Ejemplo n.º 1
0
bool LocationPolygons::SortByColour(LocationLayerPtr p1, LocationLayerPtr p2) {

	Colour p1Colour = p1->GetLocationController()->GetColour();
	Colour p2Colour = p2->GetLocationController()->GetColour();

	//Arbitrary weighted average to make sure the same colours are grouped together
	double p1Average = (2027*p1Colour.GetRed() + 2063*p1Colour.GetGreen() + 2067*p1Colour.GetBlue())/3;
	double p2Average = (2027*p2Colour.GetRed() + 2063*p2Colour.GetGreen() + 2067*p2Colour.GetBlue())/3;

	return (p1Average < p2Average);

}
Ejemplo n.º 2
0
void TileModel::AddLocationLayer(LocationLayerPtr location)
{
	// Update number of locations in Tile
	numLocations++;
	// Add sequence layers to tile?
	std::vector<SequenceLayerPtr> sequences = location->GetAllSequenceLayers();
	UpdateSequences(sequences);
	// Add fields to tile
	UpdateData(location->GetLocationController()->GetData());
}