bool ON_Polyline::CreateStarPolygon( const ON_Circle& circle, double other_radius, int side_count ) { bool rc = ( circle.IsValid() && side_count >= 3 && other_radius >= 0.0 ) ? true : false; if ( rc ) { SetCapacity(2*side_count+1); SetCount(2*side_count+1); double half_a = ON_PI/side_count; int i; ON_Circle other_circle = circle; other_circle.radius = other_radius; for ( i = 0; i < side_count; i++ ) { m_a[i*2] = circle.PointAt(half_a*2*i); m_a[i*2+1] = other_circle.PointAt(half_a*(1+2*i)); } m_a[side_count*2] = m_a[0]; } else Destroy(); return rc; }
int ON_Intersect( const ON_Plane& plane, const ON_Circle& circle, ON_3dPoint& point0, ON_3dPoint& point1 ) { int rval = -1; ON_Line xline; double a,b; bool rc = ON_Intersect(plane, circle.Plane(), xline); if(rc) { rval = ON_Intersect(xline, circle, &a, point0, &b, point1); } else { double d = plane.plane_equation.ValueAt( circle.Center() ); if(d<ON_ZERO_TOLERANCE) rval =3; else rval = 0; } return rval; }
bool ON_Arc::Create( // arc through 3 3d points const ON_3dPoint& P, // point P const ON_3dPoint& Q, // point Q const ON_3dPoint& R // point R ) { ON_Circle c; double a = 0.0; for (;;) { if ( !c.Create(P,Q,R) ) break; if ( !c.ClosestPointTo( R, &a ) ) break; if ( !(a > 0.0) ) break; if ( !Create( c, ON_Interval(0.0,a) ) ) break; return true; } plane = ON_Plane::World_xy; radius = 0.0; m_angle.Set(0.0,0.0); return false; }
ON_Circle ON_Cylinder::CircleAt( double t // linear parameter ) const { ON_Circle c = circle; if ( t != 0.0 ) c.Translate(t*circle.plane.zaxis); return c; }
int ON_Cone::GetNurbForm( ON_NurbsSurface& s ) const { int rc = 0; if ( IsValid() ) { ON_Circle c = CircleAt(height); ON_NurbsCurve n; c.GetNurbForm(n); ON_3dPoint apex = ApexPoint(); ON_4dPoint cv; int i, j0, j1; s.Create(3,TRUE,3,2,9,2); for ( i = 0; i < 10; i++ ) s.m_knot[0][i] = n.m_knot[i]; if ( height >= 0.0 ) { s.m_knot[1][0] = 0.0; s.m_knot[1][1] = height; j0 = 0; j1 = 1; } else { s.m_knot[1][0] = height; s.m_knot[1][1] = 0.0; j0 = 1; j1 = 0; } for ( i = 0; i < 9; i++ ) { cv = n.CV(i); s.SetCV(i, j1, ON::homogeneous_rational, &cv.x ); cv.x = apex.x*cv.w; cv.y = apex.y*cv.w; cv.z = apex.z*cv.w; s.SetCV(i, j0, cv); } rc = 2; } return rc; }
bool ON_Polyline::CreateInscribedPolygon( const ON_Circle& circle, int side_count ) { bool rc = ( circle.IsValid() && side_count >= 3 ) ? true : false; if ( rc ) { SetCapacity(side_count+1); SetCount(side_count+1); double a = 2.0*ON_PI/side_count; int i; for ( i = 0; i < side_count; i++ ) { m_a[i] = circle.PointAt(a*i); } m_a[side_count] = m_a[0]; } else Destroy(); return rc; }
bool ON_Polyline::CreateCircumscribedPolygon( const ON_Circle& circle, int side_count ) { bool rc = ( circle.IsValid() && side_count >= 3 ) ? true : false; if ( rc ) { SetCapacity(side_count+1); SetCount(side_count+1); double half_a = ON_PI/side_count; int i; ON_Circle c = circle; c.radius = circle.radius/cos(half_a); for ( i = 0; i < side_count; i++ ) { m_a[i] = c.PointAt(half_a*(1+2*i)); } m_a[side_count] = m_a[0]; } else Destroy(); return rc; }
int ON_Intersect( const ON_Sphere& sphere0, const ON_Sphere& sphere1, ON_Circle& circle ) { double r0 = sphere0.Radius(); double r1 = sphere1.Radius(); ON_3dPoint C0 = sphere0.Center(); ON_3dPoint C1 = sphere1.Center(); ON_3dVector D = C1-C0; double d = D.Length(); if (!D.Unitize()){ if (fabs(r1-r0) > ON_ZERO_TOLERANCE) return 0;//Same center, different radii return 3;//Same sphere. } //Spheres are appart. if (d > r0 + r1) return 0; //Spheres tangent and appart if (d == r0+r1){ ON_3dPoint P = C0 + r0*D; circle.Create(P, 0.0); return 1; } //Spheres tangent, one inside the other if (d == fabs(r0-r1)){ ON_3dPoint P = (r0 > r1) ? C0 + r0*D : C0 - r0*D; circle.Create(P, 0.0); return 1; } //Spheres don't intersect, one inside the other. if (d < fabs(r0-r1)) return 0; //Intersection is a circle double x = 0.5*(d*d + r0*r0 - r1*r1)/d; if (x >= r0){//Shouldn't happen ON_3dPoint P = C0 + r0*D; circle.Create(P, 0.0); return 1; } if (x <= -r0){//Shouldn't happen ON_3dPoint P = C0 - r0*D; circle.Create(P, 0.0); return 1; } double y = r0*r0 - x*x; if (y < 0.0)//Shouldn't happen return 0; y = sqrt(y); ON_3dPoint P = C0 + x*D; ON_Plane plane(P, D); circle.Create(plane, y); return 2; }
