Ejemplo n.º 1
0
Matrix3x4 SceneNode::getLocalTransform()
{
	Matrix3x4 transform = Matrix3x4();

	transform.translate(position_);

	transform.rotateX(radToDeg(rotation_.x_));
	transform.rotateY(radToDeg(rotation_.y_));
	transform.rotateZ(radToDeg(rotation_.z_));

	transform.scale(scale_);

	return transform;
}