Ejemplo n.º 1
0
MStatus ParameterisedHolder<B>::initialize()
{
	MStatus s;
	MFnTypedAttribute tAttr;
	MFnNumericAttribute nAttr;

	aParameterisedClassName = tAttr.create( "className", "clas", MFnData::kString );
	tAttr.setReadable(true);
	tAttr.setWritable(true);
	tAttr.setStorable(true);
	tAttr.setConnectable(false);
	tAttr.setHidden(true);

	s = B::addAttribute( aParameterisedClassName );
	assert(s);

	aParameterisedVersion = nAttr.create("version", "ver", MFnNumericData::kInt, 1, &s );
	assert(s);
	nAttr.setReadable(true);
	nAttr.setWritable(true);
	nAttr.setStorable(true);
	nAttr.setConnectable(false);
	nAttr.setHidden(true);


	s = B::addAttribute( aParameterisedVersion );
	assert(s);

	aParameterisedSearchPathEnvVar = tAttr.create("searchPathEnvVar", "spev", MFnData::kString );
	tAttr.setReadable(true);
	tAttr.setWritable(true);
	tAttr.setStorable(true);
	tAttr.setConnectable(false);
	tAttr.setHidden(true);

	s = B::addAttribute( aParameterisedSearchPathEnvVar );
	assert(s);
	
	MPxManipContainer::addToManipConnectTable( id );

	return MS::kSuccess;
}
Ejemplo n.º 2
0
MStatus DucttapeMergeDeformer::initialize()
{
	MStatus stat;

	MFnNumericAttribute numericFn;
	MFnTypedAttribute typedAttrFn;
	
	ainmesh = typedAttrFn.create("inMesh", "inm", MFnData::kMesh);
	typedAttrFn.setStorable(false);
	typedAttrFn.setWritable(true);
	typedAttrFn.setConnectable(true);
	addAttribute( ainmesh );
	
	attributeAffects(ainmesh, outputGeom);
	MGlobal::executeCommand( "makePaintable -attrType multiFloat -sm deformer ducttapeMergeDeformer weights" );
	return MS::kSuccess;
}
Ejemplo n.º 3
0
MStatus TestDeformer::initialize()
{
	MFnNumericAttribute numericAttr;
	MFnTypedAttribute polyMeshAttr;
	MFnEnumAttribute enumAttr;

	MStatus status; // Status will be used to hold the MStatus value

	// vertSnapInput
	driver_mesh = polyMeshAttr.create( "vertSnapInput", "vsnpin", MFnData::kMesh, &status );
	CHECK_MSTATUS( status );
	CHECK_MSTATUS( polyMeshAttr.setStorable( false ) );
	CHECK_MSTATUS( polyMeshAttr.setArray(true) );
	CHECK_MSTATUS( polyMeshAttr.setConnectable( true ) );
	CHECK_MSTATUS( addAttribute(driver_mesh) );
	CHECK_MSTATUS( attributeAffects(driver_mesh, outputGeom) );

	// initialize is used to mark this node's state
	initialized_data = enumAttr.create( "initialize", "inl", 0/*default*/, &status );
	CHECK_MSTATUS( status );
	CHECK_MSTATUS( enumAttr.addField(	"Off", 0) );
	CHECK_MSTATUS( enumAttr.addField(	"Re-Set Bind", 1) );
	CHECK_MSTATUS( enumAttr.addField(	"Bound", 2) );
	CHECK_MSTATUS( enumAttr.setKeyable(true) );
	CHECK_MSTATUS( enumAttr.setStorable(true) );
	CHECK_MSTATUS( enumAttr.setReadable(true) );
	CHECK_MSTATUS( enumAttr.setWritable(true) );
	CHECK_MSTATUS( enumAttr.setDefault(0) );
	CHECK_MSTATUS( addAttribute( initialized_data ) );
	CHECK_MSTATUS( attributeAffects( initialized_data, outputGeom ) );

    // hold the vertex index mapping
	vert_map = numericAttr.create( "vtxIndexMap", "vtximp", MFnNumericData::kLong, 0/*default*/, &status );
	CHECK_MSTATUS( status );
    CHECK_MSTATUS( numericAttr.setKeyable(false) );
	CHECK_MSTATUS( numericAttr.setArray(true) );
	CHECK_MSTATUS( numericAttr.setStorable(true) );
	CHECK_MSTATUS( numericAttr.setReadable(true) );
	CHECK_MSTATUS( numericAttr.setWritable(true) );
	CHECK_MSTATUS( addAttribute( vert_map ) );
	CHECK_MSTATUS( attributeAffects( vert_map, outputGeom ) );

	CHECK_MSTATUS( MGlobal::executePythonCommand("import maya.cmds; maya.cmds.makePaintable('"+TestDeformer::cTypeName()+"', 'weights', attrType='multiFloat')") );

	return( MS::kSuccess );
}
Ejemplo n.º 4
0
//----------------------------------------------------------------------------
MStatus		BPT_InsertVtx::initialize()
//----------------------------------------------------------------------------
{
	
	
	MFnEnumAttribute	FnEnumAttr;
	MFnTypedAttribute	FnTypedAttr;
	MFnNumericAttribute	FnFloatAttr;
	MStatus				status;

	

	IVinMesh = FnTypedAttr.create("inMesh","in",MFnData::kMesh);
	FnTypedAttr.setStorable(true);
	//FnTypedAttr.setCached(false);
	FnTypedAttr.setInternal(true);
	

	IVoutMesh = FnTypedAttr.create("outMesh","out",MFnData::kMesh);
	FnTypedAttr.setStorable(true);
	FnTypedAttr.setWritable(false);



	IVcount = FnFloatAttr.create("count","c",MFnNumericData::kLong);
	FnFloatAttr.setStorable(true);
	FnFloatAttr.setInternal(true);
	FnFloatAttr.setKeyable(true);
	FnFloatAttr.setMin(1);
	FnFloatAttr.setSoftMax(15);
	
	

	IVselEdgeIDs = FnTypedAttr.create("edgeIDs","eID",MFnData::kIntArray);
	FnTypedAttr.setStorable(true);
	FnTypedAttr.setHidden(true);
	FnTypedAttr.setConnectable(false);


	
	IVselVertIDs = FnTypedAttr.create("vertIDs","vID",MFnData::kIntArray);
	FnTypedAttr.setStorable(true);
	FnTypedAttr.setHidden(true);
	FnTypedAttr.setConnectable(false);


	
	IVoptions = FnTypedAttr.create("options","op",MFnData::kIntArray);
	FnTypedAttr.setStorable(true);
	FnTypedAttr.setHidden(true);
	FnTypedAttr.setConnectable(false);


	IVslide = FnFloatAttr.create("slide","sl",MFnNumericData::kDouble);
	FnFloatAttr.setStorable(true);
	FnFloatAttr.setInternal(true);
//	FnFloatAttr.setMin(0.0);
//	FnFloatAttr.setMax(1.0);
	FnFloatAttr.setKeyable(true);

