Ejemplo n.º 1
0
PlayScene::PlayScene(){
    //creat a scene
    QGraphicsScene *scene = new QGraphicsScene();
    scene->setSceneRect(0,0,1024,768);
    scene->setBackgroundBrush(QBrush(QImage("D:/img/img/bg.png")));

    //add a view
    QGraphicsView *view = new QGraphicsView(scene);
    view->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
    view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
    view->setFixedSize(1024,768);


    //add Rec
    Rec *rec = new Rec();
    rec->setFlag(QGraphicsItem::ItemIsFocusable);
    rec->setFocus();
    scene->addItem(rec);

    BlueHit *bluehit = new BlueHit();
    scene->addItem(bluehit);
    bluehit->setPos(80,190);

    //QTimer *timer = new QTimer();
    //QObject::connect(timer,SIGNAL(timeout()),bluehit,SLOT(create()));

    Drum *drum = new Drum();
    scene->addItem(drum);
    drum->setPos(1000,250);


    //show the view
    view->show();
}
Ejemplo n.º 2
0
Game::Game()
{
    srand(time(0));
    //Create main game scene
    QGraphicsScene *game_screen = new QGraphicsScene(this);

    //Create player tank
    Player *player = new Player('U');
    player->setRect(0, 0, 31, 31);

    game_screen->addItem(player);
    player->setFlag(QGraphicsItem::ItemIsFocusable);
    player->setFocus();

    QGraphicsView *screen = new QGraphicsView(game_screen);
    screen->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
    screen->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
    screen->show();

    screen->setFixedSize(800, 600);
    game_screen->setSceneRect(0, 0, 800, 600);

    //player->setPos(screen->width()/2+1, screen->height() - player->rect().height()-5);

    player->setPos(32*4,32*12);
    //player->setPos(screen->width()/2+1, screen->height() - player->rect().height()-4);
    Generation(game_screen);




}
Ejemplo n.º 3
0
/**
  Add a square to the grid
 * @brief MainWindow::addSquare
 * @param definition
 * @param i
 * @param j
 * @param arrowIndex
 */
void MainWindowController::addSquare(int definition, int x, int y) {
    int index = (y*view->getGridW())+x;
    view->getSquareContainer()[index].setSizeConstraint(QLayout::SetFixedSize);
    int defNum = -1;
    if(definition != 0)
        defNum = this->counter;
    SquareScene* scene = new SquareScene(defNum, x, y);
    QGraphicsView* gview = new QGraphicsView(scene);


    gview->setFixedSize(50,50);
    gview->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
    gview->setFocusPolicy(Qt::ClickFocus);
    gview->setAlignment(Qt::AlignLeft | Qt::AlignTop);

    if(definition >= 1) {
        addDefinitionSquare(gview, scene);
    }
    else {
        //Make connections for standardSquare
        connect(scene, SIGNAL(clicked(SquareScene*)), this, SLOT(slotClickStdSquare(SquareScene*)));
        connect(scene, SIGNAL(letterkeypress(SquareScene*,QString)), this, SLOT(slotLetterKeyPress(SquareScene*,QString)) );
        connect(scene, SIGNAL(delkeypress(SquareScene*)), this, SLOT(slotDelKeyPress(SquareScene*)) );
        connect(scene, SIGNAL(leftClicked(SquareScene*,QPoint)), this, SLOT(slotLeftClickStd(SquareScene*,QPoint)));

    }
    view->getSquareContainer()[index].addWidget(gview);
    if(definition == 2) {
        SquareScene* scene2 = new SquareScene(this->counter,x ,y, true);
        QGraphicsView* gview2 = new QGraphicsView(scene2);
        gview->setFixedSize(50,25);
        gview2->setFixedSize(50,25);
        gview2->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
        gview2->setAlignment(Qt::AlignLeft | Qt::AlignTop);
        gview2->setFocusPolicy(Qt::ClickFocus);
        addDefinitionSquare(gview2, scene2);
        view->getSquareContainer()[index].addWidget(gview2);
        ( *(view->getSquareView()) ).push_back(gview2);
        ( *(view->getSquareScene()) ).push_back(scene2);
    }
    view->getSquareView()->push_back(gview);
    view->getSquareScene()->push_back(scene);

    view->getUi()->gameLayout->addLayout(&(view->getSquareContainer())[index], y, x);

