Ejemplo n.º 1
0
void NFCGamePVPModule::OnAckSearchOpponentProcess(const NFSOCK nSockIndex, const int nMsgID, const char * msg, const uint32_t nLen)
{
	CLIENT_MSG_PROCESS(nMsgID, msg, nLen, NFMsg::AckSearchOppnent);

	if (!m_pKernelModule->ExistObject(nPlayerID))
	{
		return;
	}


	m_pKernelModule->SetPropertyObject(nPlayerID, NFrame::Player::OpponentFighting(), NFGUID());
	m_pKernelModule->SetPropertyInt(nPlayerID, NFrame::Player::FightingStar(), 0);
	m_pKernelModule->SetPropertyInt(nPlayerID, NFrame::Player::PVPType(), NFMsg::EPVPType::PVP_INDIVIDUAL);

	m_pSceneProcessModule->RequestEnterScene(nPlayerID, xMsg.scene_id(), 0, NFDataList());

	int nNoWSceneID = m_pKernelModule->GetPropertyInt(nPlayerID, NFrame::Player::SceneID());
	int nGroupID = m_pKernelModule->GetPropertyInt(nPlayerID, NFrame::Player::GroupID());

	if (nNoWSceneID != xMsg.scene_id())
	{
		return;
	}
	
	//process opponent data
	ProcessOpponentData(nPlayerID, xMsg);

	m_pGameServerNet_ServerModule->SendMsgToGate(NFMsg::EGMI_ACK_SEARCH_OPPNENT, std::string(msg, nLen), nPlayerID);

	for (int i = 0; i < xMsg.title().building_size(); ++i)
	{
		const NFMsg::TileBuilding& xTileBuilding = xMsg.title().building().Get(i);

		NFGUID xBuildingID = NFINetModule::PBToNF(xTileBuilding.guid());
		NFVector3 vPos;
		vPos.SetX(xTileBuilding.x());
		vPos.SetY(xTileBuilding.y());
		std::string strCnfID = xTileBuilding.configid();

		NFDataList xDataArg;
		xDataArg.AddString(NFrame::NPC::Position());
		xDataArg.AddVector3(vPos);
		xDataArg.AddString(NFrame::NPC::MasterID());
		xDataArg.AddObject(NFINetModule::PBToNF(xMsg.opponent()));
		xDataArg.AddString(NFrame::NPC::AIOwnerID());
		xDataArg.AddObject(nPlayerID);
		xDataArg.AddString(NFrame::NPC::NPCType());
		xDataArg.AddInt(NFMsg::ENPCType::ENPCTYPE_TURRET);

		m_pKernelModule->CreateObject(xBuildingID, nNoWSceneID, nGroupID, NFrame::NPC::ThisName(), strCnfID, xDataArg);
	}
}
Ejemplo n.º 2
0
//--------------------------------------------收消息-------------------------------------------------------------
void NFCChatLogic::OnChatProcess(const NFSOCK nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen)
{
	NFGUID nPlayerID;
	NFMsg::ReqAckPlayerChat xMsg;
	if (!NFINetModule::ReceivePB(nMsgID, msg, nLen, xMsg, nPlayerID))
	{
		return;
	}

	NFDataList var;
	var.AddObject(NFINetModule::PBToNF(xMsg.chat_id()));
	var.AddInt(xMsg.chat_type());
	var.AddString(xMsg.chat_name());
	var.AddString(xMsg.chat_info());
	var.AddInt(xMsg.container_data_size());
	for (size_t i = 0; i < xMsg.container_data_size(); i++)
	{
		var.AddInt(xMsg.container_data(i).containertype());
		var.AddString(xMsg.container_data(i).data_info());
	}

	switch (xMsg.chat_type())
	{
	case NFMsg::ReqAckPlayerChat_EGameChatType::ReqAckPlayerChat_EGameChatType_EGCT_WORLD:
	{
		DoEvent(E_ChatEvent_ChatWorld, var);
	}
	break;
	case NFMsg::ReqAckPlayerChat_EGameChatType::ReqAckPlayerChat_EGameChatType_EGCT_GUILD:
	{
		DoEvent(E_ChatEvent_ChatGuild, var);
	}
	break;
	case NFMsg::ReqAckPlayerChat_EGameChatType::ReqAckPlayerChat_EGameChatType_EGCT_PRIVATE:
	{
		DoEvent(E_ChatEvent_ChatPrivate, var);
	}
	break;
	case NFMsg::ReqAckPlayerChat_EGameChatType::ReqAckPlayerChat_EGameChatType_EGCT_TEAM:
	{
		DoEvent(E_ChatEvent_ChatTeam, var);
	}
	break;
	default:
		break;;
	}
}
void NFCGSSwichServerModule::OnReqSwichServer(const NFSOCK nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen)
{
	CLIENT_MSG_PROCESS_NO_OBJECT(nMsgID, msg, nLen, NFMsg::ReqSwitchServer);
	if (nPlayerID != NFINetModule::PBToNF(xMsg.selfid()))
	{
		return;
	}

	if (xMsg.target_serverid() != pPluginManager->GetAppID())
	{
		m_pLogModule->LogNormal(NFILogModule::NLL_ERROR_NORMAL, nPlayerID, "Target server is not this server", xMsg.target_serverid(), __FUNCTION__, __LINE__);
		return;
	}

	const NFGUID nClientID = NFINetModule::PBToNF(xMsg.client_id());
	const int nGateID = (int)xMsg.gate_serverid(); 
    const int nSceneID = (int)xMsg.sceneid();
    const int nGroup = (int)xMsg.groupid();