	IVnormal = FnFloatAttr.create("alongNormal","an",MFnNumericData::kDouble);
	FnFloatAttr.setStorable(true);
	FnFloatAttr.setDefault(0.0);
	FnFloatAttr.setKeyable(true);

	IVslideRelative = FnFloatAttr.create("slideRelative","sr",MFnNumericData::kLong);
	FnFloatAttr.setStorable(true);
	FnFloatAttr.setMin(0.0);
	FnFloatAttr.setMax(1.0);
	FnFloatAttr.setKeyable(true);
	

	IVnormalRelative = FnFloatAttr.create("normalRelative","nr",MFnNumericData::kLong);
	FnFloatAttr.setStorable(true);
	FnFloatAttr.setMin(0.0);
	FnFloatAttr.setMax(1.0);
	FnFloatAttr.setKeyable(true);


	IVwhichSide = FnFloatAttr.create("side","si",MFnNumericData::kLong);
	FnFloatAttr.setStorable(true);
	FnFloatAttr.setMin(0.0);
	FnFloatAttr.setMax(1.0);
	FnFloatAttr.setKeyable(true);

	IVSlideLimited = FnFloatAttr.create("slideLimited","sll",MFnNumericData::kLong);
	FnFloatAttr.setStorable(true);
	FnFloatAttr.setMin(0.0);
	FnFloatAttr.setMax(1.0);
	FnFloatAttr.setKeyable(false);


	IVspin = FnFloatAttr.create("spin","sp",MFnNumericData::kLong);
	FnFloatAttr.setStorable(true);
	FnFloatAttr.setMin(0.0);
	FnFloatAttr.setKeyable(true);
	FnFloatAttr.setInternal(true);



	// Add attributes

	status = addAttribute(IVslideRelative);
	MCheckStatus(status, "AddAttrIVNode");

	status = addAttribute(IVnormalRelative);
	MCheckStatus(status, "AddAttrIVNode");

	status = addAttribute(IVwhichSide);
	MCheckStatus(status, "AddAttrIVNode");

	status = addAttribute(IVnormal);
	MCheckStatus(status, "AddAttrIVNode");

	status = addAttribute(IVslide);
	MCheckStatus(status, "AddAttrIVNode");

	status = addAttribute(IVSlideLimited);
	MCheckStatus(status, "AddAttrIVNode");

	status = addAttribute(IVoptions);
	MCheckStatus(status, "AddAttrIVNode");
		
	status = addAttribute(IVspin);
	MCheckStatus(status, "AddAttrIVNode");
	
	status = addAttribute(IVcount);
	MCheckStatus(status, "AddAttrIVNode");

	status = addAttribute(IVselEdgeIDs);
	MCheckStatus(status, "AddAttrIVNode");

	status = addAttribute(IVselVertIDs);
	MCheckStatus(status, "AddAttrIVNode");



	status = addAttribute(IVoutMesh);
	MCheckStatus(status, "AddAttrIVNode");

	status = addAttribute(IVinMesh);
	MCheckStatus(status, "AddAttrIVNode");





	// Add attribute affects

	status = attributeAffects( IVspin, IVoutMesh );
	MCheckStatus(status, "AddAttrAffectsIVNode");

	status = attributeAffects( IVcount, IVoutMesh );
	MCheckStatus(status, "AddAttrAffectsIVNode");

	status = attributeAffects( IVinMesh, IVoutMesh );
	MCheckStatus(status, "AddAttrAffectsIVNode");

	status = attributeAffects( IVslide, IVoutMesh);
	MCheckStatus(status, "AddAttrAffectsIVNode");
		
	status = attributeAffects( IVslideRelative, IVoutMesh);
	MCheckStatus(status, "AddAttrAffectsIVNode");

	status = attributeAffects( IVnormalRelative, IVoutMesh);
	MCheckStatus(status, "AddAttrAffectsIVNode");

	status = attributeAffects( IVwhichSide, IVoutMesh);
	MCheckStatus(status, "AddAttrAffectsIVNode");
		
	status = attributeAffects( IVnormal, IVoutMesh);
	MCheckStatus(status, "AddAttrAffectsIVNode");



	// Zuletzt die SoftTransformationAttribute hinzufuegen
	// Per Macro - dirty, aber funktioniert - wie machen die ALIAS Typen das ??? Die leiten auch stuendig von einer BaseNode ab, und da gehen dann keine Attribute flueten
	// Oder werden unbrauchbar so wie bei mir, so dass im Endeffekt suemtliche Attribute ein eindeutiges statisches Attribut haben muessen

	STE_ADD_ATTRIBUTES(IV)


		return status;
}
Ejemplo n.º 5
0
MStatus ProxyViz::initialize()
{ 
	MFnNumericAttribute numFn;
	MStatus			 stat;
	
	alodgatehigh = numFn.create( "lodGateMax", "ldmx", MFnNumericData::kFloat, 1.f);
	numFn.setKeyable(true);
	numFn.setStorable(true);
	numFn.setMin(0.001f);
	numFn.setMax(2.f);
	addAttribute(alodgatehigh);
	
	alodgatelow = numFn.create( "lodGateMin", "ldmin", MFnNumericData::kFloat, 0.f);
	numFn.setKeyable(true);
	numFn.setStorable(true);
	numFn.setMin(0.f);
	numFn.setMax(0.999f);
	addAttribute(alodgatelow);

	abboxminx = numFn.create( "bBoxMinX", "bbmnx", MFnNumericData::kFloat, -1.f );
	numFn.setKeyable(true);
	numFn.setStorable(true);
	addAttribute(abboxminx);
	
	abboxminy = numFn.create( "bBoxMinY", "bbmny", MFnNumericData::kFloat, -1.f );
	numFn.setKeyable(true);
	numFn.setStorable(true);
	addAttribute(abboxminy);
	
	abboxminz = numFn.create( "bBoxMinZ", "bbmnz", MFnNumericData::kFloat, -1.f );
	numFn.setKeyable(true);
	numFn.setStorable(true);
	addAttribute(abboxminz);
	
	abboxmaxx = numFn.create( "bBoxMaxX", "bbmxx", MFnNumericData::kFloat, 1.f );
	numFn.setKeyable(true);
	numFn.setStorable(true);
	addAttribute(abboxmaxx);
	
	abboxmaxy = numFn.create( "bBoxMaxY", "bbmxy", MFnNumericData::kFloat, 1.f);
	numFn.setKeyable(true);
	numFn.setStorable(true);
	addAttribute(abboxmaxy);
	
	abboxmaxz = numFn.create( "bBoxMaxZ", "bbmxz", MFnNumericData::kFloat, 1.f);
	numFn.setKeyable(true);
	numFn.setStorable(true);
	addAttribute(abboxmaxz);
	
