// CalculateComputableValues - Fill in the ComputableValues map through
// analysis of the patterns we are playing with.
void InstrSelectorEmitter::CalculateComputableValues() {
  // Loop over all of the patterns, adding them to the ComputableValues map
  for (std::map<Record*, Pattern*>::iterator I = Patterns.begin(),
         E = Patterns.end(); I != E; ++I)
    if (I->second->isResolved()) {
      // We don't want to add patterns like R32 = R32.  This is a hack working
      // around a special case of a general problem, but for now we explicitly
      // forbid these patterns.  They can never match anyway.
      Pattern *P = I->second;
      if (!P->getResult() || !P->getTree()->isLeaf() ||
          P->getResult() != P->getTree()->getValueRecord())
        ComputableValues.addPattern(P);
    }
}
/// InstantiateNonterminal - This method takes the nonterminal specified by
/// NT, which should not be completely resolved, clones it, applies ResultTy
/// to its root, then runs the type inference stuff on it.  This should
/// produce a newly resolved nonterminal, which we make a record for and
/// return.  To be extra fancy and efficient, this only makes one clone for
/// each type it is instantiated with.
Record *InstrSelectorEmitter::InstantiateNonterminal(Pattern *NT,
                                                     MVT::ValueType ResultTy) {
  assert(!NT->isResolved() && "Nonterminal is already resolved!");

  // Check to see if we have already instantiated this pair...
  Record* &Slot = InstantiatedNTs[std::make_pair(NT, ResultTy)];
  if (Slot) return Slot;
  
  Record *New = new Record(NT->getRecord()->getName()+"_"+getName(ResultTy));

  // Copy over the superclasses...
  const std::vector<Record*> &SCs = NT->getRecord()->getSuperClasses();
  for (unsigned i = 0, e = SCs.size(); i != e; ++i)
    New->addSuperClass(SCs[i]);

  DEBUG(std::cerr << "  Nonterminal '" << NT->getRecord()->getName()
                  << "' for type '" << getName(ResultTy) << "', producing '"
                  << New->getName() << "'\n");

  // Copy the pattern...
  Pattern *NewPat = NT->clone(New);

  // Apply the type to the root...
  NewPat->getTree()->updateNodeType(ResultTy, New->getName());

  // Infer types...
  NewPat->InferAllTypes();

  // Make sure everything is good to go now...
  if (!NewPat->isResolved())
    NewPat->error("Instantiating nonterminal did not resolve all types!");

  // Add the pattern to the patterns map, add the record to the RecordKeeper,
  // return the new record.
  Patterns[New] = NewPat;
  Records.addDef(New);
  return Slot = New;
}
void InstrSelectorEmitter::run(std::ostream &OS) {
  // Type-check all of the node types to ensure we "understand" them.
  ReadNodeTypes();
  
  // Read in all of the nonterminals, instructions, and expanders...
  ReadNonterminals();
  ReadInstructionPatterns();
  ReadExpanderPatterns();

  // Instantiate any unresolved nonterminals with information from the context
  // that they are used in.
  InstantiateNonterminals();

  // Clear InstantiatedNTs, we don't need it anymore...
  InstantiatedNTs.clear();

  DEBUG(std::cerr << "Patterns acquired:\n");
  for (std::map<Record*, Pattern*>::iterator I = Patterns.begin(),
         E = Patterns.end(); I != E; ++I)
    if (I->second->isResolved())
      DEBUG(std::cerr << "  " << *I->second << "\n");

  CalculateComputableValues();
  
  OS << "#include \"llvm/CodeGen/MachineInstrBuilder.h\"\n";

  EmitSourceFileHeader("Instruction Selector for the " + Target.getName() +
                       " target", OS);

  // Output the slot number enums...
  OS << "\nenum { // Slot numbers...\n"
     << "  LastBuiltinSlot = ISD::NumBuiltinSlots-1, // Start numbering here\n";
  for (PatternOrganizer::iterator I = ComputableValues.begin(),
         E = ComputableValues.end(); I != E; ++I)
    OS << "  " << I->first << "_Slot,\n";
  OS << "  NumSlots\n};\n\n// Reduction value typedefs...\n";

  // Output the reduction value typedefs...
  for (PatternOrganizer::iterator I = ComputableValues.begin(),
         E = ComputableValues.end(); I != E; ++I) {

