void InGameMenuWindow::createMenu(MenuBase* menu)
{
	CEGUI::WindowManager* windowMan = CEGUI::WindowManager::getSingletonPtr();

	const ActionVector actions = ActionManager::getSingleton().getInGameGlobalActions();
	map<CeGuiString, PopupMenu*> menuGroups;

	for (ActionVector::const_iterator actIter = actions.begin(); actIter != actions.end(); actIter++)
	{
        Action* action = *actIter;
		ActionGroup* group = action->getGroup();
		if (group != NULL)
		{
			PopupMenu* menuGrp;
			map<CeGuiString, PopupMenu*>::iterator grpIter = menuGroups.find(group->getName());
			if (grpIter != menuGroups.end())
			{
				menuGrp = (*grpIter).second;
			}
			else
			{
				MenuItem* grpItem = static_cast<MenuItem*>(windowMan->createWindow("RastullahLook/MenuItem",
					getNamePrefix()+"IngameMenu/"+group->getName()));
				grpItem->setText(group->getName());
				menu->addChildWindow(grpItem);

				menuGrp = static_cast<PopupMenu*>(windowMan->createWindow("RastullahLook/PopupMenu",
					getNamePrefix()+"IngameMenu/Menu"+group->getName()));
				grpItem->addChildWindow(menuGrp);

				menuGroups[group->getName()] = menuGrp;
			}

			MenuItem* item = static_cast<MenuItem*>(windowMan->createWindow("RastullahLook/MenuItem",
				getNamePrefix()+"IngameMenu/"+group->getName()+"/"+action->getName()));
			item->setText(action->getDescription());
			menuGrp->addChildWindow(item);

			setAction(item, action);
		}
	}
}