	aradiusMult = numFn.create( "radiusMultiplier", "rml", MFnNumericData::kFloat);
	numFn.setStorable(true);
	numFn.setKeyable(true);
	numFn.setDefault(1.f);
	numFn.setMin(.05f);
	addAttribute(aradiusMult);
	
	axmultiplier = numFn.create( "visualMultiplierX", "vmx", MFnNumericData::kFloat, 1.f);
	numFn.setKeyable(true);
	numFn.setStorable(true);
	numFn.setMin(0.001f);
	addAttribute(axmultiplier);	
	aymultiplier = numFn.create( "visualMultiplierY", "vmy", MFnNumericData::kFloat, 1.f);
	numFn.setKeyable(true);
	numFn.setStorable(true);
	numFn.setMin(0.001f);
	addAttribute(aymultiplier);
	
	azmultiplier = numFn.create( "visualMultiplierZ", "vmz", MFnNumericData::kFloat, 1.f);
	numFn.setKeyable(true);
	numFn.setStorable(true);
	numFn.setMin(0.001f);
	addAttribute(azmultiplier);
	
	agroupcount = numFn.create( "numberInstances", "nis", MFnNumericData::kInt, 1);
	numFn.setKeyable(false);
	numFn.setStorable(true);
	numFn.setMin(1);
	addAttribute(agroupcount);
	
	ainstanceId = numFn.create( "instanceId", "iis", MFnNumericData::kInt, 0);
	numFn.setKeyable(false);
	numFn.setStorable(true);
	numFn.setMin(0);
	addAttribute(ainstanceId);

	MFnTypedAttribute typedAttrFn;
	MVectorArray defaultVectArray;
	MFnVectorArrayData vectArrayDataFn;
	vectArrayDataFn.create( defaultVectArray );
	outPositionPP = typedAttrFn.create( "outPosition",
											"opos",
											MFnData::kVectorArray,
											vectArrayDataFn.object(),
											&stat );
												
												if(!stat) MGlobal::displayWarning("failed create pospp");

	typedAttrFn.setStorable(false);
	if(addAttribute( outPositionPP ) != MS::kSuccess) MGlobal::displayWarning("failed add pospp");
	
	outScalePP = typedAttrFn.create( "outScale",
											"oscl",
											MFnData::kVectorArray,
											vectArrayDataFn.object(),
											&stat );
												
												if(!stat) MGlobal::displayWarning("failed create sclpp");

        typedAttrFn.setStorable(false);
        if(addAttribute(outScalePP) != MS::kSuccess) MGlobal::displayWarning("failed add sclpp");
		
	outRotationPP = typedAttrFn.create( "outRotation",
											"orot",
											MFnData::kVectorArray,
											vectArrayDataFn.object(),
											&stat );
												
												if(!stat) MGlobal::displayWarning("failed create rotpp");

        typedAttrFn.setStorable(false);
        if(addAttribute(outRotationPP) != MS::kSuccess) MGlobal::displayWarning("failed add rotpp");
		
	MDoubleArray defaultDArray;
	MFnDoubleArrayData dArrayDataFn;
	dArrayDataFn.create( defaultDArray );
	
	outReplacePP = typedAttrFn.create( "outReplace", "orpl",
									MFnData::kDoubleArray, dArrayDataFn.object(),
									&stat );
											
	if(stat != MS::kSuccess) {
		MGlobal::displayWarning("failed create outReplace");
	}
	
	typedAttrFn.setStorable(false);
	
	stat = addAttribute(outReplacePP);
	if(stat != MS::kSuccess) {
		MGlobal::displayWarning("failed add outReplace");
	}
	
    outValue = numFn.create( "outValue", "ov", MFnNumericData::kFloat );
	numFn.setStorable(false);
	numFn.setWritable(false);
	addAttribute(outValue);
	
	outValue1 = numFn.create( "outValue1", "ov1", MFnNumericData::kFloat );
	numFn.setStorable(false);
	numFn.setWritable(false);
	addAttribute(outValue1);
	
	MFnTypedAttribute   stringAttr;
	acachename = stringAttr.create( "cachePath", "cp", MFnData::kString );
 	stringAttr.setStorable(true);
	addAttribute( acachename );
	
	astandinNames = stringAttr.create( "standinNames", "sdn", MFnData::kString );
 	stringAttr.setStorable(true);
	stringAttr.setArray(true);
	addAttribute(astandinNames);
	
	MFnMatrixAttribute matAttr;
	acameraspace = matAttr.create( "cameraSpace", "cspc", MFnMatrixAttribute::kDouble );
 	matAttr.setStorable(false);
	matAttr.setWritable(true);
	matAttr.setConnectable(true);
	addAttribute(acameraspace);
	
	ahapeture = numFn.create( "horizontalFilmAperture", "hfa", MFnNumericData::kDouble, 1.0 );
	numFn.setStorable(false);
	numFn.setConnectable(true);
	addAttribute( ahapeture );
	
	avapeture = numFn.create( "verticalFilmAperture", "vfa", MFnNumericData::kDouble, 1.0 );
	numFn.setStorable(false);
	numFn.setConnectable(true);
	addAttribute( avapeture );
	
	afocallength = numFn.create( "focalLength", "fl", MFnNumericData::kDouble );
	numFn.setStorable(false);
	numFn.setConnectable(true);
	addAttribute( afocallength );
	
	aconvertPercentage = numFn.create( "convertPercentage", "cvp", MFnNumericData::kDouble );
	numFn.setStorable(false);
	numFn.setConnectable(true);
	numFn.setDefault(1.0);
	numFn.setMax(1.0);
	numFn.setMin(0.01);
	addAttribute(aconvertPercentage);
    
    agroundMesh = typedAttrFn.create("groundMesh", "grdm", MFnMeshData::kMesh);
	typedAttrFn.setStorable(false);
	typedAttrFn.setWritable(true);
	typedAttrFn.setConnectable(true);
    typedAttrFn.setArray(true);
    typedAttrFn.setDisconnectBehavior(MFnAttribute::kDelete);
	addAttribute( agroundMesh );
	attributeAffects(agroundMesh, outValue);
	
	agroundSpace = matAttr.create("groundSpace", "grdsp", MFnMatrixAttribute::kDouble);
	matAttr.setStorable(false);
	matAttr.setWritable(true);
	matAttr.setConnectable(true);
    matAttr.setArray(true);
    matAttr.setDisconnectBehavior(MFnAttribute::kDelete);
	addAttribute( agroundSpace );
	attributeAffects(agroundSpace, outValue);
	
	MPointArray defaultPntArray;
	MFnPointArrayData pntArrayDataFn;
	pntArrayDataFn.create( defaultPntArray );
	aplantTransformCache = typedAttrFn.create( "transformCachePlant",
											"tmcpl",
											MFnData::kPointArray,
											pntArrayDataFn.object(),
											&stat );
    typedAttrFn.setStorable(true);
	addAttribute(aplantTransformCache);
	
