Ejemplo n.º 1
0
void Network::BoostClient::SendLock( int index, int target_index )
{
	PACKAGE p;
	p.SetCMD( PLAYER_LOCK );
	PlayerLockBag bag;
	bag.owner_index = index;
	bag.target_index = target_index;
	p.SetData( (char*)&bag, sizeof(PlayerLockBag) );
	TcpSendTo( m_server_IP, m_target_port, p );
}
Ejemplo n.º 2
0
void Network::BoostClient::SendHeroRot( int index, float x, float y, float z )
{
	PACKAGE pack;
	pack.SetCMD( HERO_ROTATE );

	HeroRotate rot( index, x, y, z );

	pack.SetData( (char*)&rot, sizeof( HeroRotate ) );

	m_network->SendTo( m_server_IP, pack );
}
Ejemplo n.º 3
0
void Network::BoostClient::SendHeroMove( int index, float x, float y, float z )
{
	PACKAGE pack;
	pack.SetCMD( HERO_MOVE );

	HeroMove move( index, x, y, z );

	pack.SetData( (char*)&move, sizeof( HeroMove ) );

	m_network->SendTo( m_server_IP, pack );
}
Ejemplo n.º 4
0
void IAgentPlayer::SendRotate( const core::vector3df& rot )
{
	//RobotShip_->setRotation( getRotation() );

	PACKAGE pack;
	pack.SetCMD( HERO_ROTATE );
	HeroRotate rotate( GetID(), rot.X, rot.Y, rot.Z );
	pack.SetData( (char*)&rotate, sizeof( HeroRotate ) );

	dynamic_pointer_cast<Network::BoostServer >( Server )->AddPacketToBuffer( pack );
}
Ejemplo n.º 5
0
void Network::BoostClient::BroadcastMessage( int index, const wchar_t* msg )
{
	BroadcastMessageBag bag;
	bag.index = index;
	bag.target_index = -1;
	bag.SetMsg( msg );

	PACKAGE p;
	p.SetCMD( MESSAGE_TO );
	p.SetData( (char*)&bag, bag.GetLength() );
	TcpSendTo( m_server_IP, m_target_port, p );
}
Ejemplo n.º 6
0
void IAgentPlayer::SendMove( const vector3df& pos )
{
	//RobotShip_->setPosition( getPosition() );

	PACKAGE pack;
	pack.SetCMD( HERO_MOVE );
	HeroMove move( GetID(), pos.X, pos.Y, pos.Z );
	pack.SetData( (char*)&move, sizeof( HeroMove ) );

	dynamic_pointer_cast<Network::BoostServer >( Server )->AddPacketToBuffer( pack );
	//Server->OnReceive( 0, pack );
}
Ejemplo n.º 7
0
void Network::BoostClient::SendBulletHit( int owner_index, int target_index, int bullet_type, IShip* ship )
{
	BulletHittedBag bag;
	bag.owner_index = owner_index;
	bag.target_index = target_index;
	bag.bullet_type = bullet_type;
	bag.armor = (int)ship->GetArmor();
	bag.shield = (int)ship->GetShield();

	PACKAGE p;
	p.SetCMD( BULLET_HIT );
	p.SetData( (char*)&bag, sizeof( BulletHittedBag ) );

	TcpSendTo( m_server_IP, m_target_port, p );
}
Ejemplo n.º 8
0
void Network::BoostClient::SendBullet( int index, int bullet_type, 
	const irr::core::vector3df& start, const irr::core::vector3df& end, u32 life )
{
	BulletCreateBag bullet;
	bullet.owner_index = index;
	bullet.start_point = start;
	bullet.end_point = end;
	bullet.life = life;
	bullet.type = bullet_type;

	PACKAGE pack;
	pack.SetCMD( BULLET_CREATE );
	pack.SetData( (char*)&bullet, sizeof( BulletCreateBag ) );

	m_network->SendTo( m_server_IP, pack );
}
Ejemplo n.º 9
0
void Network::BoostClient::QueryRoom()
{
	PACKAGE p;
	p.SetCMD( QUERY_ROOM );
	m_network->Broadcast( p );
}