int ON_Intersect( const ON_Line& line, const ON_Arc& arc, double* line_t0, ON_3dPoint& arc_point0, double* line_t1, ON_3dPoint& arc_point1 ) { ON_Circle c = arc; ON_3dPoint p[2]; double t[2], a[2], s; ON_BOOL32 b[2] = {false,false}; int i, xcnt = ON_Intersect( line, c, &t[0], p[0], &t[1], p[1] ); if ( xcnt > 0 ) { // make sure points are on the arc; ON_Interval arc_domain = arc.DomainRadians(); for ( i = 0; i < xcnt; i++ ) { b[i] = c.ClosestPointTo(p[i], &a[i]); if ( b[i] ) { s = arc_domain.NormalizedParameterAt(a[i]); if ( s < 0.0 ) { if ( s >= -ON_SQRT_EPSILON ) { a[i] = arc_domain[0]; p[i] = c.PointAt(a[i]); b[i] = line.ClosestPointTo( p[i], &t[i] ); } else b[i] = false; } else if ( s > 1.0 ) { if ( s <= 1.0+ON_SQRT_EPSILON ) { a[i] = arc_domain[1]; p[i] = c.PointAt(a[i]); b[i] = line.ClosestPointTo( p[i], &t[i] ); } else b[i] = false; } } } if ( !b[0] && !b[1] ) xcnt = 0; if ( xcnt == 2 ) { if ( !b[1] ) xcnt = 1; if ( !b[0] ) { xcnt = 1; b[0] = b[1]; t[0] = t[1]; a[0] = a[1]; p[0] = p[1]; b[1] = 0; } if ( xcnt == 2 && t[0] == t[1] ) { xcnt = 1; b[1] = 0; ON_3dPoint q = line.PointAt(t[0]); if ( p[0].DistanceTo(q) > p[1].DistanceTo(q) ) { a[0] = a[1]; t[0] = t[1]; p[0] = p[1]; } } } if ( xcnt == 1 && !b[0] ) xcnt = 0; if ( xcnt >= 1 ) { if ( line_t0 ) *line_t0 = t[0]; arc_point0 = p[0]; } if ( xcnt == 2 ) { if ( line_t1 ) *line_t1 = t[1]; arc_point1 = p[1]; } } return xcnt; }
int ON_Intersect( const ON_Line& line, const ON_Circle& circle, double* line_t0, ON_3dPoint& circle_point0, double* line_t1, ON_3dPoint& circle_point1 ) { // transform to coordinate system where equation of circle // is x^2 + y^2 = R^2 and solve for line parameter(s). ON_Xform xform; xform.ChangeBasis( circle.plane, ON_xy_plane ); xform.ChangeBasis( ON_xy_plane, circle.plane ); ON_Line L = line; L.Transform(xform); double r = fabs(circle.radius); double tol = r*ON_SQRT_EPSILON; if ( tol < ON_ZERO_TOLERANCE ) tol = ON_ZERO_TOLERANCE; int xcnt; if ( fabs(L.from.x - L.to.x) <= tol && fabs(L.from.y - L.to.y) <= tol && fabs(L.from.z - L.to.z) > tol ) { xcnt = 0; } else { xcnt = Intersect2dLineCircle( L.from, L.to, r, tol, line_t0, line_t1 ); if ( xcnt == 3 ) xcnt = 1; } if ( xcnt == 0 ) { if ( L.ClosestPointTo( circle.Center(), line_t0 ) ) { xcnt = 1; *line_t1 = *line_t0; } } ON_3dPoint line_point1, line_point0 = line.PointAt(*line_t0); circle_point0 = circle.ClosestPointTo(line_point0); double d1, d0 = line_point0.DistanceTo(circle_point0); if ( xcnt == 2 ) { line_point1 = line.PointAt(*line_t1); circle_point1 = circle.ClosestPointTo(line_point1); d1 = line_point1.DistanceTo(circle_point1); } else { line_point1 = line_point0; circle_point1 = circle_point0; d1 = d0; } if ( xcnt==2 && (d0 > tol && d1 > tol) ) { xcnt = 1; if ( d0 <= d1 ) { *line_t1 = *line_t0; line_point1 = line_point0; circle_point1 = circle_point0; d1 = d0; } else { *line_t0 = *line_t1; line_point0 = line_point1; circle_point0 = circle_point1; d0 = d1; } } if ( xcnt == 1 && d0 > tol ) { // TODO: iterate to closest point } return xcnt; }
ON_BOOL32 ON_Ellipse::Create( const ON_Circle& c ) { return Create( c.Plane(), c.Radius(), c.Radius() ); }