	MIntArray defaultIntArray;
	MFnIntArrayData intArrayDataFn;
	
	intArrayDataFn.create( defaultIntArray );
	aplantIdCache = typedAttrFn.create( "idCachePlant",
											"idcpl",
											MFnData::kIntArray,
											intArrayDataFn.object(),
											&stat );
    typedAttrFn.setStorable(true);
	addAttribute(aplantIdCache);
	
	aplantTriangleIdCache = typedAttrFn.create( "triCachePlant",
											"trcpl",
											MFnData::kIntArray,
											intArrayDataFn.object(),
											&stat );
    typedAttrFn.setStorable(true);
	addAttribute(aplantTriangleIdCache);
	
	aplantTriangleCoordCache = typedAttrFn.create( "coordCachePlant",
											"crcpl",
											MFnData::kVectorArray,
											vectArrayDataFn.object(),
											&stat );
    typedAttrFn.setStorable(true);
	addAttribute(aplantTriangleCoordCache);
	
	aplantOffsetCache = typedAttrFn.create( "offsetCachePlant",
											"otcpl",
											MFnData::kVectorArray,
											vectArrayDataFn.object(),
											&stat );
    typedAttrFn.setStorable(true);
	addAttribute(aplantOffsetCache);
	
	ainexamp = typedAttrFn.create("inExample", "ixmp", MFnData::kPlugin);
	typedAttrFn.setStorable(false);
	typedAttrFn.setConnectable(true);
	typedAttrFn.setArray(true);
	addAttribute(ainexamp);
    
    adisplayVox = numFn.create( "showVoxelThreshold", "svt", MFnNumericData::kFloat );
	numFn.setDefault(1.0);
    numFn.setMin(.7);
    numFn.setMax(1.0);
    numFn.setStorable(true);
	numFn.setKeyable(true);
    addAttribute(adisplayVox);
	
	acheckDepth = numFn.create( "checkDepth", "cdp", MFnNumericData::kBoolean );
	numFn.setDefault(0);
	numFn.setStorable(false);
	addAttribute(acheckDepth);
	
	ainoverscan = numFn.create( "cameraOverscan", "cos", MFnNumericData::kDouble );
	numFn.setDefault(1.33);
	numFn.setStorable(false);
	addAttribute(ainoverscan);
    
    aactivated = numFn.create( "activated", "act", MFnNumericData::kBoolean );
	numFn.setDefault(0);
	numFn.setStorable(false);
	addAttribute(aactivated);
    
	attributeAffects(ainexamp, outValue1);
	attributeAffects(aradiusMult, outValue1);
	attributeAffects(abboxminx, outValue);
	attributeAffects(abboxmaxx, outValue);
	attributeAffects(abboxminy, outValue);
	attributeAffects(abboxmaxy, outValue);
	attributeAffects(abboxminz, outValue);
	attributeAffects(abboxmaxz, outValue);
	attributeAffects(outPositionPP, outValue);
	
	return MS::kSuccess;
}
Ejemplo n.º 6
0
// DESCRIPTION:
//
MStatus PtexColorNode::initialize()
{
	MStatus status;

	MFnNumericAttribute numericAttribute;

	// Input attributes

	MFnTypedAttribute fileNameAttribute;
	aPtexFileName = fileNameAttribute.create( "ptexFileName", "f", MFnData::kString );
	MAKE_INPUT( fileNameAttribute );
	fileNameAttribute.setConnectable(false);

	MFnEnumAttribute enumAttribute;
	aPtexFilterType = enumAttribute.create( "ptexFilterType", "t", 0, &status );
	MCHECKERROR( status, "create filterType attribute" );
	enumAttribute.addField( "Point",      0 );
	enumAttribute.addField( "Bilinear",   1 );
	enumAttribute.addField( "Box",        2 );
	enumAttribute.addField( "Gaussian",   3 );
	enumAttribute.addField( "Bicubic",    4 );
	enumAttribute.addField( "BSpline",    5 );
	enumAttribute.addField( "CatmullRom", 6 );
	enumAttribute.addField( "Mitchell",   7 );
	enumAttribute.setHidden( false );
	MAKE_INPUT( enumAttribute );
	enumAttribute.setConnectable(false);
	MCHECKERROR( status, "Error adding shapeType attribute." );

	MFnNumericAttribute filterSizeAttribute;
	aPtexFilterSize = filterSizeAttribute.create( "ptexFilterSize", "s", MFnNumericData::kFloat, 1.0 );
	MAKE_INPUT( filterSizeAttribute );
	filterSizeAttribute.setConnectable(false);

	// Implicit shading network attributes

	MObject child1 = numericAttribute.create( "uCoord", "u", MFnNumericData::kFloat);
	MObject child2 = numericAttribute.create( "vCoord", "v", MFnNumericData::kFloat);
	aUVPos = numericAttribute.create( "uvCoord", "uv", child1, child2);
	MAKE_INPUT( numericAttribute );
	CHECK_MSTATUS( numericAttribute.setHidden(true) );

	child1 = numericAttribute.create( "uvFilterSizeX", "fsx", MFnNumericData::kFloat);
	child2 = numericAttribute.create( "uvFilterSizeY", "fsy", MFnNumericData::kFloat);
	aUVSize = numericAttribute.create( "uvFilterSize", "fs", child1, child2 );
	MAKE_INPUT( numericAttribute );
	CHECK_MSTATUS( numericAttribute.setHidden(true) );

	// Output attributes
	aOutColor = numericAttribute.createColor("outColor", "oc");
	MAKE_OUTPUT(numericAttribute);

	// Add attributes to the node database.
	CHECK_MSTATUS( addAttribute(aPtexFileName) );
	CHECK_MSTATUS( addAttribute(aPtexFilterType) );
	CHECK_MSTATUS( addAttribute(aPtexFilterSize) );
	CHECK_MSTATUS( addAttribute(aUVPos) );
	CHECK_MSTATUS( addAttribute(aUVSize) );

	CHECK_MSTATUS( addAttribute(aOutColor) );

	// All input affect the output color
	CHECK_MSTATUS( attributeAffects( aPtexFileName,   aOutColor ) );
	CHECK_MSTATUS( attributeAffects( aPtexFilterSize, aOutColor ) );
	CHECK_MSTATUS( attributeAffects( aPtexFilterType, aOutColor ) );
	CHECK_MSTATUS( attributeAffects( aUVPos,          aOutColor ) );
	CHECK_MSTATUS( attributeAffects( aUVSize,         aOutColor ) );

	return MS::kSuccess;
}
Ejemplo n.º 7
0
MStatus puttyNode::initialize()
{
	MStatus status;
	MFnNumericAttribute		nAttr;
  	MFnEnumAttribute		eAttr;
    MFnTypedAttribute       tAttr;
    MFnMatrixAttribute       mAttr;