}
Ejemplo n.º 4
0
void FenPrincipale::LoadImageResult(char* str) {

	scene = new MyScene(QString(str));
	QGraphicsView *view = new QGraphicsView(scene);

	view->setFixedSize(scene->size+QSize(10,10));
	//view->show();

	//image->setPixmap(QPixmap(fileName));
	QVBoxLayout *dockLayout = new QVBoxLayout;
	dockLayout->addWidget(view);
	ImageWidget->setLayout(dockLayout);
	
	dockImage->show();
}
void MainWindow::on_search_clicked()
{
    //validate
    if(imageToSearch.isEmpty()) {
        ui->message->setText("Debe cargar una imagen para la búsqueda");
        return;
    }

    QSettings settings(SETTINGS_FNAME,QSettings::IniFormat);
    QString folder = settings.value("rootFolder",QVariant(".")).toString();

    ui->message->setText("detectando coincidencias");
    classifier.detect(imread(imageToSearch.toStdString().c_str()));
    QVector<QString> matches = classifier.getBestMatches();

    //mostrar resultados
    //limpiar
    QLayoutItem *wItem;

    while ((wItem = ui->resultsLayout->takeAt(0)) != 0) {
        ui->resultsLayout->removeItem(wItem);
        delete wItem;
    }
    //mostrar
    foreach(QString match, matches) {
        //show results
        QLabel* label = new QLabel;
        label->setText(match.toUpper());
        ui->resultsLayout->addWidget(label);

        QGraphicsView* graphics = new QGraphicsView;
        QGraphicsScene *scn = new QGraphicsScene( graphics );
        scn->setSceneRect(QRect(1,1,198,98));
        graphics->setScene( scn );
        graphics->setFixedSize(200, 100 );
        QPixmap pix( folder+QDir::separator()+match);
        scn->addPixmap( pix );
        ui->resultsLayout->addWidget(graphics);

        QSpacerItem* space = new QSpacerItem(100,20);
        ui->resultsLayout->addSpacerItem(space);

    }
Ejemplo n.º 6
0
Archivo: main.cpp Proyecto: Scieon/Qt
/*Tutorial:
QGraphicsScene: world, player (Inivisble ~concept)
QGraphicsItem(QGraphicsRectitem): goes into scene
QGraphicsView:
*/
int main(int argc, char *argv[])
{
    QApplication a(argc, argv);

    //Create a scene
    QGraphicsScene *scene  = new QGraphicsScene();

    //Create an item to put into the scene
    MyRect *rect = new MyRect();

    rect->setRect(0,0,100,100); //(x,y,width,height)

    //Add item to the Scene
    scene->addItem(rect);

    //Make Rect focusable
    rect->setFlag(QGraphicsItem::ItemIsFocusable); //Only one focused item at a time
                                                   //Allowing rect to be focusable
    rect->setFocus(); //Setting rect item to focus

    //Add a view
    QGraphicsView *view = new QGraphicsView(scene); //Initializing in constructor
    //view->setScene(scene); alternative

    view->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
    view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);

    view->show();

    view->setFixedSize(800,600);
    scene->setSceneRect(0,0,800,600);

    rect->setPos(view->width()/2,view->height() - rect->rect().height());

    //Spawn Enemies
    QTimer *timer = new QTimer();
    QObject::connect(timer,SIGNAL(timeout()),rect,SLOT(spawn()));
    timer->start(2000);

    return a.exec();
}
Ejemplo n.º 7
0
int main(int argc, char *argv[])
{
    QApplication a(argc, argv);

    // Create a scene
    QGraphicsScene * mygamescene = new QGraphicsScene();
    MyRect * player = new MyRect();
    player->setRect(0,0,50,50);
    mygamescene->addItem(player);
    // Make rect respond to events
    player->setFlag(QGraphicsItem::ItemIsFocusable);
    player->setFocus();
    QGraphicsView * myview = new QGraphicsView(mygamescene);
    myview->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
    myview->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
    myview->show();
    myview->setFixedSize(800,600);
    mygamescene->setSceneRect(0,0,800,600);
    player->setPos((myview->width()-player->rect().width())/2,myview->height()-player->rect().height());
    return a.exec();
}
Ejemplo n.º 8
0
int main(int argc, char *argv[])
{
    QApplication a(argc, argv);

