Ejemplo n.º 1
0
static void init_state(color_ostream &out)
{
    auto pworld = Core::getInstance().getWorld();

    config = pworld->GetPersistentData("workflow/config");
    if (config.isValid() && config.ival(0) == -1)
        config.ival(0) = 0;

    enabled = isOptionEnabled(CF_ENABLED);

    // Parse constraints
    std::vector<PersistentDataItem> items;
    pworld->GetPersistentData(&items, "workflow/constraints");

    for (int i = items.size()-1; i >= 0; i--) {
        if (get_constraint(out, items[i].val(), &items[i]))
            continue;

        out.printerr("Lost constraint %s\n", items[i].val().c_str());
        pworld->DeletePersistentData(items[i]);
    }

    last_tick_frame_count = world->frame_counter;
    last_frame_count = world->frame_counter;

    if (!enabled)
        return;

    start_protect(out);
}
Ejemplo n.º 2
0
static void init_state()
{
    config = World::GetPersistentData("autolabor/config");
    if (config.isValid() && config.ival(0) == -1)
        config.ival(0) = 0;

    enable_autolabor = isOptionEnabled(CF_ENABLED);

    if (!enable_autolabor)
        return;

    auto cfg_haulpct = World::GetPersistentData("autolabor/haulpct");
    if (cfg_haulpct.isValid())
    {
        hauler_pct = cfg_haulpct.ival(0);
    }
    else
    {
        hauler_pct = 33;
    }

    // Load labors from save
    labor_infos.resize(ARRAY_COUNT(default_labor_infos));

    std::vector<PersistentDataItem> items;
    World::GetPersistentData(&items, "autolabor/labors/", true);

    for (auto p = items.begin(); p != items.end(); p++)
    {
        string key = p->key();
        df::unit_labor labor = (df::unit_labor) atoi(key.substr(strlen("autolabor/labors/")).c_str());
        if (labor >= 0 && labor <= labor_infos.size())
        {
            labor_infos[labor].config = *p;
            labor_infos[labor].is_exclusive = default_labor_infos[labor].is_exclusive;
            labor_infos[labor].active_dwarfs = 0;
        }
    }

    // Add default labors for those not in save
    for (int i = 0; i < ARRAY_COUNT(default_labor_infos); i++) {
        if (labor_infos[i].config.isValid())
            continue;

        std::stringstream name;
        name << "autolabor/labors/" << i;

        labor_infos[i].config = World::AddPersistentData(name.str());

        labor_infos[i].is_exclusive = default_labor_infos[i].is_exclusive;
        labor_infos[i].active_dwarfs = 0;
        reset_labor((df::unit_labor) i);
    }

    generate_labor_to_skill_map();

}
Ejemplo n.º 3
0
static void setOptionEnabled(ConfigFlags flag, bool on)
{
    if (!config.isValid())
        return;

    if (on)
        config.ival(0) |= flag;
    else
        config.ival(0) &= ~flag;
}
Ejemplo n.º 4
0
static int read_persistent(lua_State *state, PersistentDataItem ref, bool create)
{
    if (!ref.isValid())
    {
        lua_pushnil(state);
        lua_pushstring(state, "entry not found");
        return 2;
    }

    if (create)
        lua_createtable(state, 0, 4);

    lua_pushvalue(state, lua_upvalueindex(1));
    lua_setmetatable(state, -2);

    lua_pushinteger(state, ref.entry_id());
    lua_setfield(state, -2, "entry_id");
    lua_pushstring(state, ref.key().c_str());
    lua_setfield(state, -2, "key");
    lua_pushstring(state, ref.val().c_str());
    lua_setfield(state, -2, "value");

    lua_createtable(state, PersistentDataItem::NumInts, 0);
    for (int i = 0; i < PersistentDataItem::NumInts; i++)
    {
        lua_pushinteger(state, ref.ival(i));
        lua_rawseti(state, -2, i+1);
    }
    lua_setfield(state, -2, "ints");

    return 1;
}
Ejemplo n.º 5
0
static void init_state()
{
    auto pworld = Core::getInstance().getWorld();

    config = pworld->GetPersistentData("autolabor/config");
    if (config.isValid() && config.ival(0) == -1)
        config.ival(0) = 0;

	enable_autolabor = isOptionEnabled(CF_ENABLED);

	if (!enable_autolabor)
		return;

	// Load labors from save
	labor_infos.resize(ARRAY_COUNT(default_labor_infos));

	std::vector<PersistentDataItem> items;
    pworld->GetPersistentData(&items, "autolabor/labors/", true);

	for (auto p = items.begin(); p != items.end(); p++)
	{
		string key = p->key();
		df::enums::unit_labor::unit_labor labor = (df::enums::unit_labor::unit_labor) atoi(key.substr(strlen("autolabor/labors/")).c_str());
		if (labor >= 0 && labor <= labor_infos.size())
		{
			labor_infos[labor].config = *p;
			labor_infos[labor].is_exclusive = default_labor_infos[labor].is_exclusive;
			labor_infos[labor].active_dwarfs = 0;
		}
	}

