Ejemplo n.º 1
0
void VNode::PrintPolicyTree(int depth, ostream& os) {
	if (depth != -1 && this->depth() > depth)
		return;

	vector<QNode*>& qnodes = children();
	if (qnodes.size() == 0) {
		int astar = this->default_move().action;
		os << this << "-a=" << astar << endl;
	} else {
		QNode* qstar = NULL;
		for (int a = 0; a < qnodes.size(); a++) {
			QNode* qnode = qnodes[a];
			if (qstar == NULL || qnode->lower_bound() > qstar->lower_bound()) {
				qstar = qnode;
			}
		}

		os << this << "-a=" << qstar->edge() << endl;

		vector<OBS_TYPE> labels;
		map<OBS_TYPE, VNode*>& vnodes = qstar->children();
		for (map<OBS_TYPE, VNode*>::iterator it = vnodes.begin();
			it != vnodes.end(); it++) {
			labels.push_back(it->first);
		}

		for (int i = 0; i < labels.size(); i++) {
			if (depth == -1 || this->depth() + 1 <= depth) {
				os << repeat("|   ", this->depth()) << "| o=" << labels[i]
					<< ": ";
				qstar->Child(labels[i])->PrintPolicyTree(depth, os);
			}
		}
	}
}
Ejemplo n.º 2
0
void VNode::PrintTree(int depth, ostream& os) {
	if (depth != -1 && this->depth() > depth)
		return;

	if (this->depth() == 0) {
		os << "d - default value" << endl
			<< "l - lower bound" << endl
			<< "u - upper bound" << endl
			<< "r - totol weighted one step reward" << endl
			<< "w - total particle weight" << endl;
	}

	os << "(" << "d:" << this->default_move().value <<
		" l:" << this->lower_bound() << ", u:" << this->upper_bound()
		<< ", w:" << this->Weight() << ", weu:" << DESPOT::WEU(this)
		<< ")"
		<< endl;


	vector<QNode*>& qnodes = children();
	for (int a = 0; a < qnodes.size(); a++) {
		QNode* qnode = qnodes[a];

		vector<OBS_TYPE> labels;
		map<OBS_TYPE, VNode*>& vnodes = qnode->children();
		for (map<OBS_TYPE, VNode*>::iterator it = vnodes.begin();
			it != vnodes.end(); it++) {
			labels.push_back(it->first);
		}

		os << repeat("|   ", this->depth()) << "a="
			<< qnode->edge() << ": "
			<< "(d:" << qnode->default_value << ", l:" << qnode->lower_bound()
			<< ", u:" << qnode->upper_bound()
			<< ", r:" << qnode->step_reward << ")" << endl;

		for (int i = 0; i < labels.size(); i++) {
			if (depth == -1 || this->depth() + 1 <= depth) {
				os << repeat("|   ", this->depth()) << "| o=" << labels[i]
					<< ": ";
				qnode->Child(labels[i])->PrintTree(depth, os);
			}
		}
	}
}