Ejemplo n.º 1
0
int lua_Platform_enterMessagePump(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Platform* instance = getInstance(state);
                int result = instance->enterMessagePump();

                // Push the return value onto the stack.
                lua_pushinteger(state, result);

                return 1;
            }

            lua_pushstring(state, "lua_Platform_enterMessagePump - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}
Ejemplo n.º 2
0
/**
 * Main entry point.
 */
extern "C" int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR cmdLine, int cmdShow)
{
    Game* game = Game::getInstance();
    Platform* platform = Platform::create(game);
    GP_ASSERT(platform);
    int result = platform->enterMessagePump();
    delete platform;
    return result;
}
/**
 * Main entry point.
 */
int main(int argc, char** argv)
{
    Game* game = Game::getInstance();
    Platform* platform = Platform::create(game);
    GP_ASSERT(platform);
    int result = platform->enterMessagePump();
    delete platform;
    return result;
}
/**
 * Main entry point.
 */
void android_main(struct android_app* state)
{
	// Android specific : Dummy function that needs to be called to
	// ensure that the native activity works properly behind the scenes.
	// app_dummy();

	__state = state;
	Game* game = Game::getInstance();
	Platform* platform = Platform::create(game);
	GP_ASSERT(platform);
	platform->enterMessagePump();
	delete platform;

	// Android specific : the process needs to exit to trigger
	// cleanup of global and static resources (such as the game).
	exit(0);
}