Ejemplo n.º 1
0
/**
 * Handles the Packet sent by the client when returning a mail to sender.
 * This method is called when a player chooses to return a mail to its sender.
 * It will create a new MailDraft and add the items, money, etc. associated with the mail
 * and then send the mail to the original sender.
 *
 * @param recv_data The packet containing information about the mail being returned.
 *
 */
void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data )
{
    uint64 mailbox;
    uint32 mailId;
    recv_data >> mailbox;
    recv_data >> mailId;
    recv_data.read_skip<uint64>();                          // original sender GUID for return to, not used

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        return;

    Player *pl = _player;
    Mail *m = pl->GetMail(mailId);
    if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
    {
        pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
        return;
    }

    //we can return mail now
    //so firstly delete the old one
    CharacterDatabase.BeginTransaction();
    CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", mailId);
                                                            // needed?
    CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mailId);
    CharacterDatabase.CommitTransaction();
    pl->RemoveMail(mailId);

    // send back only to existing players and simple drop for other cases
    if (m->messageType == MAIL_NORMAL && m->sender)
    {
        MailDraft draft;
        if (m->mailTemplateId)
            draft.SetMailTemplate(m->mailTemplateId, false);// items already included
        else
            draft.SetSubjectAndBody(m->subject, m->body);

        if(m->HasItems())
        {
            for(MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
            {
                if(Item *item = pl->GetMItem(itr2->item_guid))
                    draft.AddItem(item);

                pl->RemoveMItem(itr2->item_guid);
            }
        }

        draft.SetMoney(m->money).SendReturnToSender(GetAccountId(), m->receiverGuid, ObjectGuid(HIGHGUID_PLAYER, m->sender));
    }

    delete m;                                               // we can deallocate old mail
    pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK);
}
Ejemplo n.º 2
0
void WorldSession::SendExternalMails()
{
    sLog.outDebug("External Mail - Send Mails from Queue...");
    QueryResult* result = CharacterDatabase.Query("SELECT id,receiver,subject,message,money,item,item_count FROM mail_external");
    if (!result)
    {
        sLog.outDebug("External Mail - No Mails in Queue...");
        return;
    }
    else
    {
        do
        {
            Field *fields = result->Fetch();
            uint32 id = fields[0].GetUInt32();
            Player *pReceiver = sObjectMgr.GetPlayer(fields[1].GetUInt64());
            std::string subject = fields[2].GetString();
            std::string message = fields[3].GetString();
            uint32 money = fields[4].GetUInt32();
            uint32 ItemID = fields[5].GetUInt32();
            uint32 ItemCount = fields[6].GetUInt32();

            if (pReceiver)
            {
                MailDraft draft;
                draft.SetSubjectAndBody(subject, message);
                MailSender sender(MAIL_NORMAL, pReceiver ? pReceiver->GetObjectGuid().GetCounter() : 0, MAIL_STATIONERY_GM);
                MailReceiver reciever(pReceiver, pReceiver->GetObjectGuid());

                sLog.outDebug("External Mail - Sending mail to %u, Item:%u", pReceiver->GetObjectGuid().GetCounter(), ItemID);
                uint32 itemTextId = !message.empty() ? sObjectMgr.CreateItemText(message) : 0;
                if (ItemID != 0)
                {
                    Item* ToMailItem = Item::CreateItem(ItemID, ItemCount, pReceiver);
                    if (ToMailItem)
                    {
                        ToMailItem->SaveToDB();
                        draft.AddItem(ToMailItem);
                    }
                    draft.SetMoney(money);
                }
                else
                    draft.SetMoney(money);

                draft.SendMailTo(reciever,sender,MAIL_CHECK_MASK_RETURNED);
                CharacterDatabase.PExecute("DELETE FROM mail_external WHERE id=%u", id);
            }
            else
                sLog.outDebug("External Mail - Mail with unknown player GUID %u in mail_external",fields[1].GetUInt32());
        }
        while(result->NextRow());
    }
    sLog.outDebug("External Mail - All Mails Sent...");
}