Ejemplo n.º 1
0
void StructurePermissionList::sendTo(CreatureObject* creature, const String& listName) {
	ZoneServer* zoneServer = creature->getZoneServer();

	ReadLocker locker(&lock);

	if (!permissionLists.contains(listName)) {
		return;
	}

	PermissionListCreateMessage* listMsg = new PermissionListCreateMessage(listName);

	SortedVector<String>* list = &permissionLists.get(listName);

	for (int i = 0; i < list->size(); ++i)
		listMsg->addName(list->get(i));

	listMsg->generateMessage();
	creature->sendMessage(listMsg);
}
void StructurePermissionList::sendTo(CreatureObject* creature, const String& listName) {
	ZoneServer* zoneServer = creature->getZoneServer();

	ReadLocker locker(&lock);

	if (!idPermissionLists.contains(listName)) {
		return;
	}

	PermissionListCreateMessage* listMsg = new PermissionListCreateMessage(listName);

	SortedVector<uint64>* list = &idPermissionLists.get(listName);
	Vector<uint64> invalidIDs;

	for (int i = 0; i < list->size(); ++i) {
		Reference<SceneObject*> object = zoneServer->getObject(list->get(i));

		if (object != NULL && object->isPlayerCreature()) {
			CreatureObject* player = object.castTo<CreatureObject*>();
			String name = player->getFirstName();
			listMsg->addName(name);
		} else if (object != NULL && object->isGuildObject()) {
			GuildObject* guild = object.castTo<GuildObject*>();
			String name = "guild:" + guild->getGuildAbbrev();
			listMsg->addName(name);
		} else {
			invalidIDs.add(list->get(i));
		}
	}

	for (int i = 0; i < invalidIDs.size(); i++) {
		list->drop(invalidIDs.get(i));
	}

	listMsg->generateMessage();
	creature->sendMessage(listMsg);
}