Ejemplo n.º 1
0
/*============================================
	SUMiscUtils::FindSibblingPaneByID
==============================================*/
LPane *SUMiscUtils::FindSibblingPaneByID( LPane *inPane, PaneIDT inPaneID )
{
	ThrowIfNil_( inPane );
	
	LView *topView = SUMiscUtils::GetTopView( inPane );
	ThrowIfNil_( topView );
	
	return( topView->FindPaneByID( inPaneID ) );
}
Ejemplo n.º 2
0
void CPrintAttachment::SetOwnerHost(LAttachable* inOwnerHost)
{
    LAttachment::SetOwnerHost(inOwnerHost);
    
	if (mBrowserShell == nil) {
		if (mBrowserShellPaneID != PaneIDT_Unspecified) {
			LView*	container = GetTopmostView(dynamic_cast<LPane*>(mOwnerHost));
			if (container != nil) {
				LPane* targetPane = container->FindPaneByID(mBrowserShellPaneID);
				if (targetPane != nil)
					mBrowserShell = dynamic_cast<CBrowserShell*>(targetPane);
			}
		}
		else
			mBrowserShell = dynamic_cast<CBrowserShell*>(mOwnerHost);

	    Assert_(mBrowserShell != nil);		// Programmer error
	}
}
Ejemplo n.º 3
0
LView* CPrintAttachment::GetTopmostView(LPane*	inStartPane)
{
										// Begin with the start Pane as a
										//   View. Will be nil if start Pane
										//   is nil or is not an LView.
	LView*	theView = dynamic_cast<LView*>(inStartPane);
	
	if (inStartPane != nil) {
										// Look at SuperView of start Pane
		LView*	superView = inStartPane->GetSuperView();
		
		while (superView != nil) {		// Move up view hierarchy until
			theView = superView;		//   reaching a nil SuperView
			superView = theView->GetSuperView();
		}
	}
	
	return theView;
}
Ejemplo n.º 4
0
void
VPLView::ValueChangedSelf(
	FourCharCode	inAttributeKey,
	DMAttribute*	inAttribute)
{

	// Validate pointers.
	
	ValidateThis_();
	ValidateObject_(mDisplayPane);
	ValidateObject_(mModelObject.GetObject());
	ValidateObject_(inAttribute);
	
	// Cast attribute to integer attribute. We'll probably need it.
	
	DMIntegerAttribute* intAttr = (dynamic_cast<DMIntegerAttribute*>(inAttribute));

	// Cast display pane to LView.
	
	LView* view = (dynamic_cast<LView*>(mDisplayPane));
	ValidateObject_(view);
	
	// Dispatch attribute key.

	switch (inAttributeKey) {

		// Image width: Resize image.

		case pPaneImageWidth: {
			SDimension32 imageSize;
			view->GetImageSize(imageSize);
			ValidateObject_(intAttr);
			imageSize.width = intAttr->GetIntValue();
			view->ResizeImageTo(imageSize.width, imageSize.height, true);
			break;
		}

		// Image height: Resize image.

		case pPaneImageHeight: {
			SDimension32 imageSize;
			view->GetImageSize(imageSize);
			ValidateObject_(intAttr);
			imageSize.height = intAttr->GetIntValue();
			view->ResizeImageTo(imageSize.width, imageSize.height, true);
			break;
		}
		
		// Scroll position: Rebuild view. (Brute force approach... *sigh*)

		case pPaneScrollPosHoriz:
		case pPaneScrollPosVert:
			RebuildMe();
			break;
		
		// Reconcile overhang: Adjust setting.
		
		case pPaneReconcileOverhang:
			ValidateObject_(intAttr);
			SInt32 reconcile = intAttr->GetIntValue();
			view->SetReconcileOverhang(reconcile);
			break;
		
		// Otherwise, see if LPane wants it.

		default:
			VPLPane::ValueChangedSelf(inAttributeKey, inAttribute);

	}
}