    // the script


    aScript = tAttr.create( "script", "scr", MFnData::kString);
    tAttr.setStorable(true);
    tAttr.setKeyable(false);
	SYS_ERROR_CHECK( addAttribute( aScript ), "adding aScript" );  

	aCmdBaseName = tAttr.create( "cmdBaseName", "cbn", MFnData::kString);
    tAttr.setStorable(true);
    tAttr.setKeyable(false);
    tAttr.setHidden(true);    
	SYS_ERROR_CHECK( addAttribute( aCmdBaseName ), "adding aCmdBaseName" );  

    // refresh
    
    aSource = nAttr.create( "source", "src", MFnNumericData::kBoolean, 0 );
    nAttr.setHidden(true);    
    SYS_ERROR_CHECK( addAttribute( aSource ), "adding aSource" ); 
    
	// it is important that script sourced is initialised false and not storable
    // so this way the function gets sourced on maya startup    
    aScriptSourced = nAttr.create( "scriptSourced", "ssrc", MFnNumericData::kBoolean, 0 );
    nAttr.setStorable(false);
    nAttr.setHidden(true);        
    SYS_ERROR_CHECK( addAttribute( aScriptSourced ), "adding aScriptSourced" ); 


    aNodeReady = nAttr.create( "nodeReady", "nr", MFnNumericData::kBoolean, 0 );
    nAttr.setHidden(true);    
    SYS_ERROR_CHECK( addAttribute( aNodeReady ), "adding aNodeReady" ); 

    aDynDirty = nAttr.create( "dynDirty", "dd", MFnNumericData::kBoolean, 0 );
    nAttr.setHidden(true);    
    SYS_ERROR_CHECK( addAttribute( aDynDirty ), "adding aDynDirty" ); 

  
    // space
   	aDefSpace = eAttr.create("deformerSpace", "dsp", MSD_SPACE_OBJECT, &status);
	eAttr.addField("object (default)", MSD_SPACE_OBJECT);
	eAttr.addField("world (automatic conversion)", MSD_SPACE_WORLD);
   	eAttr.setKeyable(false);
	eAttr.setStorable(true);
	SYS_ERROR_CHECK( addAttribute( aDefSpace ), "adding aDefSpace" );

    // envelope
   	aDefEnvelope = eAttr.create("deformerEnvelope", "de", MSD_ENVELOPE_AUTO, &status);
	eAttr.addField("auto", MSD_ENVELOPE_AUTO);
    eAttr.addField("user", MSD_ENVELOPE_USER);    
   	eAttr.setKeyable(false);
	eAttr.setStorable(true);
	SYS_ERROR_CHECK( addAttribute( aDefEnvelope ), "adding aDefEnvelope" );

    // weights
   	aDefWeights = eAttr.create("deformerWeights", "dw", MSD_WEIGHTS_AUTO, &status);
	eAttr.addField("auto", MSD_WEIGHTS_AUTO);
    eAttr.addField("user", MSD_WEIGHTS_USER);    
   	eAttr.setKeyable(false);
	eAttr.setStorable(true);
	SYS_ERROR_CHECK( addAttribute( aDefWeights ), "adding aDefWeights" );

    /////////////////////////////////////////////////////////////////////////////    
    // current values
    aCurrPosition = tAttr.create( "currentPosition", "cpos", MFnData::kVectorArray);
    tAttr.setStorable(false);
    tAttr.setKeyable(false);
    tAttr.setConnectable(false);
    tAttr.setWritable(false);
	SYS_ERROR_CHECK( addAttribute( aCurrPosition ), "adding aCurrPos" );          

    aCurrWeight = tAttr.create( "currentWeight", "cwgh", MFnData::kDoubleArray);
    tAttr.setStorable(false);
    tAttr.setKeyable(false);
    tAttr.setConnectable(false);
    tAttr.setWritable(false);
	SYS_ERROR_CHECK( addAttribute( aCurrWeight ), "adding aCurrWeight" );          
    
    aCurrMultiIndex = nAttr.create("currentMultiIndex","cmi",MFnNumericData::kInt);
    nAttr.setStorable(false);
    nAttr.setKeyable(false);
    nAttr.setConnectable(false);
    nAttr.setWritable(false);
	SYS_ERROR_CHECK( addAttribute( aCurrMultiIndex ), "adding aCurrMultiIndex" );          

    aCurrWorldMatrix = mAttr.create("currentWorldMatrix","cwm"); 
    mAttr.setStorable(false);
    mAttr.setKeyable(false);
    mAttr.setConnectable(false);
    mAttr.setWritable(false);
	SYS_ERROR_CHECK( addAttribute( aCurrWorldMatrix ), "adding aCurrObjectName" );          

/*
    aCurrGeometryName= tAttr.create( "currentGeometryName", "con", MFnData::kString);
    tAttr.setStorable(false);
    tAttr.setKeyable(false);
    tAttr.setConnectable(false);
    tAttr.setWritable(false);
	SYS_ERROR_CHECK( addAttribute( aCurrGeometryName ), "adding aCurrObjectName" );          
*/       
    aCurrGeometryType= tAttr.create( "currentGeometryType", "cot", MFnData::kString);
    tAttr.setStorable(false);
    tAttr.setKeyable(false);
    tAttr.setConnectable(false);
    tAttr.setWritable(false);
	SYS_ERROR_CHECK( addAttribute( aCurrGeometryType ), "adding aCurrGeometryType" );


    /////////////////////////////////////////////////////////////////////////////    
    // affects
    attributeAffects( aScript ,aNodeReady);          
    attributeAffects( aSource, aNodeReady  );
    attributeAffects( aScriptSourced, aNodeReady  );
    
	attributeAffects( aScript,aScriptSourced);
	attributeAffects( aSource,aScriptSourced);
	
    attributeAffects( aScriptSourced, outputGeom  );    
	attributeAffects( aDynDirty,outputGeom ); 
	attributeAffects( aNodeReady,outputGeom ); 
    attributeAffects( aScript ,outputGeom); 
	attributeAffects(  aCmdBaseName  ,outputGeom);   
    attributeAffects( aSource ,outputGeom );        
    attributeAffects( aDefSpace, outputGeom  );
    attributeAffects( aDefWeights,outputGeom);
    attributeAffects( aDefEnvelope,outputGeom ); 
	return MS::kSuccess;
}
Ejemplo n.º 8
0
MStatus VmIslandNode::initialize()
{
    fprintf( stderr, "VmIslandNode::initialize()...\n" );
    
    MStatus status;
    
