Ejemplo n.º 1
0
bool EditTSCtrl::onInputEvent(const InputEventInfo & event)
{

   if(mRightMousePassThru && event.deviceType == MouseDeviceType &&
      event.objInst == KEY_BUTTON1 && event.action == SI_BREAK)
   {
      // if the right mouse pass thru is enabled,
      // we want to reactivate mouse on a right mouse button up
      GuiCanvas *pCanvas = getRoot();
      if( !pCanvas )
         return false;

      PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
      if( !pWindow )
         return false;

      PlatformCursorController *pController = pWindow->getCursorController();
      if( !pController )
         return false;

      pWindow->setMouseLocked(false);
      pCanvas->setCursorON( true );

      if(mDisplayType != DisplayTypePerspective)
      {
         mouseUnlock();
         pCanvas->setForceMouseToGUI(false);
         pCanvas->setClampTorqueCursor(mLastMouseClamping);
      }
   }

   if(mMiddleMousePassThru && event.deviceType == MouseDeviceType &&
      event.objInst == KEY_BUTTON2 && event.action == SI_BREAK)
   {
      // if the middle mouse pass thru is enabled,
      // we want to reactivate mouse on a middle mouse button up
      GuiCanvas *pCanvas = getRoot();
      if( !pCanvas )
         return false;

      PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
      if( !pWindow )
         return false;

      PlatformCursorController *pController = pWindow->getCursorController();
      if( !pController )
         return false;

      pWindow->setMouseLocked(false);
      pCanvas->setCursorON( true );
   }

   // we return false so that the canvas can properly process the right mouse button up...
   return false;
}
void GuiDecalEditorCtrl::get3DCursor( GuiCursor *&cursor, 
                                       bool &visible, 
                                       const Gui3DMouseEvent &event_ )
{
   cursor = NULL;
   visible = false;

   GuiCanvas *root = getRoot();
   if ( !root )
      return;

   S32 currCursor = PlatformCursorController::curArrow;

   if ( root->mCursorChanged == currCursor )
      return;

   PlatformWindow *window = root->getPlatformWindow();
   PlatformCursorController *controller = window->getCursorController();
   
   // We've already changed the cursor, 
   // so set it back before we change it again.
   if( root->mCursorChanged != -1)
      controller->popCursor();

   // Now change the cursor shape
   controller->pushCursor(currCursor);
   root->mCursorChanged = currCursor;   
}
Ejemplo n.º 3
0
void EditTSCtrl::onMiddleMouseDown(const GuiEvent & event)
{
   mMiddleMouseDown = true;
   mMiddleMouseTriggered = false;
   mLastBorderMoveTime = 0;

   if(!mLeftMouseDown && !mRightMouseDown && mMiddleMousePassThru && mProfile->mCanKeyFocus)
   {
      GuiCanvas *pCanvas = getRoot();
      if( !pCanvas )
         return;

      PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
      if( !pWindow )
         return;

      PlatformCursorController *pController = pWindow->getCursorController();
      if( !pController )
         return;

      // ok, gotta disable the mouse
      // script functions are lockMouse(true); Canvas.cursorOff();
      pWindow->setMouseLocked(true);
      pCanvas->setCursorON( false );

      // Trigger 2 is used by the camera
      MoveManager::mTriggerCount[2]++;
      mMiddleMouseTriggered = true;

      setFirstResponder();
   }
}
void ForestEditorCtrl::onSleep()
{
   // Pop our default cursor off.
   GuiCanvas *root = getRoot();
   if ( root )
   {
      PlatformWindow *window = root->getPlatformWindow();
      PlatformCursorController *controller = window->getCursorController();
      controller->popCursor();
   }

   Parent::onSleep();
}
void GuiSplitContainer::getCursor( GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent )
{
   GuiCanvas *rootCtrl = getRoot();
   if ( !rootCtrl )
      return;

   S32 desiredCursor = 0;
   RectI splitRect = getSplitRect();

   // Figure out which cursor we want if we need one
   if ( mOrientation == Horizontal )
      desiredCursor = PlatformCursorController::curResizeHorz;
   else if ( mOrientation == Vertical )
      desiredCursor = PlatformCursorController::curResizeVert;

   PlatformWindow *platformWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
   AssertFatal( platformWindow != NULL,"GuiControl without owning platform window!  This should not be possible." );

   PlatformCursorController *cusrorController = platformWindow->getCursorController();
   AssertFatal( cusrorController != NULL,"PlatformWindow without an owned CursorController!" );

   // Check to see if we need one or just the default...