    OS << "typedef ReducedValue<unsigned, " << I->first
       << "_Slot> ReducedValue_" << I->first << ";\n";
  }

  // Output the pattern enums...
  OS << "\n\n"
     << "enum { // Patterns...\n"
     << "  NotComputed = 0,\n"
     << "  NoMatchPattern, \n";
  for (PatternOrganizer::iterator I = ComputableValues.begin(),
         E = ComputableValues.end(); I != E; ++I) {
    OS << "  // " << I->first << " patterns...\n";
    for (PatternOrganizer::NodesForSlot::iterator J = I->second.begin(),
           E = I->second.end(); J != E; ++J)
      for (unsigned i = 0, e = J->second.size(); i != e; ++i)
        OS << "  " << J->second[i]->getRecord()->getName() << "_Pattern,\n";
  }
  OS << "};\n\n";

  //===--------------------------------------------------------------------===//
  // Emit the class definition...
  //
  OS << "namespace {\n"
     << "  class " << Target.getName() << "ISel {\n"
     << "    SelectionDAG &DAG;\n"
     << "  public:\n"
     << "    " << Target.getName () << "ISel(SelectionDAG &D) : DAG(D) {}\n"
     << "    void generateCode();\n"
     << "  private:\n"
     << "    unsigned makeAnotherReg(const TargetRegisterClass *RC) {\n"
     << "      return DAG.getMachineFunction().getSSARegMap()->createVirt"
                                       "ualRegister(RC);\n"
     << "    }\n\n"
     << "    // DAG matching methods for classes... all of these methods"
                                       " return the cost\n"
     << "    // of producing a value of the specified class and type, which"
                                       " also gets\n"
     << "    // added to the DAG node.\n";

  // Output all of the matching prototypes for slots...
  for (PatternOrganizer::iterator I = ComputableValues.begin(),
         E = ComputableValues.end(); I != E; ++I)
    OS << "    unsigned Match_" << I->first << "(SelectionDAGNode *N);\n";
  OS << "\n    // DAG matching methods for DAG nodes...\n";

  // Output all of the matching prototypes for slot/node pairs
  for (PatternOrganizer::iterator I = ComputableValues.begin(),
         E = ComputableValues.end(); I != E; ++I)
    for (PatternOrganizer::NodesForSlot::iterator J = I->second.begin(),
           E = I->second.end(); J != E; ++J)
      OS << "    unsigned Match_" << I->first << "_" << getNodeName(J->first)
         << "(SelectionDAGNode *N);\n";

  // Output all of the dag reduction methods prototypes...
  OS << "\n    // DAG reduction methods...\n";
  for (PatternOrganizer::iterator I = ComputableValues.begin(),
         E = ComputableValues.end(); I != E; ++I)
    OS << "    ReducedValue_" << I->first << " *Reduce_" << I->first
       << "(SelectionDAGNode *N,\n" << std::string(27+2*I->first.size(), ' ')
       << "MachineBasicBlock *MBB);\n";
  OS << "  };\n}\n\n";

  // Emit the generateCode entry-point...
  OS << "void " << Target.getName () << "ISel::generateCode() {\n"
     << "  SelectionDAGNode *Root = DAG.getRoot();\n"
     << "  assert(Root->getValueType() == MVT::isVoid && "
                                       "\"Root of DAG produces value??\");\n\n"
     << "  std::cerr << \"\\n\";\n"
     << "  unsigned Cost = Match_Void_void(Root);\n"
     << "  if (Cost >= ~0U >> 1) {\n"
     << "    std::cerr << \"Match failed!\\n\";\n"
     << "    Root->dump();\n"
     << "    abort();\n"
     << "  }\n\n"
     << "  std::cerr << \"Total DAG Cost: \" << Cost << \"\\n\\n\";\n\n"
     << "  Reduce_Void_void(Root, 0);\n"
     << "}\n\n"
     << "//===" << std::string(70, '-') << "===//\n"
     << "//  Matching methods...\n"
     << "//\n\n";