    // create scene
    QGraphicsScene *scene = new QGraphicsScene();

    // create Item
    MyRec * player = new MyRec();

    //add Item
    scene->addItem(player);

    //make focusable
    player->setFlag(QGraphicsItem::ItemIsFocusable);
    player->setFocus();

    //spawn enemy
    QTimer *timer = new QTimer;
    QObject::connect(timer,SIGNAL(timeout()),player,SLOT(spawn()));
    timer->start(2000);

    // vitualize
    QGraphicsView *view = new QGraphicsView(scene);
    view->setSceneRect(0,0,800,600);
    view->setFixedSize(800,600);


    //set initial position player
    player->setPos(view->width()/2,view->height()-player->rect().height());

    view->show();

//    view->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
//    view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);


    return a.exec();
}
Ejemplo n.º 9
0
/* GameBored contstructor
 * @param QWidget is the parent widget
*/
GameBored::GameBored(QWidget *parent) :
    QWidget(parent),
    ui(new Ui::GameBored)
{
    ui->setupUi(this);

    // make scene
    QGraphicsScene * scene= new QGraphicsScene();
    scene->setSceneRect(0,0,800,600);
    scene->setBackgroundBrush(QBrush(QImage(":/pics/bg")));


    // make and add item to scene
    MyRect * player = new MyRect();
    scene->addItem(player);

    // focus item so that it can receive keyboard events
    player->setFlag(QGraphicsItem::ItemIsFocusable);
    player->setFocus();


    // add scene to new view
    QGraphicsView * view = new QGraphicsView(scene);

    //turn off scrollbars
    view->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
    view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);


    Board= new QWidget;
    //Board->setFixedSize(400,400);

    // add view to new layout
    // add layout to central widget
    QVBoxLayout * vlayout = new QVBoxLayout(Board);
    vlayout->addWidget(view);
    this->setLayout(vlayout);

    //
    this->show();
    view->setFixedSize(800,600);
    scene->setSceneRect(0,0,800,600);

    player->setPos(view->width()/2 -player->pixmap().width()/2, -28 /*view->height()- player->pixmap().height()*/);

    // constant creation of enemies
    QTimer* timer = new QTimer();
    QObject::connect(timer,SIGNAL(timeout()),player,SLOT(spawn()));
    timer->start(2400);

    QTimer* timer2 = new QTimer();
    QObject::connect(timer2,SIGNAL(timeout()),player,SLOT(spawn2()));
    timer2->start(5000);


    // play music
    mp3player = new QMediaPlayer();
    mp3player->setMedia(QUrl("qrc:/audio/starfox.mp3"));
    mp3player->play();

    // add score class to screen
    score = new Score();
    scene->addItem(score);
}
Ejemplo n.º 10
0
CardEditor::CardEditor(QWidget *parent) :
	QMainWindow(parent)
{
	setWindowTitle(tr("Card editor"));

	QHBoxLayout *layout = new QHBoxLayout;
	QGraphicsView *view = new QGraphicsView;

	view->setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform | QPainter::HighQualityAntialiasing);

	card_scene = new CardScene;
	connect(card_scene, SIGNAL(avatar_snapped(QRectF)), this, SLOT(saveAvatar(QRectF)));

	view->setScene(card_scene);
	view->setFixedSize(card_scene->sceneRect().width() + 2,
					   card_scene->sceneRect().height() + 2);

	layout->addWidget(createLeft());
	layout->addWidget(view);

	QWidget *central_widget = new QWidget;
	central_widget->setLayout(layout);
	setCentralWidget(central_widget);

	QMenuBar *menu_bar = new QMenuBar;
	setMenuBar(menu_bar);

	QMenu *file_menu = new QMenu(tr("File"));
	QAction *import = new QAction(tr("Import ..."), file_menu);
	import->setShortcut(Qt::CTRL + Qt::Key_O);
	QAction *save = new QAction(tr("Save ..."), file_menu);
	save->setShortcut(Qt::CTRL + Qt::Key_S);
	QAction *exit = new QAction(tr("Exit"), file_menu);
	exit->setShortcut(Qt::CTRL + Qt::Key_Q);

	file_menu->addAction(import);
	file_menu->addAction(save);
	file_menu->addSeparator();
	file_menu->addAction(exit);

	menu_bar->addMenu(file_menu);

	connect(import, SIGNAL(triggered()), this, SLOT(import()));
	connect(save, SIGNAL(triggered()), this, SLOT(saveImage()));
	connect(exit, SIGNAL(triggered()), this, SLOT(close()));