	//if (!AddPlayerGateInfo(nPlayerID, nClientID, nGateID))
 //   {
 //       return;
 //   }

    NFDataList var;
    var.AddString(NFrame::Player::GateID());
    var.AddInt(nGateID);

    NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->CreateObject(nPlayerID, nSceneID, 0, NFrame::Player::ThisName(), "", var);
    if (NULL == pObject.get())
    {
        //mRoleBaseData
        //mRoleFDData
        return;
    }

    pObject->SetPropertyInt(NFrame::Player::GateID(), nGateID);
    pObject->SetPropertyInt(NFrame::Player::GameID(), pPluginManager->GetAppID());

    m_pKernelModule->DoEvent(pObject->Self(), NFrame::Player::ThisName(), CLASS_OBJECT_EVENT::COE_CREATE_FINISH, NFDataList());

	m_pScenemodule->RequestEnterScene(pObject->Self(), nSceneID, nGroup, 0, NFDataList());
	//m_pEventModule->DoEvent(pObject->Self(), NFED_ON_CLIENT_ENTER_SCENE, varEntry);

    if (!m_pGameServerNet_ServerModule->AddPlayerGateInfo(nPlayerID, nClientID, nGateID))
    {
        m_pKernelModule->DestroyObject(nPlayerID);
        return ;
    }

	m_pGameServerNet_ServerModule->SendMsgPBToGate(NFMsg::EGMI_REQSWICHSERVER, xMsg, nPlayerID);
	m_pNetClientModule->SendSuitByPB(NF_SERVER_TYPES::NF_ST_WORLD, nPlayerID.ToString(), NFMsg::EGMI_ACKSWICHSERVER, xMsg);
}
Ejemplo n.º 4
0
void NFCCreateRoleModule::OnDBLoadRoleDataProcess(const NFSOCK nSockIndex, const int nMsgID, const char * msg, const uint32_t nLen)
{
	NFGUID nClientID;
	NFMsg::RoleDataPack xMsg;
	if (!m_pNetModule->ReceivePB(nMsgID, msg, nLen, xMsg, nClientID))
	{
		//releasing all the resource that allow when the user login, then kick off the user
		// TODO

		//m_pGameServerNet_ServerModule->RemovePlayerGateInfo();

		//Avtually, the developer may not know the user id in this situation, therefore the developer must record the login-time when the user coming
		//and check the time per min to kick off the user who are not active.

		return;
	}

	NFGUID nRoleID = NFINetModule::PBToNF(xMsg.id());
	if (m_pKernelModule->GetObject(nRoleID))
	{
		//it should be rebind with proxy's netobject
		m_pKernelModule->DestroyObject(nRoleID);
	}

	mxObjectDataCache[nRoleID] = xMsg;

	NF_SHARE_PTR<NFIGameServerNet_ServerModule::GateBaseInfo>  pGateInfo = m_pGameServerNet_ServerModule->GetPlayerGateInfo(nRoleID);
	if (nullptr != pGateInfo)
	{
		if (pGateInfo->eStatus == NFIGameServerNet_ServerModule::GateBaseInfo::E_LOADING)
		{
			pGateInfo->eStatus = NFIGameServerNet_ServerModule::GateBaseInfo::E_LOADED;
		}
	}

	NFDataList var;

	var.AddString(NFrame::Player::GateID());
	var.AddInt(pGateInfo->nGateID);

	var.AddString(NFrame::Player::GameID());
	var.AddInt(pPluginManager->GetAppID());

	var.AddString(NFrame::Player::HomeSceneID());
	var.AddInt(1);

	var.AddString(NFrame::Player::SceneID());
	var.AddInt(1);

	NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->CreateObject(nRoleID, 1, 0, NFrame::Player::ThisName(), "", var);
	if (nullptr == pObject)
	{
		//mRoleBaseData
		//mRoleFDData
		mxObjectDataCache.erase(nRoleID);
		return;
	}

	//get data first then create player
	m_pSceneProcessModule->RequestEnterScene(pObject->Self(), 1, -1, 0, NFDataList());
}
void NFCCreateRoleModule::OnClienEnterGameProcess(const NFSOCK nSockIndex, const int nMsgID, const char * msg, const uint32_t nLen)
{
	NFGUID nClientID;
	NFMsg::ReqEnterGameServer xMsg;
	if (!m_pNetModule->ReceivePB( nMsgID, msg, nLen, xMsg, nClientID))
	{
		return;
	}