  //===--------------------------------------------------------------------===//
  // Emit all of the matcher methods...
  //
  for (PatternOrganizer::iterator I = ComputableValues.begin(),
         E = ComputableValues.end(); I != E; ++I) {
    const std::string &SlotName = I->first;
    OS << "unsigned " << Target.getName() << "ISel::Match_" << SlotName
       << "(SelectionDAGNode *N) {\n"
       << "  assert(N->getValueType() == MVT::"
       << getEnumName((*I->second.begin()).second[0]->getTree()->getType())
       << ");\n" << "  // If we already have a cost available for " << SlotName
       << " use it!\n"
       << "  if (N->getPatternFor(" << SlotName << "_Slot))\n"
       << "    return N->getCostFor(" << SlotName << "_Slot);\n\n"
       << "  unsigned Cost;\n"
       << "  switch (N->getNodeType()) {\n"
       << "  default: Cost = ~0U >> 1;   // Match failed\n"
       << "           N->setPatternCostFor(" << SlotName << "_Slot, NoMatchPattern, Cost, NumSlots);\n"
       << "           break;\n";

    for (PatternOrganizer::NodesForSlot::iterator J = I->second.begin(),
           E = I->second.end(); J != E; ++J)
      if (!J->first->isSubClassOf("Nonterminal"))
        OS << "  case ISD::" << getNodeName(J->first) << ":\tCost = Match_"
           << SlotName << "_" << getNodeName(J->first) << "(N); break;\n";
    OS << "  }\n";  // End of the switch statement

    // Emit any patterns which have a nonterminal leaf as the RHS.  These may
    // match multiple root nodes, so they cannot be handled with the switch...
    for (PatternOrganizer::NodesForSlot::iterator J = I->second.begin(),
           E = I->second.end(); J != E; ++J)
      if (J->first->isSubClassOf("Nonterminal")) {
        OS << "  unsigned " << J->first->getName() << "_Cost = Match_"
           << getNodeName(J->first) << "(N);\n"
           << "  if (" << getNodeName(J->first) << "_Cost < Cost) Cost = "
           << getNodeName(J->first) << "_Cost;\n";
      }

    OS << "  return Cost;\n}\n\n";

    for (PatternOrganizer::NodesForSlot::iterator J = I->second.begin(),
           E = I->second.end(); J != E; ++J) {
      Record *Operator = J->first;
      bool isNonterm = Operator->isSubClassOf("Nonterminal");
      if (!isNonterm) {
        OS << "unsigned " << Target.getName() << "ISel::Match_";
        if (!isNonterm) OS << SlotName << "_";
        OS << getNodeName(Operator) << "(SelectionDAGNode *N) {\n"
           << "  unsigned Pattern = NoMatchPattern;\n"
           << "  unsigned MinCost = ~0U >> 1;\n";
        
        std::vector<std::pair<Pattern*, TreePatternNode*> > Patterns;
        for (unsigned i = 0, e = J->second.size(); i != e; ++i)
          Patterns.push_back(std::make_pair(J->second[i],
                                            J->second[i]->getTree()));
        EmitMatchCosters(OS, Patterns, "N", 2);
        
        OS << "\n  N->setPatternCostFor(" << SlotName
           << "_Slot, Pattern, MinCost, NumSlots);\n"
           << "  return MinCost;\n"
           << "}\n";
      }
    }
  }

  //===--------------------------------------------------------------------===//
  // Emit all of the reducer methods...
  //
  OS << "\n\n//===" << std::string(70, '-') << "===//\n"
     << "// Reducer methods...\n"
     << "//\n";

  for (PatternOrganizer::iterator I = ComputableValues.begin(),
         E = ComputableValues.end(); I != E; ++I) {
    const std::string &SlotName = I->first;
    OS << "ReducedValue_" << SlotName << " *" << Target.getName()
       << "ISel::Reduce_" << SlotName
       << "(SelectionDAGNode *N, MachineBasicBlock *MBB) {\n"
       << "  ReducedValue_" << SlotName << " *Val = N->hasValue<ReducedValue_"
       << SlotName << ">(" << SlotName << "_Slot);\n"
       << "  if (Val) return Val;\n"
       << "  if (N->getBB()) MBB = N->getBB();\n\n"
       << "  switch (N->getPatternFor(" << SlotName << "_Slot)) {\n";

