Ejemplo n.º 1
0
void EmoticonSelector::prepareList(void)
{
//	kdDebug(14000) << k_funcinfo << "called." << endl;
	int row = 0;
	int col = 0;
	QMap<QString, QStringList> list = Kopete::Emoticons::self()->emoticonAndPicList();
	int emoticonsPerRow = static_cast<int>(sqrt(list.count()));
	//kdDebug(14000) << "emoticonsPerRow=" << emoticonsPerRow << endl;

	if ( lay )
	{
		QObjectList *objList = queryList( "EmoticonLabel" );
		//kdDebug(14000) << k_funcinfo << "There are " << objList->count() << " EmoticonLabels to delete." << endl;
		objList->setAutoDelete(true);
		objList->clear();
		delete objList;
		delete lay;
	}

	lay = new QGridLayout(this, 0, 0, 4, 4, "emoticonLayout");
	movieList.clear();
	for (QMap<QString, QStringList>::const_iterator it = list.constBegin(); it != list.constEnd(); ++it )
	{
		QWidget *w = new EmoticonLabel(it.data().first(), it.key(), this);
		movieList.push_back( ((QLabel*)w)->movie() );
		connect(w, SIGNAL(clicked(const QString&)), this, SLOT(emoticonClicked(const QString&)));
//		kdDebug(14000) << "adding Emoticon to row=" << row << ", col=" << col << "." << endl;
		lay->addWidget(w, row, col);
		if ( col == emoticonsPerRow )
		{
			col = 0;
			row++;
		}
		else
			col++;
	}
	resize(minimumSizeHint());
}