Ejemplo n.º 1
0
    //-----------------------------------------------------------------------
	void Animation::_applyBaseKeyFrame()
	{
		if (mUseBaseKeyFrame)
		{
			Animation* baseAnim = this;
			if (mBaseKeyFrameAnimationName != StringUtil::BLANK && mContainer)
				baseAnim = mContainer->getAnimation(mBaseKeyFrameAnimationName);
			
			if (baseAnim)
			{
				for (NodeTrackList::iterator i = mNodeTrackList.begin(); i != mNodeTrackList.end(); ++i)
				{
					NodeAnimationTrack* track = i->second;
					
					NodeAnimationTrack* baseTrack;
					if (baseAnim == this)
						baseTrack = track;
					else
						baseTrack = baseAnim->getNodeTrack(track->getHandle());
					
					TransformKeyFrame kf(baseTrack, mBaseKeyFrameTime);
					baseTrack->getInterpolatedKeyFrame(baseAnim->_getTimeIndex(mBaseKeyFrameTime), &kf);
					track->_applyBaseKeyFrame(&kf);
				}
				
				for (VertexTrackList::iterator i = mVertexTrackList.begin(); i != mVertexTrackList.end(); ++i)
				{
					VertexAnimationTrack* track = i->second;
					
					if (track->getAnimationType() == VAT_POSE)
					{
						VertexAnimationTrack* baseTrack;
						if (baseAnim == this)
							baseTrack = track;
						else
							baseTrack = baseAnim->getVertexTrack(track->getHandle());
						
						VertexPoseKeyFrame kf(baseTrack, mBaseKeyFrameTime);
						baseTrack->getInterpolatedKeyFrame(baseAnim->_getTimeIndex(mBaseKeyFrameTime), &kf);
						track->_applyBaseKeyFrame(&kf);
						
					}
				}
				
			}
			
			// Re-base has been done, this is a one-way translation
			mUseBaseKeyFrame = false;
		}
		
	}
Ejemplo n.º 2
0
void OgreSample19App::tweakSneakAnim()
{
	SkeletonPtr skel = SkeletonManager::getSingleton().load("jaiqua.skeleton",ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
	Animation * anim = skel->getAnimation("Sneak");
	Animation::NodeTrackIterator tracks = anim->getNodeTrackIterator();
	
	while(tracks.hasMoreElements())
	{
		NodeAnimationTrack * track = tracks.getNext();
		TransformKeyFrame oldKf(0,0);
		track->getInterpolatedKeyFrame(ANIM_CHOP,&oldKf);
		while (track->getKeyFrame(track->getNumKeyFrames()-1)->getTime() >= ANIM_CHOP - 0.3f)
		{
			track->removeKeyFrame(track->getNumKeyFrames()-1);
		}

		TransformKeyFrame * newKf = track->createNodeKeyFrame(ANIM_CHOP);
		TransformKeyFrame * startKf = track->getNodeKeyFrame(0);

		Bone * bone = skel->getBone(track->getHandle());

		if (bone->getName() == "Spineroot")
		{
			mSneakStartPos = startKf->getTranslate() + bone->getInitialPosition();
			mSneakEndPos = oldKf.getTranslate() + bone->getInitialPosition();
			mSneakStartPos.y = mSneakEndPos.y;
			newKf->setTranslate(oldKf.getTranslate());
			newKf->setRotation(oldKf.getRotation());
			newKf->setScale(oldKf.getScale());
		}
		else
		{
			newKf->setTranslate(startKf->getTranslate());
			newKf->setRotation(startKf->getRotation());
			newKf->setScale(startKf->getScale());
		}
	}
}