Ejemplo n.º 1
0
void ScreenMVCullVisitor::apply(LOD& node)
{
    bool status = _cullingStatus;
    bool firstStatus = _firstCullStatus;

    if(isCulled(node))
    {
        _firstCullStatus = firstStatus;
        _cullingStatus = status;
        return;
    }

    // push the culling mode.
    pushCurrentMask();

    // push the node's state.
    StateSet* node_state = node.getStateSet();
    if(node_state)
        pushStateSet(node_state);

    handle_cull_callbacks_and_traverse(node);

    // pop the node's state off the render graph stack.    
    if(node_state)
        popStateSet();

    // pop the culling mode.
    popCurrentMask();

    _firstCullStatus = firstStatus;
    _cullingStatus = status;
}
void CullVisitor::apply(LOD& node)
{
    if (isCulled(node)) return;

    // push the culling mode.
    pushCurrentMask();

    // push the node's state.
    StateSet* node_state = node.getStateSet();
    if (node_state) pushStateSet(node_state);

    handle_cull_callbacks_and_traverse(node);

    // pop the node's state off the render graph stack.    
    if (node_state) popStateSet();

    // pop the culling mode.
    popCurrentMask();
}