    //Seed attribute
    {
        MFnNumericAttribute numericAttrFn;
        ia_seed = numericAttrFn.create( "seed", "sD", MFnNumericData::kLong, 0, & status );
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( true );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setMin( 0 );
        numericAttrFn.setMax( 1000 );
        numericAttrFn.setDefault ( 0 );
        status = addAttribute( ia_seed );
        CHECK_MSTATUS( status );
    }
    
    //Roughness attribute
    {
        MFnNumericAttribute numericAttrFn;
        ia_roughness = numericAttrFn.create( "roughness", "rG", MFnNumericData::kFloat, 0, & status );
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( true );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setMin( 0 );
        numericAttrFn.setMax( 1 );
        numericAttrFn.setDefault ( 0.75 );
        status = addAttribute( ia_roughness );
        CHECK_MSTATUS( status );
    }
    
    //Plane Height attribute
    {
        MFnNumericAttribute numericAttrFn;
        ia_planeHeight = numericAttrFn.create( "planeHeight", "pH", MFnNumericData::kLong, 0, & status );
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( true );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setMin( 0 );
        numericAttrFn.setMax( 2000 );
        numericAttrFn.setDefault ( 5 );
        status = addAttribute( ia_planeHeight );
        CHECK_MSTATUS( status );
    }

     //Plane smoothing attribute
    {
        MFnNumericAttribute numericAttrFn;
        ia_smooth = numericAttrFn.create( "smoothingStrength", "sS", MFnNumericData::kLong, 0, & status );
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( true );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setMin( 0 );
        numericAttrFn.setMax( 6 );
        numericAttrFn.setDefault ( 1 );
        status = addAttribute( ia_smooth );
        CHECK_MSTATUS( status );
    }
    
     //Plane resolution attribute
    {
        MFnNumericAttribute numericAttrFn;
        ia_resolution = numericAttrFn.create( "mayaResolution", "mR", MFnNumericData::kLong, 0, & status );
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( true );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setMin( 1 );
        numericAttrFn.setMax( 10 );
        numericAttrFn.setDefault ( 1 );
        status = addAttribute( ia_resolution );
        CHECK_MSTATUS( status );
    }

    //Renderman resolution attribute
    {
        MFnNumericAttribute numericAttrFn;
        ia_rmanResolution = numericAttrFn.create( "rendermanResolution", "rR", MFnNumericData::kLong, 0, & status );
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( true );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setMin( 1 );
        numericAttrFn.setMax( 10 );
        numericAttrFn.setDefault ( 6 );
        status = addAttribute( ia_rmanResolution );
        CHECK_MSTATUS( status );
    }

    //Plane size attribute
    {
        MFnNumericAttribute numericAttrFn;
        ia_planeSize = numericAttrFn.create( "planeSizeScale", "pS", MFnNumericData::kLong, 0, & status );
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( true );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setMin( 1 );
        numericAttrFn.setMax( 200 );
        numericAttrFn.setDefault ( 20 );
        status = addAttribute( ia_planeSize );
        CHECK_MSTATUS( status );
    }


     //Plane size attribute
    {
        MFnNumericAttribute numericAttrFn;
        ia_gridSize = numericAttrFn.create( "gridSize", "gS", MFnNumericData::kLong, 0, & status );
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( true );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setMin( 1 );
        numericAttrFn.setMax( 10 );
        numericAttrFn.setDefault ( 1 );
        status = addAttribute( ia_gridSize );
        CHECK_MSTATUS( status );
    }

     //Grass multiplier - Affects how many instances are spawned
    {
        MFnNumericAttribute numericAttrFn;
        ia_grassMultiplier = numericAttrFn.create( "grassInstanceMultiplier", "gM", MFnNumericData::kLong, 0, & status );
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( true );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setMin( 1 );
        numericAttrFn.setMax( 100 );
        numericAttrFn.setDefault ( 1 );
        status = addAttribute( ia_grassMultiplier );
        CHECK_MSTATUS( status );
    }


        //Grass multiplier - Affects how many instances are spawned
    {
        MFnNumericAttribute numericAttrFn;
        ia_baseWidth = numericAttrFn.create( "grassBaseWidth", "bW", MFnNumericData::kFloat, 0, & status );
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( true );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setMin( 0.01f );
        numericAttrFn.setMax( 2.0f ); 
        numericAttrFn.setDefault ( 0.6f );
        status = addAttribute( ia_baseWidth );
        CHECK_MSTATUS( status );
    }



    //Grass segment length - Length of segment pieces
    {
        MFnNumericAttribute numericAttrFn;
        ia_grassSegmentLength = numericAttrFn.create( "grassSegmentLength", "gSL", MFnNumericData::kFloat, 0, & status );
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( true );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setMin( 0.001f );
        numericAttrFn.setMax( 10.0f );
        numericAttrFn.setDefault ( 1.0f );
        status = addAttribute( ia_grassSegmentLength );
        CHECK_MSTATUS( status );
    }

     //Number of segments per piece of grass
    {
        MFnNumericAttribute numericAttrFn;
        ia_grassNumSegments = numericAttrFn.create( "numberOfGrassSegments", "nGS", MFnNumericData::kLong, 0, & status );
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( true );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setMin( 3 );
        numericAttrFn.setMax( 20 );
        numericAttrFn.setDefault ( 5 );
        status = addAttribute( ia_grassNumSegments );
        CHECK_MSTATUS( status );
    }

    //Initial grass bend direction
    {
        MFnNumericAttribute numericAttrFn;
        ia_windDirection = numericAttrFn.createPoint( "windDirection", "wDir");
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( true );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setDefault(1.0f, 0.0f, 1.0f);
        status = addAttribute( ia_windDirection );
        CHECK_MSTATUS( status );
    }

    //Grass bend factor
    {
        MFnNumericAttribute numericAttrFn;
        ia_grassBendAmount = numericAttrFn.create( "grassBendFactor", "gBF", MFnNumericData::kFloat, 0, & status );
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( true );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setMin( 0.0f );
        numericAttrFn.setMax( 1.0f );
        numericAttrFn.setDefault ( 0.0f );
        status = addAttribute( ia_grassBendAmount );
        CHECK_MSTATUS( status );
    }

    //Wind strength
    {
        MFnNumericAttribute numericAttrFn;
        ia_windSpread = numericAttrFn.create( "windSpread", "wS", MFnNumericData::kFloat, 0, & status );
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( true );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setMin( 0.01f );
        numericAttrFn.setMax( 10.0f );
        numericAttrFn.setDefault ( 5.0f );
        status = addAttribute( ia_windSpread );
        CHECK_MSTATUS( status );
    }



        //Initial grass bend direction
    {
        MFnNumericAttribute numericAttrFn;
        ia_grassBaseColour1 = numericAttrFn.createColor( "grassBaseColour1", "bCol1");
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( true );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setDefault(0.0f,0.251f,0.167f);
        status = addAttribute( ia_grassBaseColour1 );
        CHECK_MSTATUS( status );
    }