    // Loop over all of the patterns that can produce a value for this slot...
    PatternOrganizer::NodesForSlot &NodesForSlot = I->second;
    for (PatternOrganizer::NodesForSlot::iterator J = NodesForSlot.begin(),
           E = NodesForSlot.end(); J != E; ++J)
      for (unsigned i = 0, e = J->second.size(); i != e; ++i) {
        Pattern *P = J->second[i];
        OS << "  case " << P->getRecord()->getName() << "_Pattern: {\n"
           << "    // " << *P << "\n";
        // Loop over the operands, reducing them...
        std::vector<std::pair<TreePatternNode*, std::string> > Operands;
        ReduceAllOperands(P->getTree(), "N", Operands, OS);
        
        // Now that we have reduced all of our operands, and have the values
        // that reduction produces, perform the reduction action for this
        // pattern.
        std::string Result;

        // If the pattern produces a register result, generate a new register
        // now.
        if (Record *R = P->getResult()) {
          assert(R->isSubClassOf("RegisterClass") &&
                 "Only handle register class results so far!");
          OS << "    unsigned NewReg = makeAnotherReg(" << Target.getName()
             << "::" << R->getName() << "RegisterClass);\n";
          Result = "NewReg";
          DEBUG(OS << "    std::cerr << \"%reg\" << NewReg << \" =\t\";\n");
        } else {
          DEBUG(OS << "    std::cerr << \"\t\t\";\n");
          Result = "0";
        }

        // Print out the pattern that matched...
        DEBUG(OS << "    std::cerr << \"  " << P->getRecord()->getName() <<'"');
        DEBUG(for (unsigned i = 0, e = Operands.size(); i != e; ++i)
                if (Operands[i].first->isLeaf()) {
                  Record *RV = Operands[i].first->getValueRecord();
                  assert(RV->isSubClassOf("RegisterClass") &&
                         "Only handles registers here so far!");
                  OS << " << \" %reg\" << " << Operands[i].second
                     << "->Val";
                } else {
                  OS << " << ' ' << " << Operands[i].second
                     << "->Val";
                });
        DEBUG(OS << " << \"\\n\";\n");
        
        // Generate the reduction code appropriate to the particular type of
        // pattern that this is...
        switch (P->getPatternType()) {
        case Pattern::Instruction:
          // Instruction patterns just emit a single MachineInstr, using BuildMI
          OS << "    BuildMI(MBB, " << Target.getName() << "::"
             << P->getRecord()->getName() << ", " << Operands.size();
          if (P->getResult()) OS << ", NewReg";
          OS << ")";

          for (unsigned i = 0, e = Operands.size(); i != e; ++i) {
            TreePatternNode *Op = Operands[i].first;
            if (Op->isLeaf()) {
              Record *RV = Op->getValueRecord();
              assert(RV->isSubClassOf("RegisterClass") &&
                     "Only handles registers here so far!");
              OS << ".addReg(" << Operands[i].second << "->Val)";
            } else if (Op->getOperator()->getName() == "imm") {
              OS << ".addZImm(" << Operands[i].second << "->Val)";
            } else if (Op->getOperator()->getName() == "basicblock") {
              OS << ".addMBB(" << Operands[i].second << "->Val)";
            } else {
              assert(0 && "Unknown value type!");
            }
          }
          OS << ";\n";
          break;
        case Pattern::Expander: {
          // Expander patterns emit one machine instr for each instruction in
          // the list of instructions expanded to.
          ListInit *Insts = P->getRecord()->getValueAsListInit("Result");
          for (unsigned IN = 0, e = Insts->getSize(); IN != e; ++IN) {
            DagInit *DIInst = dynamic_cast<DagInit*>(Insts->getElement(IN));
            if (!DIInst) P->error("Result list must contain instructions!");
            Record *InstRec  = DIInst->getNodeType();
            Pattern *InstPat = getPattern(InstRec);
            if (!InstPat || InstPat->getPatternType() != Pattern::Instruction)
              P->error("Instruction list must contain Instruction patterns!");
            
            bool hasResult = InstPat->getResult() != 0;
            if (InstPat->getNumArgs() != DIInst->getNumArgs()-hasResult) {
              P->error("Incorrect number of arguments specified for inst '" +
                       InstPat->getRecord()->getName() + "' in result list!");
            }

