset;

		// Most icons are "block this ability"
		mParcelIcon[VOICE_ICON]->setVisible(   !allow_voice );
		mParcelIcon[FLY_ICON]->setVisible(     !allow_fly );
		mParcelIcon[PUSH_ICON]->setVisible(    !allow_push );
		mParcelIcon[BUILD_ICON]->setVisible(   !allow_build );
		mParcelIcon[SCRIPTS_ICON]->setVisible( !allow_scripts );
		mParcelIcon[DAMAGE_ICON]->setVisible(  allow_damage );
		mDamageText->setVisible(allow_damage);
		//mPWLBtn->setVisible(has_pwl);
		//mPWLBtn->setEnabled(has_pwl);

		layoutParcelIcons();
	}
	else
	{
		for (S32 i = 0; i < ICON_COUNT; ++i)
		{
			mParcelIcon[i]->setVisible(false);
		}
		mDamageText->setVisible(false);
	}
}
Ejemplo n.º 2
0
void LLLocationInputCtrl::refreshParcelIcons()
{
	// Our "cursor" moving right to left
	S32 x = mAddLandmarkBtn->getRect().mLeft;

	LLViewerParcelMgr* vpm = LLViewerParcelMgr::getInstance();

	LLViewerRegion* agent_region = gAgent.getRegion();
	LLParcel* agent_parcel = vpm->getAgentParcel();
	if (!agent_region || !agent_parcel)
		return;

	mForSaleBtn->setVisible(vpm->canAgentBuyParcel(agent_parcel, false));

	x = layout_widget(mForSaleBtn, x);

	if (gSavedSettings.getBOOL("NavBarShowParcelProperties"))
	{
		LLParcel* current_parcel;
		LLViewerRegion* selection_region = vpm->getSelectionRegion();
		LLParcel* selected_parcel = vpm->getParcelSelection()->getParcel();

		// If agent is in selected parcel we use its properties because
		// they are updated more often by LLViewerParcelMgr than agent parcel properties.
		// See LLViewerParcelMgr::processParcelProperties().
		// This is needed to reflect parcel restrictions changes without having to leave
		// the parcel and then enter it again. See EXT-2987
		if (selected_parcel && selected_parcel->getLocalID() == agent_parcel->getLocalID()
				&& selection_region == agent_region)
		{
			current_parcel = selected_parcel;
		}
		else
		{
			current_parcel = agent_parcel;
		}

		bool allow_voice	= vpm->allowAgentVoice(agent_region, current_parcel);
		bool allow_fly		= vpm->allowAgentFly(agent_region, current_parcel);
		bool allow_push		= vpm->allowAgentPush(agent_region, current_parcel);
		bool allow_build	= vpm->allowAgentBuild(current_parcel); // true when anyone is allowed to build. See EXT-4610.
		bool allow_scripts	= vpm->allowAgentScripts(agent_region, current_parcel);
		bool allow_damage	= vpm->allowAgentDamage(agent_region, current_parcel);

		// Most icons are "block this ability"
		mParcelIcon[VOICE_ICON]->setVisible(   !allow_voice );
		mParcelIcon[FLY_ICON]->setVisible(     !allow_fly );
		mParcelIcon[PUSH_ICON]->setVisible(    !allow_push );
		mParcelIcon[BUILD_ICON]->setVisible(   !allow_build );
		mParcelIcon[SCRIPTS_ICON]->setVisible( !allow_scripts );
		mParcelIcon[DAMAGE_ICON]->setVisible(  allow_damage );
		mDamageText->setVisible(allow_damage);

		// Padding goes to left of both landmark star and for sale btn
		x -= mAddLandmarkHPad;

		// Slide the parcel icons rect from right to left, adjusting rectangles
		for (S32 i = 0; i < ICON_COUNT; ++i)
		{
			x = layout_widget(mParcelIcon[i], x);
			x -= mIconHPad;
		}
		x = layout_widget(mDamageText, x);
		x -= mIconHPad;
	}
	else
	{
		for (S32 i = 0; i < ICON_COUNT; ++i)
		{
			mParcelIcon[i]->setVisible(false);
		}
		mDamageText->setVisible(false);
	}

	if (mTextEntry)
	{
		S32 left_pad, right_pad;
		mTextEntry->getTextPadding(&left_pad, &right_pad);
		right_pad = mTextEntry->getRect().mRight - x;
		mTextEntry->setTextPadding(left_pad, right_pad);
	}
}