void Creature::draw(const Point& p, const Rect&) { if(m_showVolatileSquare) { g_painter.setColor(m_volatileSquareColor); g_painter.drawBoundingRect(Rect(p + m_walkOffset - Point(m_type->parameters[ThingType::DisplacementX], m_type->parameters[ThingType::DisplacementY]) + 3, Size(28, 28)), 2); } if(m_showStaticSquare) { g_painter.setColor(m_staticSquareColor); g_painter.drawBoundingRect(Rect(p + m_walkOffset - Point(m_type->parameters[ThingType::DisplacementX], m_type->parameters[ThingType::DisplacementY]) + 1, Size(32, 32)), 2); } g_painter.setColor(Fw::white); if(!outfitProgram) { outfitProgram = PainterShaderProgramPtr(new PainterShaderProgram); outfitProgram->addShaderFromSourceCode(Shader::Vertex, glslMainWithTexCoordsVertexShader + glslPositionOnlyVertexShader); outfitProgram->addShaderFromSourceFile(Shader::Fragment, "/game_shaders/outfit.frag"); assert(outfitProgram->link()); outfitProgram->bindUniformLocation(HEAD_COLOR_UNIFORM, "headColor"); outfitProgram->bindUniformLocation(BODY_COLOR_UNIFORM, "bodyColor"); outfitProgram->bindUniformLocation(LEGS_COLOR_UNIFORM, "legsColor"); outfitProgram->bindUniformLocation(FEET_COLOR_UNIFORM, "feetColor"); outfitProgram->bindUniformLocation(MASK_TEXTURE_UNIFORM, "maskTexture"); } // Render creature if(m_outfit.getCategory() == ThingsType::Creature) { for(m_yPattern = 0; m_yPattern < m_type->dimensions[ThingType::PatternY]; m_yPattern++) { // continue if we dont have this addon. if(m_yPattern > 0 && !(m_outfit.getAddons() & (1 << (m_yPattern-1)))) continue; g_painter.setCustomProgram(outfitProgram); outfitProgram->bind(); outfitProgram->setUniformValue(HEAD_COLOR_UNIFORM, m_outfit.getHeadColor()); outfitProgram->setUniformValue(BODY_COLOR_UNIFORM, m_outfit.getBodyColor()); outfitProgram->setUniformValue(LEGS_COLOR_UNIFORM, m_outfit.getLegsColor()); outfitProgram->setUniformValue(FEET_COLOR_UNIFORM, m_outfit.getFeetColor()); for(int h = 0; h < m_type->dimensions[ThingType::Height]; h++) { for(int w = 0; w < m_type->dimensions[ThingType::Width]; w++) { int spriteId = m_type->getSpriteId(w, h, 0, m_xPattern, m_yPattern, m_zPattern, m_animation); if(!spriteId) continue; TexturePtr spriteTex = g_sprites.getSpriteTexture(spriteId); if(!spriteTex) continue; if(m_type->dimensions[ThingType::Layers] > 1) { int maskId = m_type->getSpriteId(w, h, 1, m_xPattern, m_yPattern, m_zPattern, m_animation); TexturePtr maskTex = g_sprites.getSpriteTexture(maskId); outfitProgram->setUniformTexture(MASK_TEXTURE_UNIFORM, maskTex, 1); } Rect drawRect(((p + m_walkOffset).x - w*32) - m_type->parameters[ThingType::DisplacementX], ((p + m_walkOffset).y - h*32) - m_type->parameters[ThingType::DisplacementY], 32, 32); g_painter.drawTexturedRect(drawRect, spriteTex); } } g_painter.releaseCustomProgram(); } } else if(m_outfit.getCategory() == ThingsType::Item) { for(int l = 0; l < m_type->dimensions[ThingType::Layers]; l++) internalDraw(p + m_walkOffset, l); } else if(m_outfit.getCategory() == ThingsType::Effect) internalDraw(p + m_walkOffset, 0); }