	// Add default labors for those not in save
    for (int i = 0; i < ARRAY_COUNT(default_labor_infos); i++) {
		if (labor_infos[i].config.isValid())
			continue;

		std::stringstream name;
		name << "autolabor/labors/" << i;

		labor_infos[i].config = pworld->AddPersistentData(name.str());

		labor_infos[i].is_exclusive = default_labor_infos[i].is_exclusive;
		labor_infos[i].active_dwarfs = 0;
		reset_labor((df::enums::unit_labor::unit_labor) i);
    }
}
Ejemplo n.º 6
0
static void enable_plugin(Core *c)
{
    if (!config.isValid())
    {
        config = c->getWorld()->AddPersistentData("workflow/config");
        config.ival(0) = 0;
    }

    setOptionEnabled(CF_ENABLED, true);
    enabled = true;
    c->con << "Enabling the plugin." << endl;

    start_protect(c);
}
Ejemplo n.º 7
0
static void enable_plugin(color_ostream &out)
{
    auto pworld = Core::getInstance().getWorld();

    if (!config.isValid())
    {
        config = pworld->AddPersistentData("workflow/config");
        config.ival(0) = 0;
    }

    setOptionEnabled(CF_ENABLED, true);
    enabled = true;
    out << "Enabling the plugin." << endl;

    start_protect(out);
}
Ejemplo n.º 8
0
static void enable_plugin(color_ostream &out)
{
    auto pworld = Core::getInstance().getWorld();

    if (!config.isValid())
    {
        config = pworld->AddPersistentData("autolabor/config");
        config.ival(0) = 0;
    }

    setOptionEnabled(CF_ENABLED, true);
    enable_autolabor = true;
    out << "Enabling the plugin." << endl;

	cleanup_state();
	init_state();
}
Ejemplo n.º 9
0
/**
 * Call this method to enable the plugin.
 */
static void enable_plugin(color_ostream &out)
{
    // If there is no config persistent item, make one
    if (!config.isValid())
    {
        config = World::AddPersistentData("autohauler/config");
        config.ival(0) = 0;
    }

    // I think this is already done in init_state(), but it can't hurt
    setOptionEnabled(CF_ENABLED, true);
    enable_autohauler = true;

    // Output to console that the plugin is enabled
    out << "Enabling the plugin." << endl;

    // Disable autohauler and clear the labor list
    cleanup_state();

    // Initialize the plugin
    init_state();
}
Ejemplo n.º 10
0
 void init(const std::string &str)
 {
     config.val() = str;
     config.ival(2) = 0;
 }
Ejemplo n.º 11
0
 void setGoalByCount(bool v) {
     if (v)
         config.ival(2) |= 1;
     else
         config.ival(2) &= ~1;
 }
Ejemplo n.º 12
0
 bool goalByCount() { return config.ival(2) & 1; }
Ejemplo n.º 13
0
 void setGoalGap(int v) { config.ival(1) = v; }
Ejemplo n.º 14
0
 int goalGap() {
     int gcnt = std::max(1, goalCount()/2);
     return std::min(gcnt, config.ival(1) <= 0 ? 5 : config.ival(1));
 }
Ejemplo n.º 15
0
	void set_mode(labor_mode mode) { config.ival(0) = mode; }
Ejemplo n.º 16
0
 StockpileInfo(PersistentDataItem &config)
 {
     this->config = config;
     id = config.ival(1);
 }
Ejemplo n.º 17
0
 void set_talent_pool(int talent_pool) { config.ival(3) = talent_pool; }
Ejemplo n.º 18
0
	void set_maximum_dwarfs(int maximum_dwarfs) { config.ival(2) = maximum_dwarfs; }
Ejemplo n.º 19
0
	int maximum_dwarfs() { return config.ival(2); }
Ejemplo n.º 20
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	void set_minimum_dwarfs(int minimum_dwarfs) { config.ival(1) = minimum_dwarfs; }
Ejemplo n.º 21
0
	int minimum_dwarfs() { return config.ival(1); }
Ejemplo n.º 22
0
static bool isOptionEnabled(unsigned flag)
{
    return config.isValid() && (config.ival(0) & flag) != 0;
}
Ejemplo n.º 23
0
 int talent_pool() { return config.ival(3); }
Ejemplo n.º 24
0
 int goalCount() { return config.ival(0); }
Ejemplo n.º 25
0
 void setGoalCount(int v) { config.ival(0) = v; }
Ejemplo n.º 26
0
	labor_mode mode() { return (labor_mode) config.ival(0); }
Ejemplo n.º 27
0
static int dfhack_persistent_save(lua_State *state)
{
    CoreSuspender suspend;

    lua_settop(state, 2);
    luaL_checktype(state, 1, LUA_TTABLE);
    bool add = lua_toboolean(state, 2);

    lua_getfield(state, 1, "key");
    const char *str = lua_tostring(state, -1);
    if (!str)
        luaL_argerror(state, 1, "no key field");

    lua_settop(state, 1);

