Ejemplo n.º 1
0
void ProgramFragmentState::init(Context *rsc) {
    String8 shaderString(RS_SHADER_INTERNAL);
    shaderString.append("varying lowp vec4 varColor;\n");
    shaderString.append("varying vec2 varTex0;\n");
    shaderString.append("void main() {\n");
    shaderString.append("  lowp vec4 col = UNI_Color;\n");
    shaderString.append("  gl_FragColor = col;\n");
    shaderString.append("}\n");

    ObjectBaseRef<const Element> colorElem = Element::createRef(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4);
    Element::Builder builder;
    builder.add(colorElem.get(), "Color", 1);
    ObjectBaseRef<const Element> constInput = builder.create(rsc);

    ObjectBaseRef<Type> inputType = Type::getTypeRef(rsc, constInput.get(), 1, 0, 0, false, false);

    uint32_t tmp[2];
    tmp[0] = RS_PROGRAM_PARAM_CONSTANT;
    tmp[1] = (uint32_t)inputType.get();

    Allocation *constAlloc = Allocation::createAllocation(rsc, inputType.get(),
                              RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS);
    ProgramFragment *pf = new ProgramFragment(rsc, shaderString.string(),
                                              shaderString.length(), tmp, 2);
    pf->bindAllocation(rsc, constAlloc, 0);
    pf->setConstantColor(rsc, 1.0f, 1.0f, 1.0f, 1.0f);

    mDefault.set(pf);
}
void ProgramFragmentState::init(Context *rsc) {
    const char *shaderString =
            RS_SHADER_INTERNAL
            "varying lowp vec4 varColor;\n"
            "varying vec2 varTex0;\n"
            "void main() {\n"
            "  lowp vec4 col = UNI_Color;\n"
            "  gl_FragColor = col;\n"
            "}\n";

    ObjectBaseRef<const Element> colorElem = Element::createRef(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4);

    const char *enames[] = { "Color" };
    const Element *eins[] = {colorElem.get()};
    ObjectBaseRef<const Element> constInput = Element::create(rsc, 1, eins, enames);

    ObjectBaseRef<Type> inputType = Type::getTypeRef(rsc, constInput.get(), 1);

    uintptr_t tmp[2];
    tmp[0] = RS_PROGRAM_PARAM_CONSTANT;
    tmp[1] = (uintptr_t)inputType.get();

    Allocation *constAlloc = Allocation::createAllocation(rsc, inputType.get(),
                              RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS);
    ProgramFragment *pf = new ProgramFragment(rsc, shaderString, strlen(shaderString),
                                              nullptr, 0, nullptr, tmp, 2);
    pf->bindAllocation(rsc, constAlloc, 0);
    pf->setConstantColor(rsc, 1.0f, 1.0f, 1.0f, 1.0f);

    mDefault.set(pf);
}
Ejemplo n.º 3
0
RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, const char * shaderText,
                             size_t shaderLength, const uint32_t * params,
                             size_t paramLength) {
    ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, params, paramLength);
    pf->incUserRef();
    //LOGE("rsi_ProgramFragmentCreate %p", pf);
    return pf;
}
RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, const char * shaderText,
                                            size_t shaderLength,
                                            const char** textureNames,
                                            size_t textureNamesCount,
                                            const size_t *textureNamesLength,
                                            const uintptr_t * params, size_t paramLength) {
    ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength,
                                              textureNames, textureNamesCount, textureNamesLength,
                                              params, paramLength);
    pf->incUserRef();
    //ALOGE("rsi_ProgramFragmentCreate %p", pf);
    return pf;
}