            // Start emission of the instruction...
            OS << "    BuildMI(MBB, " << Target.getName() << "::"
               << InstRec->getName() << ", "
               << DIInst->getNumArgs()-hasResult;
            // Emit register result if necessary..
            if (hasResult) {
              std::string ArgNameVal =
                getArgName(P, DIInst->getArgName(0), Operands);
              PrintExpanderOperand(DIInst->getArg(0), ArgNameVal,
                                   InstPat->getResultNode(), P, false,
                                   OS << ", ");
            }
            OS << ")";

            for (unsigned i = hasResult, e = DIInst->getNumArgs(); i != e; ++i){
              std::string ArgNameVal =
                getArgName(P, DIInst->getArgName(i), Operands);

              PrintExpanderOperand(DIInst->getArg(i), ArgNameVal,
                                   InstPat->getArg(i-hasResult), P, true, OS);
            }

            OS << ";\n";
          }
          break;
        }
        default:
          assert(0 && "Reduction of this type of pattern not implemented!");
        }

        OS << "    Val = new ReducedValue_" << SlotName << "(" << Result<<");\n"
           << "    break;\n"
           << "  }\n";
      }
    
    
    OS << "  default: assert(0 && \"Unknown " << SlotName << " pattern!\");\n"
       << "  }\n\n  N->addValue(Val);  // Do not ever recalculate this\n"
       << "  return Val;\n}\n\n";
  }
// EmitMatchCosters - Given a list of patterns, which all have the same root
// pattern operator, emit an efficient decision tree to decide which one to
// pick.  This is structured this way to avoid reevaluations of non-obvious
// subexpressions.
void InstrSelectorEmitter::EmitMatchCosters(std::ostream &OS,
           const std::vector<std::pair<Pattern*, TreePatternNode*> > &Patterns,
                                            const std::string &VarPrefix,
                                            unsigned IndentAmt) {
  assert(!Patterns.empty() && "No patterns to emit matchers for!");
  std::string Indent(IndentAmt, ' ');
  
  // Load all of the operands of the root node into scalars for fast access
  const NodeType &ONT = getNodeType(Patterns[0].second->getOperator());
  for (unsigned i = 0, e = ONT.ArgTypes.size(); i != e; ++i)
    OS << Indent << "SelectionDAGNode *" << VarPrefix << "_Op" << i
       << " = N->getUse(" << i << ");\n";

  // Compute the costs of computing the various nonterminals/registers, which
  // are directly used at this level.
  OS << "\n" << Indent << "// Operand matching costs...\n";
  std::set<std::string> ComputedValues;   // Avoid duplicate computations...
  for (unsigned i = 0, e = Patterns.size(); i != e; ++i) {
    TreePatternNode *NParent = Patterns[i].second;
    for (unsigned c = 0, e = NParent->getNumChildren(); c != e; ++c) {
      TreePatternNode *N = NParent->getChild(c);
      if (N->isLeaf()) {
        Record *VR = N->getValueRecord();
        const std::string &LeafName = VR->getName();
        std::string OpName  = VarPrefix + "_Op" + utostr(c);
        std::string ValName = OpName + "_" + LeafName + "_Cost";
        if (!ComputedValues.count(ValName)) {
          OS << Indent << "unsigned " << ValName << " = Match_"
             << Pattern::getSlotName(VR) << "(" << OpName << ");\n";
          ComputedValues.insert(ValName);
        }
      }
    }
  }
  OS << "\n";


  std::string LocCostName = VarPrefix + "_Cost";
  OS << Indent << "unsigned " << LocCostName << "Min = ~0U >> 1;\n"
     << Indent << "unsigned " << VarPrefix << "_PatternMin = NoMatchPattern;\n";
  
#if 0
  // Separate out all of the patterns into groups based on what their top-level
  // signature looks like...
  std::vector<std::pair<Pattern*, TreePatternNode*> > PatternsLeft(Patterns);
  while (!PatternsLeft.empty()) {
    // Process all of the patterns that have the same signature as the last
    // element...
    std::vector<std::pair<Pattern*, TreePatternNode*> > Group;
    MoveIdenticalPatterns(PatternsLeft.back().second, PatternsLeft, Group);
    assert(!Group.empty() && "Didn't at least pick the source pattern?");

#if 0
    OS << "PROCESSING GROUP:\n";
    for (unsigned i = 0, e = Group.size(); i != e; ++i)
      OS << "  " << *Group[i].first << "\n";
    OS << "\n\n";
#endif