	NFGUID nRoleID = NFINetModule::PBToNF(xMsg.id());

	if (m_pKernelModule->GetObject(nRoleID))
	{
		//it should be rebind with proxy's netobject
		m_pKernelModule->DestroyObject(nRoleID);
	}

	//////////////////////////////////////////////////////////////////////////

	NF_SHARE_PTR<NFIGameServerNet_ServerModule::GateBaseInfo>  pGateInfo = m_pGameServerNet_ServerModule->GetPlayerGateInfo(nRoleID);
	if (nullptr != pGateInfo)
	{
		m_pGameServerNet_ServerModule->RemovePlayerGateInfo(nRoleID);
	}

	NF_SHARE_PTR<NFIGameServerNet_ServerModule::GateServerInfo> pGateServerinfo = m_pGameServerNet_ServerModule->GetGateServerInfoBySockIndex(nSockIndex);
	if (nullptr == pGateServerinfo)
	{
		return;
	}

	int nGateID = -1;
	if (pGateServerinfo->xServerData.pData)
	{
		nGateID = pGateServerinfo->xServerData.pData->server_id();
	}

	if (nGateID < 0)
	{
		return;
	}

	if (!m_pGameServerNet_ServerModule->AddPlayerGateInfo(nRoleID, nClientID, nGateID))
	{
		return;
	}

	if (m_pPlayerRedisModule->LoadPlayerData(nRoleID))
	{
		int nHomeSceneID = m_pPlayerRedisModule->GetPlayerHomeSceneID(nRoleID);
		if (nHomeSceneID <= 0)
		{
			nHomeSceneID = m_pPVPModule->RandomTileScene();
		}

		NFDataList var;
		var.AddString(NFrame::Player::Name());
		var.AddString(xMsg.name());

		var.AddString(NFrame::Player::GateID());
		var.AddInt(nGateID);

		var.AddString(NFrame::Player::GameID());
		var.AddInt(pPluginManager->GetAppID());

		var.AddString(NFrame::Player::HomeSceneID());
		var.AddInt(nHomeSceneID);

		var.AddString(NFrame::Player::SceneID());
		var.AddInt(nHomeSceneID);

		var.AddString(NFrame::Player::ViewOppnent());
		var.AddObject(nRoleID);

		NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->CreateObject(nRoleID, nHomeSceneID, 0, NFrame::Player::ThisName(), "", var);
		if (nullptr == pObject)
		{
			//mRoleBaseData
			//mRoleFDData
			return;
		}

		//get data first then create player
		m_pSceneProcessModule->RequestEnterScene(pObject->Self(), nHomeSceneID, -1, 0, NFDataList());
	}
}
Ejemplo n.º 6
0
bool NFCItemModule::UseItem(const NFGUID & self, const std::string & strItemID, const NFGUID & xTargetID)
{
	int nCount = 1;
	if (!m_pElementModule->ExistElement(strItemID) || !m_pKernelModule->GetObject(xTargetID))
	{
		return false;
	}

	if (!ConsumeDataItemProperty(self, strItemID))
	{
		return false;
	}

	if (!m_pPackModule->DeleteItem(self, strItemID, nCount))
	{
		return false;
	}

	NFMsg::EItemType eItemType = (NFMsg::EItemType)m_pElementModule->GetPropertyInt(strItemID, NFrame::Item::ItemType());
	NF_SHARE_PTR<NFIItemConsumeProcessModule> pConsumeProcessModule = m_pItemConsumeManagerModule->GetConsumeModule(eItemType);
	if (!pConsumeProcessModule)
	{
		return false;
	}

	switch (eItemType)
	{
	case NFMsg::EItemType::EIT_CARD:
	case NFMsg::EItemType::EIT_EQUIP:
	case NFMsg::EItemType::EIT_GEM:
	case NFMsg::EItemType::EIT_TOKEN:
	{
		if (pConsumeProcessModule->ConsumeLegal(self, strItemID, NFDataList()) == 0)
		{
			pConsumeProcessModule->ConsumeProcess(self, strItemID, NFDataList());
		}
	}
	break;
	case NFMsg::EItemType::EIT_ITEM:
	{
		NFDataList xTarget;
		xTarget.AddObject(xTargetID);
		xTarget.AddString(strItemID);	//this is Item Config ID
		xTarget.AddInt(nCount);	//this is Item Count to Consume

		if (pConsumeProcessModule->ConsumeLegal(self, strItemID, xTarget) == 0)
		{
			pConsumeProcessModule->ConsumeProcess(self, strItemID, xTarget);
		}
	}
	break;
	break;
	default:
		break;
	}

	/*	AddItemEffectDataProperty(self, xTargetID, strItemID);

	const std::string& strAwardPackID = m_pElementModule->GetPropertyString(strItemID, "AwardData");
	if (!strAwardPackID.empty())
	{
	DoAwardPack( self, strAwardPackID);
	}
	*/
	return false;
}