std::vector<std::string> AttackAction::execute() {
    Pokemon *defendingPokemon = defendingTrainer->getActivePokemon();

    // float effectiveness = 1;
    float effectiveness = Effectiveness::attackingxDefendingChart[attack->getType()][defendingPokemon->getType()]
                          *Effectiveness::attackingxDefendingChart[attack->getType()][defendingPokemon->getType2()];
    float damage = attack->getBaseDamage() * effectiveness;
    int newHp = round(defendingPokemon->getCurrentHp() - damage);

    std::string attackingPokemonName = attackingPokemon->getName();
    std::string defendingPokemonName = defendingPokemon->getName();
    std::ostringstream damageAmount;


    //retVal.push_back(attackingPokemonName + " dealt " + damageAmount.str() + " damage to " + defendingPokemonName);

    retVal.push_back(attackingPokemonName + " used " + attack->getName());

    if (effectiveness == 0) {
        retVal.push_back("It's ineffective...");
    } else if (effectiveness == 0.5 || effectiveness == 0.25) {
        retVal.push_back("It's not very effective...");
    } else if (effectiveness == 2 || effectiveness == 4) {
        retVal.push_back("It's super effective!");
    }


    if(newHp < 0) {
        newHp = 0;
        defendingPokemon->setCurrentHp(newHp);
        retVal.push_back(defendingPokemonName + " died!");
    }

    defendingPokemon->setCurrentHp(newHp);
    attack->setCurrentPp(attack->getCurrentPp()-1);
    damageAmount << attack->getBaseDamage();


    return retVal;
}