Ejemplo n.º 1
0
static void DestroyBackground2D(SFNode *node)
{
	M_Background2D *top;
	Background2DStack *ptr;
	BackgroundStatus *status;
	
	ptr = (Background2DStack *) Node_GetPrivate(node);

	DeleteDrawableNode(ptr->node);


	while (ChainGetCount(ptr->surfaces_links)) {
		status = ChainGetEntry(ptr->surfaces_links, 0);
		ChainDeleteEntry(ptr->surfaces_links, 0);
		ChainDeleteItem(status->bind_stack, node);

		/*force bind - bindable nodes are the only cases where we generate eventIn in the scene graph*/
		if (ChainGetCount(status->bind_stack)) {
			top = ChainGetEntry(status->bind_stack, 0);
			if (!top->set_bind) {
				top->set_bind = 1;
				if (top->on_set_bind) top->on_set_bind((SFNode *) top);
			}
		}
		free(status);
	}

	texture_destroy(&ptr->txh);
	DeleteChain(ptr->surfaces_links);
	free(ptr);
}
Ejemplo n.º 2
0
static void b2D_set_bind(SFNode *node)
{
	u32 i;
	Bool isOnTop;
	M_Background2D *newTop;
	M_Background2D *bck = (M_Background2D *) node;
	Background2DStack *bcks = (Background2DStack *)Node_GetPrivate(node);

	for (i=0; i<ChainGetCount(bcks->surfaces_links); i++) {
		BackgroundStatus *status = ChainGetEntry(bcks->surfaces_links, i);
		isOnTop = (ChainGetEntry(status->bind_stack, 0)==node) ? 1 : 0;

		if (! bck->set_bind) {
			if (bck->isBound) {
				bck->isBound = 0;
				Node_OnEventOutSTR(node, "isBound");
			}
			if (isOnTop && (ChainGetCount(status->bind_stack)>1)) {
				ChainDeleteEntry(status->bind_stack, 0);
				ChainAddEntry(status->bind_stack, node);
				newTop = ChainGetEntry(status->bind_stack, 0);
				newTop->set_bind = 1;
				newTop->on_set_bind((SFNode *) newTop);
			}
		} else {
			if (! bck->isBound) {
				bck->isBound = 1;
				Node_OnEventOutSTR(node, "isBound");
				Node_SetDirty(node, 0);
			}
			if (!isOnTop) {
				newTop = ChainGetEntry(status->bind_stack, 0);
				ChainDeleteItem(status->bind_stack, node);

				ChainInsertEntry(status->bind_stack, node, 0);
				newTop->set_bind = 0;
				newTop->on_set_bind((SFNode *) newTop);
			}
		}
	}
	/*and redraw scene*/
	SR_Invalidate(bcks->compositor, NULL);
}
Ejemplo n.º 3
0
static void TraverseBackground2D(GF_Node *node, void *rs, Bool is_destroy)
{
	u32 col;
	BackgroundStatus *status;
	M_Background2D *bck;
	Background2DStack *stack = (Background2DStack *) gf_node_get_private(node);
	GF_TraverseState *tr_state = (GF_TraverseState *)rs;

	if (is_destroy) {
		DestroyBackground2D(node);
		return;
	}

	bck = (M_Background2D *)node;

	/*special case for background in Layer2D: the background is seen as a regular drawable, so 
	RENDER_BINDABLE is not used*/
	switch (tr_state->traversing_mode) {
	case TRAVERSE_DRAW_2D:
		DrawBackground2D_2D(tr_state->ctx, tr_state);
		return;
	case  TRAVERSE_PICK:
	case TRAVERSE_GET_BOUNDS:
		return;
	}

	/*first traverse, bound if needed*/
	if (gf_list_find(tr_state->backgrounds, node) < 0) {
		M_Background2D *top_bck = (M_Background2D *)node;
		gf_list_add(tr_state->backgrounds, node);
		assert(gf_list_find(stack->reg_stacks, tr_state->backgrounds)==-1);
		gf_list_add(stack->reg_stacks, tr_state->backgrounds);
		b2D_new_status(stack, bck);

		/*only bound if we're on top*/
		top_bck = gf_list_get(tr_state->backgrounds, 0);
		if (!bck->isBound) {
			if (top_bck== bck) {
				Bindable_SetIsBound(node, 1);
			} else if (!top_bck->isBound) {
				bck->set_bind = 1;
				bck->on_set_bind(node, NULL);
			}
		}
		/*open the stream if any*/
		if (back_use_texture(bck) && !stack->txh.is_open) gf_sc_texture_play(&stack->txh, &bck->url);
		/*in any case don't draw the first time (since the background could have been declared last)*/
		gf_sc_invalidate(stack->txh.compositor, NULL);
		return;
	}
	if (!bck->isBound) return;

	status = b2d_get_status(stack, tr_state->backgrounds);
	if (!status) return;

	if (gf_node_dirty_get(node)) {
		stack->flags |= CTX_APP_DIRTY;
		gf_node_dirty_clear(node, 0);


		col = GF_COL_ARGB_FIXED(FIX_ONE, bck->backColor.red, bck->backColor.green, bck->backColor.blue);
		if (col != status->ctx.aspect.fill_color) {
			status->ctx.aspect.fill_color = col;
			stack->flags |= CTX_APP_DIRTY;
		}
	} 

	if (back_use_texture(bck) ) {
		if (stack->txh.tx_io && !(status->ctx.flags & CTX_APP_DIRTY) && stack->txh.needs_refresh) 
			stack->flags |= CTX_TEXTURE_DIRTY;
	}
	status->ctx.flags = stack->flags;


	if (tr_state->traversing_mode != TRAVERSE_BINDABLE) return;

	/*3D mode*/
#ifndef GPAC_DISABLE_3D
	if (tr_state->visual->type_3d) {
		DrawBackground2D_3D(bck, stack, tr_state);
	} else
#endif
		DrawBackground2D_2D(&status->ctx, tr_state);
}