Ejemplo n.º 1
0
void testCube(Vec<GenDescriptor>& vec, long widthBound)
{
  GeneratorTrees trees;
  long cost = trees.buildOptimalTrees(vec, widthBound);
  if (!noPrint) {
    cout << "@TestCube: trees=" << trees << endl;
    cout << " cost =" << cost << endl;
  }
  Vec<long> dims;
  trees.getCubeDims(dims);
  CubeSignature sig(dims);

  for (long cnt=0; cnt<3; cnt++) {
    Permut pi;
    randomPerm(pi, trees.getSize());

    PermNetwork net;
    net.buildNetwork(pi, trees);

    HyperCube<long> cube1(sig), cube2(sig);
    for (long i=0; i<cube1.getSize(); i++) cube1[i] = i;
    HyperCube<long> cube3 = cube1;
    applyPermToVec(cube2.getData(), cube1.getData(), pi); // direct application
    net.applyToCube(cube3); // applying permutation netwrok
    if (cube2==cube3) cout << "GOOD\n";
    else {
      cout << "BAD\n";
      if (cube1.getSize()<100 && !noPrint) {
	cout << "in="<<cube1.getData() << endl;
	cout << "out1="<<cube2.getData()<<", out2="
	     << cube3.getData()<<endl<<endl;
      }
    }
  }
}
Ejemplo n.º 2
0
void testCube(Vec<GenDescriptor>& vec, long widthBound)
{
  GeneratorTrees trees;
  long cost = trees.buildOptimalTrees(vec, widthBound);
  cout << "@TestCube: trees=" << trees << endl;
  cout << " cost =" << cost << endl;
  Vec<long> dims;
  trees.getCubeDims(dims);
  CubeSignature sig(dims);

  for (long cnt=0; cnt<3; cnt++) {
    Permut pi;
    randomPerm(pi, trees.getSize());
    //    if (pi.length()<100)  cout << "pi="<<pi<<endl;

    PermNetwork net;
    net.buildNetwork(pi, trees);
    //    if (pi.length()<100) {
    //      cout << "permutations network {[gIdx,e,isID,shifts]} = " << endl;
    //      cout << net << endl;
    //    }

    HyperCube<long> cube1(sig), cube2(sig);
    for (long i=0; i<cube1.getSize(); i++) cube1[i] = i;
    HyperCube<long> cube3 = cube1;
    applyPermToVec(cube2.getData(), cube1.getData(), pi); // direct application
    net.applyToCube(cube3); // applying permutation netwrok
    if (cube2==cube3) cout << "yay\n";
    else {
      cout << "blech\n";
      if (cube1.getSize()<100) {
	cout << "in="<<cube1.getData() << endl;
	cout << "out1="<<cube2.getData()<<", out2="
	     << cube3.getData()<<endl<<endl;
      }
    }
  }
}