Ejemplo n.º 1
0
void Document::copyLayerContent(const Layer* sourceLayer0, Document* destDoc, Layer* destLayer0) const
{
  DocumentUndo* undo = destDoc->getUndo();

  // Copy the layer name
  destLayer0->setName(sourceLayer0->getName());

  if (sourceLayer0->isImage() && destLayer0->isImage()) {
    const LayerImage* sourceLayer = static_cast<const LayerImage*>(sourceLayer0);
    LayerImage* destLayer = static_cast<LayerImage*>(destLayer0);

    // copy cels
    CelConstIterator it = sourceLayer->getCelBegin();
    CelConstIterator end = sourceLayer->getCelEnd();

    for (; it != end; ++it) {
      const Cel* sourceCel = *it;
      UniquePtr<Cel> newCel(new Cel(*sourceCel));

      ASSERT((sourceCel->getImage() >= 0) &&
             (sourceCel->getImage() < sourceLayer->getSprite()->getStock()->size()));

      const Image* sourceImage = sourceLayer->getSprite()->getStock()->getImage(sourceCel->getImage());
      ASSERT(sourceImage != NULL);

      Image* newImage = Image::createCopy(sourceImage);
      newCel->setImage(destLayer->getSprite()->getStock()->addImage(newImage));

      if (undo->isEnabled()) {
        undo->pushUndoer(new undoers::AddImage(undo->getObjects(),
            destLayer->getSprite()->getStock(),
            newCel->getImage()));
      }

      destLayer->addCel(newCel);
      newCel.release();
    }
  }
  else if (sourceLayer0->isFolder() && destLayer0->isFolder()) {
    const LayerFolder* sourceLayer = static_cast<const LayerFolder*>(sourceLayer0);
    LayerFolder* destLayer = static_cast<LayerFolder*>(destLayer0);

    LayerConstIterator it = sourceLayer->getLayerBegin();
    LayerConstIterator end = sourceLayer->getLayerEnd();

    for (; it != end; ++it) {
      Layer* sourceChild = *it;
      UniquePtr<Layer> destChild(NULL);

      if (sourceChild->isImage()) {
        destChild.reset(new LayerImage(destLayer->getSprite()));
        copyLayerContent(sourceChild, destDoc, destChild);
      }
      else if (sourceChild->isFolder()) {
        destChild.reset(new LayerFolder(destLayer->getSprite()));
        copyLayerContent(sourceChild, destDoc, destChild);
      }
      else {
        ASSERT(false);
      }

      ASSERT(destChild != NULL);

      // Add the new layer in the sprite.
      destDoc->getApi().addLayer(destLayer,
                                 destChild.release(),
                                 destLayer->getLastLayer());
    }
  }
  else  {
    ASSERT(false && "Trying to copy two incompatible layers");
  }
}