void Creature::draw(const Point& p) { // TODO: activate on attack, follow, discover how 'attacked' works if(m_showSquareColor) { g_painter.setColor(Outfit::getColor(m_squareColor)); g_painter.drawBoundingRect(Rect(p + m_walkOffset - 8, Size(32, 32)), 2); } if(!outfitProgram) { outfitProgram = PainterShaderProgramPtr(new PainterShaderProgram); outfitProgram->addShaderFromSourceCode(Shader::Vertex, glslMainWithTexCoordsVertexShader + glslPositionOnlyVertexShader); outfitProgram->addShaderFromSourceFile(Shader::Fragment, "/outfit.frag"); assert(outfitProgram->link()); outfitProgram->bindUniformLocation(HEAD_COLOR_UNIFORM, "headColor"); outfitProgram->bindUniformLocation(BODY_COLOR_UNIFORM, "bodyColor"); outfitProgram->bindUniformLocation(LEGS_COLOR_UNIFORM, "legsColor"); outfitProgram->bindUniformLocation(FEET_COLOR_UNIFORM, "feetColor"); outfitProgram->bindUniformLocation(MASK_TEXTURE_UNIFORM, "maskTexture"); } // Render creature for(m_yPattern = 0; m_yPattern < m_type->dimensions[ThingType::PatternY]; m_yPattern++) { // continue if we dont have this addon. if(m_yPattern > 0 && !(m_outfit.getAddons() & (1 << (m_yPattern-1)))) continue; g_painter.setCustomProgram(outfitProgram); outfitProgram->bind(); outfitProgram->setUniformValue(HEAD_COLOR_UNIFORM, m_outfit.getHeadColor()); outfitProgram->setUniformValue(BODY_COLOR_UNIFORM, m_outfit.getBodyColor()); outfitProgram->setUniformValue(LEGS_COLOR_UNIFORM, m_outfit.getLegsColor()); outfitProgram->setUniformValue(FEET_COLOR_UNIFORM, m_outfit.getFeetColor()); for(int yi = 0; yi < m_type->dimensions[ThingType::Height]; yi++) { for(int xi = 0; xi < m_type->dimensions[ThingType::Width]; xi++) { int sprIndex = ((((((m_animation % m_type->dimensions[ThingType::AnimationPhases]) * m_type->dimensions[ThingType::PatternZ] + m_zPattern) * m_type->dimensions[ThingType::PatternY] + m_yPattern) * m_type->dimensions[ThingType::PatternX] + m_xPattern) * m_type->dimensions[ThingType::Layers] + 0) * m_type->dimensions[ThingType::Height] + yi) * m_type->dimensions[ThingType::Width] + xi; if(m_type->dimensions[ThingType::Layers] > 1) { int maskIndex = ((((((m_animation % m_type->dimensions[ThingType::AnimationPhases]) * m_type->dimensions[ThingType::PatternZ] + m_zPattern) * m_type->dimensions[ThingType::PatternY] + m_yPattern) * m_type->dimensions[ThingType::PatternX] + m_xPattern) * m_type->dimensions[ThingType::Layers] + 1) * m_type->dimensions[ThingType::Height] + yi) * m_type->dimensions[ThingType::Width] + xi; int spriteId = m_type->sprites[maskIndex]; if(!spriteId) continue; TexturePtr maskTex = g_sprites.getSpriteTexture(spriteId); outfitProgram->setUniformTexture(MASK_TEXTURE_UNIFORM, maskTex, 1); } int spriteId = m_type->sprites[sprIndex]; if(!spriteId) continue; TexturePtr spriteTex = g_sprites.getSpriteTexture(spriteId); Rect drawRect(((p + m_walkOffset).x - xi*32) - m_type->parameters[ThingType::DisplacementX], ((p + m_walkOffset).y - yi*32) - m_type->parameters[ThingType::DisplacementY], 32, 32); g_painter.drawTexturedRect(drawRect, spriteTex); } } g_painter.releaseCustomProgram(); } }