Ejemplo n.º 1
0
casa::ImageRegion* ImageRegionGenerator::_makeRegionPolygon( casa::ImageInterface<casa::Float> * image,
		Carta::Lib::Regions::Polygon* polygon ){
	casa::ImageRegion* imageRegion = nullptr;
	if ( image && polygon ){
		QPolygonF poly = polygon->qpolyf();
		int cornerPointCount = poly.count();
		casa::Vector<casa::Double> x( cornerPointCount );
		casa::Vector<casa::Double> y( cornerPointCount );
		const casa::CoordinateSystem &cs = image->coordinates( );
		bool successful = true;
		for ( int i = 0; i < cornerPointCount; ++i ) {
			QPointF polyPt = poly.value( i );
			casa::Vector<casa::Double> worldPt = _toWorld( cs, polyPt.x(), polyPt.y(), &successful );
			if ( successful ){
				x[i] = worldPt[0];
				y[i] = worldPt[1];
			}
			else {
				qDebug() << "i="<<i<<" could not convert x="<<polyPt.x()<<" y="<<polyPt.y()<<" to world.";
				break;
			}
		}

		if ( successful ){
			casa::Vector<casa::Int> dispAxes(2);
			const casa::CoordinateSystem &cs = image->coordinates( );
			int directionIndex = cs.findCoordinate( casa::Coordinate::DIRECTION );
			if ( directionIndex >= 0 ){
				casa::Vector<casa::Int> dirPixelAxis = cs.pixelAxes(directionIndex);
				dispAxes(0) = dirPixelAxis[0];
				dispAxes(1) = dirPixelAxis[1];
				const casa::String units( RAD_UNITS.toStdString().c_str() );
				try {
					casa::Quantum<casa::Vector<casa::Double> > qx( x, units );
					casa::Quantum<casa::Vector<casa::Double> > qy( y, units );
					casa::WCPolygon poly(qx, qy, casa::IPosition(dispAxes), cs);
					imageRegion = new casa::ImageRegion(poly);
				}
				catch( casa::AipsError& error ) {
					qDebug() << "Error making image region: "<<error.getMesg().c_str();
				}
			}
		}
	}
	return imageRegion;
}