Ejemplo n.º 1
0
void StageBuilder::visit(PlayerSet &players, Visitor &visitor, bool isPlaying) {
  std::vector<int> masks;
  int m = players.size();
  int h = 0;
  for (; h < m; h++) {
    Player &player = players[h];
    unsigned int i = 0;
    // vale solo per TAB pro
    for (; i < masks.size() && i < player.m_masks.size(); i++)
      if (masks[i] != player.m_masks[i]) break;
    // vale solo per TAB pro
    if (i < masks.size() || i < player.m_masks.size()) {
      while (i < masks.size()) {
        masks.pop_back();
        visitor.disableMask();
      }
      while (i < player.m_masks.size()) {
        int maskIndex = player.m_masks[i];
        visitor.beginMask();
        visit(*m_maskPool[maskIndex], visitor, isPlaying);
        visitor.endMask();
        masks.push_back(maskIndex);
        visitor.enableMask();
        i++;
      }
    }
    player.m_isPlaying = isPlaying;
    visitor.onImage(player);
  }
  // vale solo per TAB pro
  for (h = 0; h < (int)masks.size(); h++) visitor.disableMask();
}
Ejemplo n.º 2
0
void StageBuilder::dumpPlayerSet(PlayerSet &players, std::ostream &out) {
  out << "[";
  int m = players.size();
  for (int i = 0; i < m; i++) {
    if (i > 0) out << " ";
    const Player &player = players[i];
    out << "img";
    if (!player.m_masks.empty()) {
      out << "(" << player.m_masks[0];
      for (unsigned int j = 1; j < player.m_masks.size(); j++)
        out << "," << player.m_masks[j];
      out << ")";
    }
  }
  out << "]";
}