	QMenu *tool_menu = new QMenu(tr("Tool"));

	QAction *making_big = new QAction(tr("Make big avatar"), tool_menu);
	making_big->setShortcut(Qt::ALT + Qt::Key_B);
	connect(making_big, SIGNAL(triggered()), card_scene, SLOT(makeBigAvatar()));
	tool_menu->addAction(making_big);

	QAction *making_small = new QAction(tr("Make small avatar"), tool_menu);
	making_small->setShortcut(Qt::ALT + Qt::Key_M);
	connect(making_small, SIGNAL(triggered()), card_scene, SLOT(makeSmallAvatar()));
	tool_menu->addAction(making_small);

	QAction *making_tiny = new QAction(tr("Make tiny avatar"), tool_menu);
	making_tiny->setShortcut(Qt::ALT + Qt::Key_T);
	connect(making_tiny, SIGNAL(triggered()), card_scene, SLOT(makeTinyAvatar()));
	tool_menu->addAction(making_tiny);

	QAction *hiding_rect = new QAction(tr("Hide avatar rect"), tool_menu);
	hiding_rect->setShortcut(Qt::ALT + Qt::Key_H);
	connect(hiding_rect, SIGNAL(triggered()), card_scene, SLOT(hideAvatarRects()));
	tool_menu->addAction(hiding_rect);

	tool_menu->addSeparator();

	QAction *reset_photo = new QAction(tr("Reset photo"), tool_menu);
	reset_photo->setShortcut(Qt::ALT + Qt::Key_R);
	connect(reset_photo, SIGNAL(triggered()), card_scene, SLOT(resetPhoto()));
	tool_menu->addAction(reset_photo);

	QAction *copy_photo = new QAction(tr("Copy photo to clipboard"), tool_menu);
	copy_photo->setShortcut(Qt::CTRL + Qt::Key_C);
	connect(copy_photo, SIGNAL(triggered()), this, SLOT(copyPhoto()));
	tool_menu->addAction(copy_photo);

	menu_bar->addMenu(tool_menu);

	card_scene->setMenu(tool_menu);
}
Ejemplo n.º 11
0
//create all sub-widgets and display everything
void PlayScreen::display(int screenWidth, int screenHeight, int gridSize)
{
    this->screenWidth = screenWidth;
    this->screenHeight = screenHeight;

    grid = gridSize;
    numMoves = 0;
    seconds = 0;
    percentComplete = grid*grid;
    QFont font("Helvectica", 13);

    //set up scene and view
    QGraphicsScene *gScene = new QGraphicsScene(this);
    QGraphicsView *gView = new QGraphicsView(gScene);
    gView->setFixedSize(screenWidth, screenHeight);
    gScene->setBackgroundBrush(Qt::black);

    //set up all GridLayouts
    QGridLayout *layout = new QGridLayout(gView);
    playGrid = new QGridLayout();
    QGridLayout *menuGrid = new QGridLayout();
    layout->setContentsMargins(0,0,0,0);
    playGrid->setContentsMargins(0,0,0,0);
    menuGrid->setContentsMargins(0,0,0,0);
    gView->setLayout(layout);
    layout->addLayout(playGrid, 0, 0);
    layout->addLayout(menuGrid, 1, 0);

    //timer and move labels
    movesLabel = new QLabel("Moves: " + QString::number(numMoves));
    timerLabel = new QLabel("Time: 0:0");
    percentLabel = new QLabel("Percent: 0%");
    menuGrid->addWidget(movesLabel,0,0);
    menuGrid->addWidget(timerLabel,1,0);
    menuGrid->addWidget(percentLabel,2,0);
    movesLabel->setFont(font);
    timerLabel->setFont(font);
    percentLabel->setFont(font);

