Ejemplo n.º 1
0
/**
 * @param collisionShape The collision shape you want to add to the body
 * @param transform The transformation of the collision shape that transforms the
 *        local-space of the collision shape into the local-space of the body
 * @param mass Mass (in kilograms) of the collision shape you want to add
 * @return A pointer to the proxy shape that has been created to link the body to
 *         the new collision shape you have added.
 */
ProxyShape* RigidBody::addCollisionShape(CollisionShape* collisionShape,
                                         const Transform& transform,
                                         decimal mass) {

    // Create a new proxy collision shape to attach the collision shape to the body
    ProxyShape* proxyShape = new (mWorld.mMemoryManager.allocate(MemoryManager::AllocationType::Pool,
                                      sizeof(ProxyShape))) ProxyShape(this, collisionShape,
                                                                      transform, mass, mWorld.mMemoryManager);

#ifdef IS_PROFILING_ACTIVE

	// Set the profiler
	proxyShape->setProfiler(mProfiler);

#endif

#ifdef IS_LOGGING_ACTIVE

    // Set the logger
    proxyShape->setLogger(mLogger);

#endif

    // Add it to the list of proxy collision shapes of the body
    if (mProxyCollisionShapes == nullptr) {
        mProxyCollisionShapes = proxyShape;
    }
    else {
        proxyShape->mNext = mProxyCollisionShapes;
        mProxyCollisionShapes = proxyShape;
    }

    // Compute the world-space AABB of the new collision shape
    AABB aabb;
    collisionShape->computeAABB(aabb, mTransform * transform);

    // Notify the collision detection about this new collision shape
    mWorld.mCollisionDetection.addProxyCollisionShape(proxyShape, aabb);

    mNbCollisionShapes++;

    // Recompute the center of mass, total mass and inertia tensor of the body with the new
    // collision shape
    recomputeMassInformation();

    RP3D_LOG(mLogger, Logger::Level::Information, Logger::Category::Body,
             "Body " + std::to_string(mID) + ": Proxy shape " + std::to_string(proxyShape->getBroadPhaseId()) + " added to body");

    RP3D_LOG(mLogger, Logger::Level::Information, Logger::Category::ProxyShape,
             "ProxyShape " + std::to_string(proxyShape->getBroadPhaseId()) + ":  collisionShape=" +
             proxyShape->getCollisionShape()->to_string());

    // Return a pointer to the proxy collision shape
    return proxyShape;
}
Ejemplo n.º 2
0
// Update the broad-phase state for this body (because it has moved for instance)
void RigidBody::updateBroadPhaseState() const {

    RP3D_PROFILE("RigidBody::updateBroadPhaseState()", mProfiler);

    DynamicsWorld& world = static_cast<DynamicsWorld&>(mWorld);
    const Vector3 displacement = world.mTimeStep * mLinearVelocity;

    // For all the proxy collision shapes of the body
    for (ProxyShape* shape = mProxyCollisionShapes; shape != nullptr; shape = shape->mNext) {

        // If the proxy-shape shape is still part of the broad-phase
        if (shape->getBroadPhaseId() != -1) {

            // Recompute the world-space AABB of the collision shape
            AABB aabb;
            shape->getCollisionShape()->computeAABB(aabb, mTransform * shape->getLocalToBodyTransform());

            // Update the broad-phase state for the proxy collision shape
            mWorld.mCollisionDetection.updateProxyCollisionShape(shape, aabb, displacement);
        }
    }
}