    OS << Indent << "{ // ";

    if (Group.size() != 1) {
      OS << Group.size() << " size group...\n";
      OS << Indent << "  unsigned " << VarPrefix << "_Pattern = NoMatch;\n";
    } else {
      OS << *Group[0].first << "\n";
      OS << Indent << "  unsigned " << VarPrefix << "_Pattern = "
         << Group[0].first->getRecord()->getName() << "_Pattern;\n";
    }

    OS << Indent << "  unsigned " << LocCostName << " = ";
    if (Group.size() == 1)
      OS << "1;\n";    // Add inst cost if at individual rec
    else
      OS << "0;\n";

    // Loop over all of the operands, adding in their costs...
    TreePatternNode *N = Group[0].second;
    const std::vector<TreePatternNode*> &Children = N->getChildren();

    // If necessary, emit conditionals to check for the appropriate tree
    // structure here...
    for (unsigned i = 0, e = Children.size(); i != e; ++i) {
      TreePatternNode *C = Children[i];
      if (C->isLeaf()) {
        // We already calculated the cost for this leaf, add it in now...
        OS << Indent << "  " << LocCostName << " += "
           << VarPrefix << "_Op" << utostr(i) << "_"
           << C->getValueRecord()->getName() << "_Cost;\n";
      } else {
        // If it's not a leaf, we have to check to make sure that the current
        // node has the appropriate structure, then recurse into it...
        OS << Indent << "  if (" << VarPrefix << "_Op" << i
           << "->getNodeType() == ISD::" << getNodeName(C->getOperator())
           << ") {\n";
        std::vector<std::pair<Pattern*, TreePatternNode*> > SubPatterns;
        for (unsigned n = 0, e = Group.size(); n != e; ++n)
          SubPatterns.push_back(std::make_pair(Group[n].first,
                                               Group[n].second->getChild(i)));
        EmitMatchCosters(OS, SubPatterns, VarPrefix+"_Op"+utostr(i),
                         IndentAmt + 4);
        OS << Indent << "  }\n";
      }
    }

    // If the cost for this match is less than the minimum computed cost so far,
    // update the minimum cost and selected pattern.
    OS << Indent << "  if (" << LocCostName << " < " << LocCostName << "Min) { "
       << LocCostName << "Min = " << LocCostName << "; " << VarPrefix
       << "_PatternMin = " << VarPrefix << "_Pattern; }\n";
    
    OS << Indent << "}\n";
  }
#endif

  for (unsigned i = 0, e = Patterns.size(); i != e; ++i) {
    Pattern *P = Patterns[i].first;
    TreePatternNode *PTree = P->getTree();
    unsigned PatternCost = 1;

    // Check to see if there are any non-leaf elements in the pattern.  If so,
    // we need to emit a predicate for this match.
    bool AnyNonLeaf = false;
    for (unsigned c = 0, e = PTree->getNumChildren(); c != e; ++c)
      if (!PTree->getChild(c)->isLeaf()) {
        AnyNonLeaf = true;
        break;
      }

    if (!AnyNonLeaf) {   // No predicate necessary, just output a scope...
      OS << "  {// " << *P << "\n";
    } else {
      // We need to emit a predicate to make sure the tree pattern matches, do
      // so now...
      OS << "  if (1";
      for (unsigned c = 0, e = PTree->getNumChildren(); c != e; ++c)
        if (!PTree->getChild(c)->isLeaf())
          EmitPatternPredicates(PTree->getChild(c),
                                VarPrefix + "_Op" + utostr(c), OS);

      OS << ") {\n    // " << *P << "\n";
    }

    OS << "    unsigned PatCost = " << PatternCost;

    for (unsigned c = 0, e = PTree->getNumChildren(); c != e; ++c)
      if (PTree->getChild(c)->isLeaf()) {
        OS << " + " << VarPrefix << "_Op" << c << "_"
           << PTree->getChild(c)->getValueRecord()->getName() << "_Cost";
      } else {
        EmitPatternCosts(PTree->getChild(c), VarPrefix + "_Op" + utostr(c), OS);
      }
    OS << ";\n";
    OS << "    if (PatCost < MinCost) { MinCost = PatCost; Pattern = "
       << P->getRecord()->getName() << "_Pattern; }\n"
       << "  }\n";
  }
}