    //menu buttons
    QPushButton *winButton = new QPushButton("DEBUG WIN");
    QPushButton *pauseButton = new QPushButton("Pause/Play");
    QPushButton *giveUpButton = new QPushButton("Give Up");
    menuGrid->addWidget(winButton, 0, 1);
    menuGrid->addWidget(pauseButton, 1, 1);
    menuGrid->addWidget(giveUpButton, 2, 1);
    winButton->setFont(font);
    pauseButton->setFont(font);
    giveUpButton->setFont(font);
    connect(winButton, SIGNAL(clicked()), this, SLOT(winButtonClicked()));
    connect(pauseButton, SIGNAL(clicked()), this, SLOT(pauseButtonClicked()));
    connect(giveUpButton, SIGNAL(clicked()), this, SLOT(giveUpButtonClicked()));

    //import image
    QImageReader reader(imgPath);
    reader.setScaledSize(QSize(screenWidth, screenWidth));
    QImage image = reader.read();
    int eHeight = image.height();
    int eWidth = image.width();

    //cut image into tiles and position them
    for(int i = 0; i < grid; i++){
        for(int j = 0; j < grid; j++){
            if(!(i==grid-1 && j==grid-1)){
                QPixmap pixmap = QPixmap::fromImage(image.copy(i*(eWidth/grid), j*(eHeight/grid), eWidth/grid, eHeight/grid));
                QIcon icon(pixmap);
                Tile *button = new Tile(i, j, icon);
                button->setIconSize(QSize(eWidth/grid, eHeight/grid));

                playGrid->addWidget(button, j, i);
                connect(button, SIGNAL(tileClicked(Tile*)), this, SLOT(handleTileClick(Tile*)));
            }
        }
    }
Ejemplo n.º 12
0
FenPrincipale::FenPrincipale()
{				
       // setFixedSize(1200,800); // Dimensions fixées à 850x480px
		
		QGridLayout *layout0 = new QGridLayout; // c le layout de base de la page1
		QGraphicsScene *scene =  new QGraphicsScene; 
		QGraphicsView *vue = new QGraphicsView(scene,this);
	
		scene->setSceneRect(0,0,mapLargeur+50,mapHauteur+50); // taille de la scene
		vue->setRenderHints(QPainter::Antialiasing|QPainter::TextAntialiasing);    
		vue->setFixedSize(mapLargeur+100,mapHauteur+100); //taille de la vue
    
		//Mise en place de la map 
		QPixmap map_im ; 
		map_im.load("map.png");
		map=scene->addPixmap(map_im);
		map->setPos(0,0);
		map->setZValue(-1);
		
		//Rectangle test_debug
		QRect rectangle1(15,15,618,418);
		scene->addRect(rectangle1);
		//rectangle1.moveCenter(QPoint(0,0)); // met le centre au centre
		
		//Création de l'origine
		QRect rectangle(0,0,10,10);
		rectangle.moveCenter(QPoint(0,0)); // met le centre au centre
		origine=scene->addRect(rectangle);
		origine->setPos(map_im.width()/2,map_im.height()/2);// au centre de l'image
		
        //Mise en place de du robot
		QPixmap robot_im ; 
		robot_im.load("petit_robot.png");
		robot=scene->addPixmap(robot_im);
		robot->setZValue(2);// au dessus de l'image carte 2>-1
		robot->setOffset(-robot_im.width()/2,-robot_im.height()/2); // origine du robot au centre
		robot->setPos(origine->x(),origine->y());//placer au centre du palteau
		
        //Mise en place de l'obstacle
        
        QPen pen(Qt::black, 1, Qt::SolidLine);
		QBrush brush(Qt::black);
		//scene.addRect(rectangle, pen, brush);
        
        obstacle = scene->addEllipse(0,0,15,15,pen,brush);
        obstacle->setZValue(1);
        obstacle->setPos(origine->x(),origine->y());
        
        obstacle2 = scene->addEllipse(0,0,15,15,pen,brush);
        obstacle2->setZValue(1);
        obstacle2->setPos(origine->x(),origine->y());
        
        //Ajout au layout principale puis à la fenetre
        layout0->addWidget(vue, 0,0);
        setLayout(layout0);	
         
         //Configuration du Timer pas utiliser (debug)
        timer = new QTimer(this);
        // timer->start(1000);   		
         
         //Connection des Signaux/Solts
         connect( timer, SIGNAL(timeout()), this, SLOT(timerOut()) );
         
         //Pacement par defaut
         
         //modifPosition(robot,-750,-1250,90);
         modifPosition(robot,-750,0,0);
         testPosObs(obstacle,100,90);
         
}