Ejemplo n.º 1
0
	int SetPos( int nx, int ny ) 
	{
		int result = 0;
		if ( Passable( nx, ny ) == 1 )
		{
			#ifdef USE_PATHER
				float totalCost;
				if ( showConsidered )
					pather->Reset();
					
				result = pather->Solve( XYToNode( playerX, playerY ), XYToNode( nx, ny ), &path, &totalCost );

				if ( result == MicroPather::SOLVED ) {
					playerX = nx;
					playerY = ny;
				}
				printf( "Pather returned %d\n", result );

			#else
				playerX = nx;
				playerY = ny;
			#endif
		}
		return result;
	}
Ejemplo n.º 2
0
	void ToggleDoor() 
	{ 
		doorsOpen = !doorsOpen; 
	
		#ifdef USE_PATHER
		pather->Reset();

		#endif	
	}
Ejemplo n.º 3
0
	void ToggleDoor() 
	{ 
		doorsOpen = !doorsOpen; 
	
		#ifdef USE_PATHER
		pather->Reset();
//		// This is very brute force - a "real" app would know where its doors are.
//		const int delta[8] = { 1, 1+MAPX, MAPX, -1+MAPX, -1, -1-MAPX, -MAPX, 1-MAPX };
//
//		for( int i=0; i<MAPX*MAPY; ++i ) 
//		{
//			if ( gMap[i] == 'D' ) {
//				for( int k=0; k<8; ++k ) {
//					int index = i+delta[k];
//					if ( index >= 0 && index < MAPX*MAPY ) {
//						pather->StateCostChange( (void*) index );
//					}
//				}
//			}
//		}
		#endif	
	}
Ejemplo n.º 4
0
	void ToggleTouched() { 	showConsidered = !showConsidered; 
 							pather->Reset();
						  }