   Point2I localPoint = Point2I( globalToLocalCoord( lastGuiEvent.mousePoint ) );
   if ( splitRect.pointInRect( localPoint ) || mDragging  )
   {
      // Do we need to change it or is it already set?
      if ( rootCtrl->mCursorChanged != desiredCursor )
      {
         // We've already changed the cursor, so set it back
         if ( rootCtrl->mCursorChanged != -1 )
            cusrorController->popCursor();

         // Now change the cursor shape
         cusrorController->pushCursor( desiredCursor );
         rootCtrl->mCursorChanged = desiredCursor;
      }
   }
   else if ( rootCtrl->mCursorChanged != -1 )
   {
      // Just the default
      cusrorController->popCursor();
      rootCtrl->mCursorChanged = -1;
   }
}
bool ForestEditorCtrl::onWake()
{
   if ( !Parent::onWake() )
      return false;

   // Push our default cursor on here once.
   GuiCanvas *root = getRoot();
   if ( root )
   {
      S32 currCursor = PlatformCursorController::curArrow;

      PlatformWindow *window = root->getPlatformWindow();
      PlatformCursorController *controller = window->getCursorController();
      controller->pushCursor( currCursor );
   }

   return true;
}
Ejemplo n.º 7
0
void EditTSCtrl::onRightMouseDown(const GuiEvent & event)
{
   // always process the right mouse event first...

   mRightMouseDown = true;
   mLastBorderMoveTime = 0;

   make3DMouseEvent(mLastEvent, event);
   on3DRightMouseDown(mLastEvent);

   if(!mLeftMouseDown && mRightMousePassThru && mProfile->mCanKeyFocus)
   {
      GuiCanvas *pCanvas = getRoot();
      if( !pCanvas )
         return;

      PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
      if( !pWindow )
         return;

      PlatformCursorController *pController = pWindow->getCursorController();
      if( !pController )
         return;

      // ok, gotta disable the mouse
      // script functions are lockMouse(true); Canvas.cursorOff();
      pWindow->setMouseLocked(true);
      pCanvas->setCursorON( false );

      if(mDisplayType != DisplayTypePerspective)
      {
         mouseLock();
         mLastMousePos = event.mousePoint;
         pCanvas->setForceMouseToGUI(true);
         mLastMouseClamping = pCanvas->getClampTorqueCursor();
         pCanvas->setClampTorqueCursor(false);
      }

      if(mDisplayType == DisplayTypeIsometric)
      {
         // Store the screen center point on the terrain for a possible rotation
         TerrainBlock* activeTerrain = getActiveTerrain();
         if( activeTerrain )
         {
            F32 extx, exty;
            if(event.modifier & SI_SHIFT)
            {
               extx = F32(event.mousePoint.x);
               exty = F32(event.mousePoint.y);
            }
            else
            {
               extx = getExtent().x * 0.5;
               exty = getExtent().y * 0.5;
            }
            Point3F sp(extx, exty, 0.0f); // Near plane projection
            Point3F start;
            unproject(sp, &start);

            Point3F end = start + mLastEvent.vec * 4000.0f;
            Point3F tStartPnt, tEndPnt;
            activeTerrain->getTransform().mulP(start, &tStartPnt);
            activeTerrain->getTransform().mulP(end, &tEndPnt);

            RayInfo info;
            bool result = activeTerrain->castRay(tStartPnt, tEndPnt, &info);
            if(result)
            {
               info.point.interpolate(start, end, info.t);
               mIsoCamRotCenter = info.point;
            }
            else
            {
               mIsoCamRotCenter = start;
            }
         }
         else
         {
            F32 extx = getExtent().x * 0.5;
            F32 exty = getExtent().y * 0.5;
            Point3F sp(extx, exty, 0.0f); // Near plane projection
            unproject(sp, &mIsoCamRotCenter);
         }
      }

      setFirstResponder();
   }
}