Ejemplo n.º 1
0
void Shader::SetUniformPointLight(const std::string& uniformName, const PointLight& pointLight) const
{
	SetUniformVector3f(uniformName + ".base.color", pointLight.GetColor());
	SetUniformf(uniformName + ".base.intensity", pointLight.GetIntensity());
	SetUniformf(uniformName + ".atten.constant", pointLight.GetAttenuation().GetConstant());
	SetUniformf(uniformName + ".atten.linear", pointLight.GetAttenuation().GetLinear());
	SetUniformf(uniformName + ".atten.exponent", pointLight.GetAttenuation().GetExponent());
	SetUniformVector3f(uniformName + ".position", pointLight.GetTransform().GetTransformedPos());
	SetUniformf(uniformName + ".range", pointLight.GetRange());
}
Ejemplo n.º 2
0
void Shader::SetUniform(const string& name, const PointLight& value) {
	SetUniform(name + ".base", (Light)value);
	SetUniform(name + ".attenuation", value.GetAttenuation());
	SetUniform(name + ".position", value.GetPosition());
}