    // Retrieve existing or create a new entry
    PersistentDataItem ref;
    bool added = false;

    if (add)
    {
        ref = Core::getInstance().getWorld()->AddPersistentData(str);
        added = true;
    }
    else if (lua_getmetatable(state, 1))
    {
        if (!lua_rawequal(state, -1, lua_upvalueindex(1)))
            return luaL_argerror(state, 1, "invalid table type");
        lua_pop(state, 1);

        ref = persistent_by_struct(state, 1);
    }
    else
    {
        ref = Core::getInstance().getWorld()->GetPersistentData(str);
    }

    // Auto-add if not found
    if (!ref.isValid())
    {
        ref = Core::getInstance().getWorld()->AddPersistentData(str);
        if (!ref.isValid())
            luaL_error(state, "cannot create persistent entry");
        added = true;
    }

    // Copy data from lua to C++ memory
    lua_getfield(state, 1, "value");
    if (const char *str = lua_tostring(state, -1))
        ref.val() = str;
    lua_pop(state, 1);

    lua_getfield(state, 1, "ints");
    if (lua_istable(state, -1))
    {
        for (int i = 0; i < PersistentDataItem::NumInts; i++)
        {
            lua_rawgeti(state, -1, i+1);
            if (lua_isnumber(state, -1))
                ref.ival(i) = lua_tointeger(state, -1);
            lua_pop(state, 1);
        }
    }
    lua_pop(state, 1);

    // Reinitialize lua from C++ and return
    read_persistent(state, ref, false);
    lua_pushboolean(state, added);
    return 2;
}
Ejemplo n.º 28
0
/**
 * Initialize the plugin labor lists
 */
static void init_state()
{
    // This obtains the persistent data from the world save file
    config = World::GetPersistentData("autohauler/config");

    // Check to ensure that the persistent data item actually exists and that
    // the first item in the array of ints isn't -1 (implies disabled)
    if (config.isValid() && config.ival(0) == -1)
        config.ival(0) = 0;

    // Check to see if the plugin is enabled in the persistent data, if so then
    // enable the local flag for autohauler being enabled
    enable_autohauler = isOptionEnabled(CF_ENABLED);

    // If autohauler is not enabled then it's pretty pointless to do the rest
    if (!enable_autohauler)
        return;

    // First get the frame skip from persistent data, or create the item
    // if not present
    auto cfg_frameskip = World::GetPersistentData("autohauler/frameskip");
    if (cfg_frameskip.isValid())
    {
        frame_skip = cfg_frameskip.ival(0);
    }
    else
    {
        // Add to persistent data then get it to assert it's actually there
        cfg_frameskip = World::AddPersistentData("autohauler/frameskip");
        cfg_frameskip.ival(0) = DEFAULT_FRAME_SKIP;
        frame_skip = cfg_frameskip.ival(0);
    }

    /* Here we are going to populate the labor list by loading persistent data
     * from the world save */

    // This is a vector of all the persistent data items from config
    std::vector<PersistentDataItem> items;

    // This populates the aforementioned vector
    World::GetPersistentData(&items, "autohauler/labors/", true);

    // Resize the list of current labor treatments to size of list of default
    // labor treatments
    labor_infos.resize(ARRAY_COUNT(default_labor_infos));

    // For every persistent data item...
    for (auto p = items.begin(); p != items.end(); p++)
    {
        // Load as a string the key associated with the persistent data item
        string key = p->key();

        // Translate the string into a labor defined by global dfhack constants
        df::unit_labor labor = (df::unit_labor) atoi(key.substr(strlen("autohauler/labors/")).c_str());

        // Ensure that the labor is defined in the existing list
        if (labor >= 0 && labor <= labor_infos.size())
        {
            // Link the labor treatment with the associated persistent data item
            labor_infos[labor].set_config(*p);

            // Set the number of dwarves associated with labor to zero
            labor_infos[labor].active_dwarfs = 0;
        }
    }

    // Add default labors for those not in save
    for (int i = 0; i < ARRAY_COUNT(default_labor_infos); i++) {

        // Determine if the labor is already present. If so, exit the for loop
        if (labor_infos[i].config.isValid())
            continue;

        // Not sure of the mechanics, but it seems to give an output stream
        // giving a string for the new persistent data item
        std::stringstream name;
        name << "autohauler/labors/" << i;

        // Add a new persistent data item as it is not currently in the save
        labor_infos[i].set_config(World::AddPersistentData(name.str()));

        // Set the active counter to zero
        labor_infos[i].active_dwarfs = 0;

        // Reset labor to default treatment
        reset_labor((df::unit_labor) i);
    }

}