Ejemplo n.º 1
0
Object::Object()
{
	try
	{
		position = { { 0., 0., 0. }, 0., 0., -1, 0, 0, false };
		scale = .1f;

		ModelLoader modelLoader;
		model = modelLoader.ReadModel("resources\\objects\\Captain America.obj", "resources\\objects\\Captain America.mtl");

		if (!model)
		{
			throw "Can't load player's geometry";
		}
		else
		{
			boundingBox.isShowing = false;
			calculateSizes();

		 	glGenBuffers(1, &tid);
			glBindBuffer(GL_ARRAY_BUFFER, tid);
			glBufferData(GL_ARRAY_BUFFER, model->UV_vertices.size()*sizeof(float), NULL, GL_STATIC_DRAW);
			glBufferSubData(GL_ARRAY_BUFFER, 0, model->UV_vertices.size()*sizeof(float), &model->UV_vertices[0]);
			glBindBuffer(GL_ARRAY_BUFFER, 0);

			glGenBuffers(1, &nid);
			glBindBuffer(GL_ARRAY_BUFFER, nid);
			glBufferData(GL_ARRAY_BUFFER, model->normals.size()*sizeof(float), NULL, GL_STATIC_DRAW);
			glBufferSubData(GL_ARRAY_BUFFER, 0, model->normals.size()*sizeof(float), &model->normals[0]);
			glBindBuffer(GL_ARRAY_BUFFER, 0);


			glGenBuffers(1, &vid);
			glBindBuffer(GL_ARRAY_BUFFER, vid);
			glBufferData(GL_ARRAY_BUFFER, model->vertices.size()*sizeof(float), NULL, GL_STATIC_DRAW);
			glBufferSubData(GL_ARRAY_BUFFER, 0, model->vertices.size()*sizeof(float), &model->vertices[0]);
			glBindBuffer(GL_ARRAY_BUFFER, 0);

			glGenBuffers(1, &bbvid);
			glBindBuffer(GL_ARRAY_BUFFER, bbvid);
			glBufferData(GL_ARRAY_BUFFER, 72 * sizeof(float), NULL, GL_STATIC_DRAW);
			glBufferSubData(GL_ARRAY_BUFFER, 0, 72 * sizeof(float), &boundingBox.coords[0]);
			glBindBuffer(GL_ARRAY_BUFFER, 0);
		}
	}
	catch (const char* error)
	{
		model = NULL;
		std::cout << error << std::endl;
	}

}