            //Initial grass bend direction
    {
        MFnNumericAttribute numericAttrFn;
        ia_grassTipColour1 = numericAttrFn.createColor( "grassTipColour1", "tCol1");
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( true );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setDefault(0.395f,0.551f,0.257f);
        status = addAttribute( ia_grassTipColour1 );
        CHECK_MSTATUS( status );
    }

            //Initial grass bend direction
    {
        MFnNumericAttribute numericAttrFn;
        ia_grassBaseColour2 = numericAttrFn.createColor( "grassBaseColour2", "bCol2");
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( true );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setDefault(0.275f,0.243f,0.043f);
        status = addAttribute( ia_grassBaseColour2 );
        CHECK_MSTATUS( status );
    }

            //Initial grass bend direction
    {
        MFnNumericAttribute numericAttrFn;
        ia_grassTipColour2 = numericAttrFn.createColor( "grassTipColour2", "tCol2");
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( true );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setDefault(0.611f,0.587f,0.257f);
        status = addAttribute( ia_grassTipColour2 );
        CHECK_MSTATUS( status );
    }





     //Clock attribute. Passes maya frame counter into node
    {
        MFnNumericAttribute numericAttrFn;
        ia_clock = numericAttrFn.create( "clock", "clk", MFnNumericData::kLong, false, & status );
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( false );
        numericAttrFn.setKeyable( true );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( false );
        numericAttrFn.setMin( 0 );
        numericAttrFn.setDefault( 0 );
        status = addAttribute( ia_clock );
        CHECK_MSTATUS( status );
    }

    
    // "drawStyle"
    //
    // How we should draw in Maya.
    //
    // We will use this value in our Maya plug-in, but we
    // will NOT use it in Renderman. Note elsewhere that
    // this value will not be sent to Renderman, nor will
    // it have any effect on RIB generation.
    //
    // We think of this as an input attribute - hence the
    // prefix "ia_" for "input attribute". 
    {
        MFnEnumAttribute enumAttrFn;
        ia_drawStyle = enumAttrFn.create( "drawStyle", "ds", 1, & status );
        CHECK_MSTATUS( status );
        enumAttrFn.setReadable( true );
        enumAttrFn.setWritable( true );
        enumAttrFn.setStorable( true );
        enumAttrFn.setKeyable( true );
        enumAttrFn.setConnectable( true );
        enumAttrFn.setHidden( false );
        enumAttrFn.addField( "Bounds", 0 );
        enumAttrFn.addField( "Sub bounds", 1 );
        enumAttrFn.addField( "Geometry", 2 );
        enumAttrFn.addField( "Terrain slope normals", 3 );
        enumAttrFn.addField( "Point instances", 4 );
        enumAttrFn.addField( "Wind Velocity", 5 );
        enumAttrFn.addField( "All", 6 );
        enumAttrFn.setDefault(3);
        status = addAttribute( ia_drawStyle );
        CHECK_MSTATUS( status );
    }
    
    // "update"
    //
    // A 'dummy' attribute, and a powerful one. Although
    // the value of this attribute is actually meaningless,
    // when we ask for it we trigger an important computation
    // processs.
    //
    // We think of this as an input attribute - hence the
    // prefix "oa_" for "computation attribute". This signifies
    // that we don't really care about it's final value, but
    // that we know it's going to compute a lot of stuff. 
    {
        MFnNumericAttribute numericAttrFn;
        oa_update = numericAttrFn.create( "update", "upd", MFnNumericData::kBoolean, false, & status );
        CHECK_MSTATUS( status );
        numericAttrFn.setReadable( true );
        numericAttrFn.setWritable( true );
        numericAttrFn.setStorable( false );
        numericAttrFn.setKeyable( false );
        numericAttrFn.setConnectable( true );
        numericAttrFn.setHidden( true );
        status = addAttribute( oa_update );
        CHECK_MSTATUS( status );
    }


   
    
    
    // "rib"
    //
    // A string which contains all the attributes, and that
    //  we need to have (and indeed will see again) on the 
    // Renderman side of things.
    //
    // We think of this as an output attribute - hence the
    // prefix "oa_" for "output attribute". The value
    // computed for this attribute (the string) is important,
    // an is used by whatever is asking for it.
    {
        MFnTypedAttribute typedAttrFn;
        oa_rib = typedAttrFn.create( "rib", "rb", MFnData::kString, MObject::kNullObj, & status );
        CHECK_MSTATUS( status );
        typedAttrFn.setReadable( true );
        typedAttrFn.setWritable( true );
        typedAttrFn.setStorable( false );
        typedAttrFn.setKeyable( false );
        typedAttrFn.setConnectable( true );
        typedAttrFn.setHidden( true );
        status = addAttribute( oa_rib );
        CHECK_MSTATUS( status );
    }


    
    // This section tells Maya what attribute effects
    // which attribute. When input attributes change, 
    // make the attributes they effect "dirty". That 
    // means that, when Maya asks for a dirty attribute, 
    // it will need to be computed and "cleaned".
    //
    // Changing an effecting "input" attribute does not
    // trigger a computation of it's effected "output"
    // attribute. It just tells Maya that - if the effected
    // attribute is ever asked for, it will have to call
    // the compute method to calculate it.
    //
    // For complex relationships between attributes,
    // an attributeEffects() call must exist for each
    // relationship. If A effects B, and B effects C,
    // then we will need to make two attributeEffects()
    // calls - one for A effecting B and one for B 
    // effecting C. Maya will not figure out that, if A
    // effects B, and B effets C, then A must effect C.
    //
    // Below we see that most "input" attributes effect
    // both our internal update and the rib generation
    // the same way in each case. But it's not always 
    // exactly the same like this.
    //
    // Notice also that ia_drawStyle does not effect
    // any of the attributes. It's something that's just
    // used in the draw method.
    
    attributeAffects( ia_seed, oa_update );
    attributeAffects( ia_seed, oa_rib );
    
    attributeAffects( ia_roughness, oa_update );
    attributeAffects( ia_roughness, oa_rib );

    attributeAffects( ia_smooth, oa_update );
    attributeAffects( ia_smooth, oa_rib );

    attributeAffects( ia_planeHeight, oa_update );
    attributeAffects( ia_planeHeight, oa_rib );

    attributeAffects( ia_resolution, oa_update );
    attributeAffects( ia_rmanResolution, oa_rib );
    
    attributeAffects( ia_planeSize, oa_update );
    attributeAffects( ia_planeSize, oa_rib );

    attributeAffects( ia_gridSize, oa_update );
    attributeAffects( ia_gridSize, oa_rib );

    attributeAffects( ia_grassMultiplier, oa_update );
    attributeAffects( ia_grassMultiplier, oa_rib );

    attributeAffects( ia_baseWidth, oa_update );
    attributeAffects( ia_baseWidth, oa_rib );

