Ejemplo n.º 1
0
/*******************************************************************************

  Purpose - assumes that all corners with horizontal bisectors are at the same
  height(?), and that all faces that need to be merged, have been.

 *******************************************************************************/
void HeightCollision::processHoriz(Skeleton *skel)
{
    LinkedHashSet<Chain> chains;
    while (newHorizSet.size() > 0)
        chains.push_back(CoSitedCollision::buildChain2(newHorizSet.front(),
                    &newHorizSet));

    if (chains.size() == 0)
        return;

    /* if there are two lines of events at the same height (but different
     * lines), we need them to share their end points
     */
    IndirectLinkedHashSet<Corner *> intraface;
    for (LinkedHashSet<Chain>::iterator chainIt = chains.begin();
            chainIt != chains.end(); ++chainIt)
    {
        /* Naughty! But he does it in Java... they don't have const in Java, you
         * see, so things like this are unchecked.
         * -Tom
         */
        Chain &chain = (Chain &) *chainIt;

        vector<Edge *> priority;
        for (vector<Corner *>::iterator cIt = chain.chain.begin();
                cIt != chain.chain.end(); ++cIt)
        {
            Corner *c = *cIt;

            /* both edges are parallel---these are the only corners added to
             * newHoriz...
             */
            priority.push_back(c->nextL);
            priority.push_back(c->prevL);
        }

        /* find a set of coplanar edges that survive this transition in winners
         * (equal highest priority)
         */
        sort(priority.begin(), priority.end(),
                Skeleton::horizontalComparatorLT);
        IndirectLinkedHashSet<Edge *> winners;
        Edge *winner = priority.front(); priority.erase(priority.begin());
        winners.push_back(winner);
        while (!priority.empty() && Skeleton::horizontalComparator(winner, priority.front()) == 0)
        {
            winners.push_back(priority.front());
            priority.erase(priority.begin());
        }

        /* if first edge needs an additional corner---"if we're adding a cap at
         * the start" and "first isn't already an interface"
         */
        Corner *first = chain.chain.front();
        if (!winners.contains(first->prevL))
        {
            if (!intraface.contains(first->prevC)) // hasn't already been raised up by a previous chain
            {
                Corner *newFirst = GCNEW(Corner(Edge::collide(first->prevC,
                            first->z)));

                Edge *edgeArr[2];
                edgeArr[0] = first->prevL;
                edgeArr[1] = first->prevC->prevL;
                skel->output->addOutputSideTo(first->prevC, newFirst, 2,
                        edgeArr);
                Corner::replace(first->prevC, newFirst, skel);

                chain.chain.insert(chain.chain.begin(), newFirst);
                intraface.push_back(newFirst);
                first = newFirst;
            }
            else
                chain.chain.insert(chain.chain.begin(), first->prevC);
        }
        else
        {
            /* the edge before the first point is a winner, add it */
            chain.chain.insert(chain.chain.begin(), first = first->prevC);
        }
        Corner *last = chain.chain.at(chain.chain.size() - 1);
        /* if last edge needs an additional corner */
        if (!winners.contains(last->nextL))
        {
            if (!intraface.contains(last->nextC)) // hasn't already been raised up by a previous chain
            {
                Corner *newLast = GCNEW(Corner(Edge::collide(last->nextC,
                            last->z)));

                Edge *edgeArr[2];
                edgeArr[0] = last->nextL;
                edgeArr[1] = last->nextC->nextL;
                skel->output->addOutputSideTo(last->nextC, newLast, 2, edgeArr);
                Corner::replace(last->nextC, newLast, skel);

                chain.chain.push_back(newLast);
                intraface.push_back(newLast);
                last = newLast;
            }
            else
                chain.chain.push_back(last->nextC);
        }
        else
        {
            /* the edge after the last point is a winner, add it */
            chain.chain.push_back(last = last->nextC);
        }

        STLIterator<vector<Corner *> > stit(chain.chain);
        ConsecutivePairs<Corner *> pairIt(&stit, false);
        while (pairIt.hasNext())
        {
            tuple<Corner *, Corner *> *pair = pairIt.next();
            Corner *s = pair->get<0>();
            Corner *e = pair->get<1>();
            if (s->nextL != e->prevL)
                throw runtime_error("error! s->nextL != e->prevL");

            /* if this is he edge that spreads out all others */
            if (winners.contains(s->nextL))
            {
                if (s->nextL != winner)
                {
                    skel->output->merge(winner->start, s); // assumes start of edge forms part of its output
                }
                s->nextL->currentCorners.remove(e);
                s->nextL->currentCorners.remove(s);
            }
            else
            {
                /* this (section of this) edge ends at this height */
                s->nextL->currentCorners.remove(s);
                s->nextL->currentCorners.remove(e);

                Edge *edgeArr[2]; edgeArr[0] = s->nextL; edgeArr[1] = winner;
                skel->output->addOutputSideTo(s, e, 2, edgeArr);
            }

            skel->liveCorners.remove(s); // add in first and last below
            skel->liveCorners.remove(e);
        }

        skel->liveCorners.push_back(first);
        skel->liveCorners.push_back(last);

        winner->currentCorners.push_back(first);
        winner->currentCorners.push_back(last);

        first->nextC = last;
        last->prevC = first;
        first->nextL = winner;
        last->prevL = winner;

        for (vector<Corner *>::iterator it = chain.chain.begin();
                it != chain.chain.end(); ++it)
        {
            Corner *c = *it;
            if (c->nextL->currentCorners.size() == 0)
            {
                skel->liveEdges.remove(c->nextL);
            }
        }
    }

    /* no need to recalculate events---no faces added. wrong! any new
     * connectivity needs to be flagged as loop-of-two etc...
     */
    skel->qu->clearFaceEvents();

    /* See Skeleton::refindFaceEventsIfNeeded() for CloneConfirmIterator
     * shenanigans
     *
     * -Tom
     */
    IndirectLinkedHashSet<Corner *> bakLiveCorners;
    bakLiveCorners.insert(bakLiveCorners.end(), skel->liveCorners.begin(),
            skel->liveCorners.end());
    for (IndirectLinkedHashSet<Corner *>::iterator lcit =
            bakLiveCorners.begin(); lcit != bakLiveCorners.end(); ++lcit)
    {
        Corner *lc = *lcit;

        if (!skel->liveCorners.contains(lc))
        {
            cout << "*************DOES NOT CONTAIN!!!***********" << endl;
            continue;
        }
        skel->qu->addCorner(lc, this);
    }

    /* Just a check that my assumption that we don't /add/ to liveCorners
     * while iterating is correct.
     *
     * -Tom
     */
    for (IndirectLinkedHashSet<Corner *>::iterator lcit =
            skel->liveCorners.begin(); lcit != skel->liveCorners.end(); ++lcit)
    {
        Corner *lc = *lcit;
        if (!bakLiveCorners.contains(lc))
        {
            cout << "********liveCorners has but bakLiveCorners doesn't!: " <<
                lc << endl;
            assert(false);
        }
    }
}