int BasicPrimitiveTests::IntersectingSegmentAgainstOBB(const LineSegment & segment, const OBB & obb, float & rtn_t1, float & rtn_t2)
{
	
	Eigen::Matrix3f obb_rotation;
	obb.GetRotationMatrix(obb_rotation);
	Eigen::Vector3f segment_A_obb = obb_rotation * (segment.GetPointA() - obb.GetCenter());
	Eigen::Vector3f segment_B_obb = obb_rotation * (segment.GetPointB() - obb.GetCenter());
	
	rtn_t1 = 0.0f;
	rtn_t2 = FLT_MAX;
	Eigen::Vector3f aabb_min = -obb.GetExtents();
	Eigen::Vector3f aabb_max = obb.GetExtents();
	Eigen::Vector3f segment_direction = segment_B_obb - segment_A_obb;
	for (int i = 0; i < 3; ++i)
	{
		if (abs(segment_direction[i]) < EPSILON)
		{
			//Ray is parallel to slab. Not hit if origin not within slab.
			if (segment_A_obb[i] < aabb_min[i] || segment_A_obb[i] > aabb_max[i])
			{
				return 0;
			}
		}
		else
		{
			float one_over_direction = 1.0f / segment_direction[i];
			float t1 = (aabb_min[i] - segment_A_obb[i]) * one_over_direction;
			float t2 = (aabb_max[i] - segment_A_obb[i]) * one_over_direction;
			if (t1 > 1.0f && t2 > 1.0f)
			{
				return 0;
			}
			if (t1 > t2) Swap(t1, t2);
			if (t1 > rtn_t1) rtn_t1 = t1;
			if (t2 > rtn_t2) rtn_t2 = t2;
			if (rtn_t1 > rtn_t2) return 0;
		}
	}
	if (rtn_t1 >= 0.0f && rtn_t1 <= 1.0f)
	{
		if (rtn_t2 >= 0.0f && rtn_t2 <= 1.0f)
		{
			return 2;
		}
		else
		{
			return 1;
		}
	}
	else
	{
		Swap(rtn_t1, rtn_t2);
		if (rtn_t1 >= 0.0f && rtn_t1 <= 1.0f)
		{
			return 1;
		}
		return 0;
	}
	
}
bool BasicPrimitiveTests::IntersectingRayAgainstOBB(const Ray & ray, const OBB & obb, float & rtn_t)
{
	
	Eigen::Matrix3f obb_rotation;
	obb.GetRotationMatrix(obb_rotation);
	Eigen::Vector3f ray_d_obb = obb_rotation * ray.GetDirection();
	Eigen::Vector3f ray_o_obb = obb_rotation * (ray.GetOrigin() - obb.GetCenter());

	
	rtn_t = 0.0f;
	float tmax = FLT_MAX;
	Eigen::Vector3f aabb_min = -obb.GetExtents();
	Eigen::Vector3f aabb_max = obb.GetExtents();
	for (int i = 0; i < 3; ++i)
	{
		if (abs(ray_d_obb[i]) < EPSILON)
		{
			//Ray is parallel to slab. Not hit if origin not within slab.
			if (ray_o_obb[i] < aabb_min[i] || ray_o_obb[i] > aabb_max[i])
			{
				return false;
			}
		}
		else
		{
			float one_over_direction = 1.0f / ray_d_obb[i];
			float t1 = (aabb_min[i] - ray_o_obb[i]) * one_over_direction;
			float t2 = (aabb_max[i] - ray_o_obb[i]) * one_over_direction;
			if (t1 > t2) Swap(t1, t2);
			if (t1 > rtn_t) rtn_t = t1;
			if (t2 > tmax) tmax = t2;
			if (rtn_t > tmax) return false;
		}
	}
	
	
	return true;
}