Ejemplo n.º 1
0
    inline void clipEdge( bool closePolygon,
                          PointBuffer<Point> &points, PointBuffer<Point> &clippedPoints ) const
    {
        clippedPoints.reset();

        if ( points.size() < 2 )
        {
            if ( points.size() == 1 )
                clippedPoints.add( points[0] );
            return;
        }

        const Edge edge( d_clipRect.x(), d_clipRect.x() + d_clipRect.width(),
                         d_clipRect.y(), d_clipRect.y() + d_clipRect.height() );

        int lastPos, start;
        if ( closePolygon )
        {
            start = 0;
            lastPos = points.size() - 1;
        }
        else
        {
            start = 1;
            lastPos = 0;

            if ( edge.isInside( points[0] ) )
                clippedPoints.add( points[0] );
        }

        const uint nPoints = points.size();
        for ( uint i = start; i < nPoints; i++ )
        {
            const Point &p1 = points[i];
            const Point &p2 = points[lastPos];

            if ( edge.isInside( p1 ) )
            {
                if ( edge.isInside( p2 ) )
                {
                    clippedPoints.add( p1 );
                }
                else
                {
                    clippedPoints.add( edge.intersection( p1, p2 ) );
                    clippedPoints.add( p1 );
                }
            }
            else
            {
                if ( edge.isInside( p2 ) )
                {
                    clippedPoints.add( edge.intersection( p1, p2 ) );
                }
            }
            lastPos = i;
        }
    }