    attributeAffects( ia_grassSegmentLength, oa_update );
    attributeAffects( ia_grassSegmentLength, oa_rib );

    attributeAffects( ia_grassNumSegments, oa_update );
    attributeAffects( ia_grassNumSegments, oa_rib );

    attributeAffects( ia_grassBendAmount, oa_update );
    attributeAffects( ia_grassBendAmount, oa_rib );

    attributeAffects( ia_windDirection, oa_update );
    attributeAffects( ia_windDirection, oa_rib );

    attributeAffects( ia_windSpread, oa_update );
    attributeAffects( ia_windSpread, oa_rib );

    attributeAffects( ia_clock, oa_update );
    attributeAffects( ia_clock, oa_rib );

    attributeAffects( ia_grassBaseColour1, oa_update);
    attributeAffects( ia_grassBaseColour1, oa_rib);

    attributeAffects( ia_grassTipColour1, oa_update);
    attributeAffects( ia_grassTipColour1, oa_rib);

    attributeAffects( ia_grassBaseColour2, oa_update);
    attributeAffects( ia_grassBaseColour2, oa_rib);

    attributeAffects( ia_grassTipColour2, oa_update);
    attributeAffects( ia_grassTipColour2, oa_rib);


    
    
    fprintf( stderr, "VmIslandNode::initialize() done\n" );

    return MStatus::kSuccess;
}
Ejemplo n.º 9
0
MStatus TCC::initialize()
{
    MFnNumericAttribute numAttr;
    MFnTypedAttribute attrFn;

    MFnIntArrayData defaultIArrayDataFn; 
    MFnDoubleArrayData defaultDArrayDataFn; 
    
    MStatus stat;

    aRes = numAttr.create( "SubdivisionResolution", "res", MFnNumericData::kInt, 3 );
    aRefRes = numAttr.create( "SubdivisionRefinementResolution", "refres", MFnNumericData::kInt, 0 );
    aLineThickness = numAttr.create( "UVLineThickness", "th", MFnNumericData::kFloat, 0 );
    
    
    aInputMesh = attrFn.create("inputMesh", "inMesh", MFnMeshData::kMesh);
    
    defaultIArrayDataFn.create( );
    anFVc = attrFn.create("nFVcached", "nFVc", MFnData::kIntArray, defaultIArrayDataFn.object());
    attrFn.setConnectable(false);
    attrFn.setStorable(true);

    defaultIArrayDataFn.create( );
    aFc = attrFn.create("Fcached", "Fc", MFnData::kIntArray, defaultIArrayDataFn.object());
    attrFn.setConnectable(false);
    attrFn.setStorable(true);

    defaultIArrayDataFn.create( );
    aPole = attrFn.create("pole", "pole", MFnData::kIntArray, defaultIArrayDataFn.object());
    attrFn.setConnectable(false);
    attrFn.setStorable(true);
    
    defaultIArrayDataFn.create( );
    aCorner = attrFn.create("corner", "corner", MFnData::kIntArray, defaultIArrayDataFn.object());
    attrFn.setConnectable(false);
    attrFn.setStorable(true);
    
    defaultIArrayDataFn.create( );
    aT = attrFn.create("T", "T", MFnData::kIntArray, defaultIArrayDataFn.object());
    attrFn.setConnectable(false);
    attrFn.setStorable(true);
    
    defaultIArrayDataFn.create( );
    aEqc = attrFn.create("eqc", "eqc", MFnData::kIntArray, defaultIArrayDataFn.object());
    attrFn.setConnectable(false);
    attrFn.setStorable(true);

    defaultDArrayDataFn.create( );
    aItv = attrFn.create("itv", "itv", MFnData::kDoubleArray, defaultDArrayDataFn.object());
    attrFn.setConnectable(false);
    attrFn.setStorable(true);
    
    defaultIArrayDataFn.create( );
    
    aErr = attrFn.create("err", "err", MFnData::kIntArray, defaultIArrayDataFn.object());
    attrFn.setConnectable(false);
    attrFn.setStorable(true);
    
    aOutputMesh = attrFn.create( "outputMesh", "out", MFnData::kMesh);
    attrFn.setStorable(false);
    attrFn.setWritable(false);

    stat = addAttribute(aRes); McheckErr(stat, "ERROR adding attribute\n");
    stat = addAttribute(aRefRes); McheckErr(stat, "ERROR adding attribute\n");
    stat = addAttribute(aLineThickness); McheckErr(stat, "ERROR adding attribute\n");
    stat = addAttribute(aInputMesh); McheckErr(stat, "ERROR adding attribute\n");
    
    stat = addAttribute(anFVc); McheckErr(stat, "ERROR adding attribute\n");
    stat = addAttribute(aFc); McheckErr(stat, "ERROR adding attribute\n");
    stat = addAttribute(aPole); McheckErr(stat, "ERROR adding attribute\n");
    stat = addAttribute(aCorner); McheckErr(stat, "ERROR adding attribute\n");
    stat = addAttribute(aT); McheckErr(stat, "ERROR adding attribute\n");
    stat = addAttribute(aEqc); McheckErr(stat, "ERROR adding attribute\n");
    stat = addAttribute(aItv); McheckErr(stat, "ERROR adding attribute\n");
    stat = addAttribute(aErr); McheckErr(stat, "ERROR adding attribute\n");
    
    stat = addAttribute(aOutputMesh); McheckErr(stat, "ERROR adding attribute\n");

    stat = attributeAffects(aRes, aOutputMesh); McheckErr(stat, "ERROR in attributeAffects\n");
    stat = attributeAffects(aRefRes, aOutputMesh); McheckErr(stat, "ERROR in attributeAffects\n");
    stat = attributeAffects(aLineThickness, aOutputMesh); McheckErr(stat, "ERROR in attributeAffects\n");
    stat = attributeAffects(aInputMesh, aOutputMesh); McheckErr(stat, "ERROR in attributeAffects\n");
    
    stat = attributeAffects(anFVc, aOutputMesh); McheckErr(stat, "ERROR in attributeAffects\n");
    stat = attributeAffects(aFc, aOutputMesh); McheckErr(stat, "ERROR in attributeAffects\n");
    stat = attributeAffects(aPole, aOutputMesh); McheckErr(stat, "ERROR in attributeAffects\n");
    stat = attributeAffects(aCorner, aOutputMesh); McheckErr(stat, "ERROR in attributeAffects\n");
    stat = attributeAffects(aT, aOutputMesh); McheckErr(stat, "ERROR in attributeAffects\n");
    stat = attributeAffects(aEqc, aOutputMesh); McheckErr(stat, "ERROR in attributeAffects\n");
    stat = attributeAffects(aItv, aOutputMesh); McheckErr(stat, "ERROR in attributeAffects\n");
    stat = attributeAffects(aErr, aOutputMesh); McheckErr(stat, "ERROR in attributeAffects\n");

    return MS::kSuccess;
}