void TransformFeedbackGL::bindIndexedBuffer(size_t index, const OffsetBindingPointer<gl::Buffer> &binding)
{
    // Directly bind buffer (not through the StateManager methods) because the buffer bindings are
    // tracked per transform feedback object
    mStateManager->bindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedbackID);
    if (binding.get() != nullptr)
    {
        const BufferGL *bufferGL = GetImplAs<BufferGL>(binding.get());
        if (binding.getSize() != 0)
        {
            mFunctions->bindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLuint>(index),
                                        bufferGL->getBufferID(), binding.getOffset(),
                                        binding.getSize());
        }
        else
        {
            mFunctions->bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLuint>(index),
                                       bufferGL->getBufferID());
        }
    }
    else
    {
        mFunctions->bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLuint>(index), 0);
    }
}
Ejemplo n.º 2
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GLsizeiptr GetBoundBufferAvailableSize(const OffsetBindingPointer<Buffer> &binding)
{
    Buffer *buffer = binding.get();
    if (buffer)
    {
        if (binding.getSize() == 0)
            return static_cast<GLsizeiptr>(buffer->getSize());
        angle::CheckedNumeric<GLintptr> offset       = binding.getOffset();
        angle::CheckedNumeric<GLsizeiptr> size       = binding.getSize();
        angle::CheckedNumeric<GLsizeiptr> bufferSize = buffer->getSize();
        auto end                                     = offset + size;
        auto clampedSize                             = size;
        auto difference                              = end - bufferSize;
        if (!difference.IsValid())
        {
            return 0;
        }
        if (difference.ValueOrDie() > 0)
        {
            clampedSize = size - difference;
        }
        return clampedSize.ValueOrDefault(0);
    }
    else
    {
        return 0;
    }
}