Ejemplo n.º 1
0
void contextSetObject(QQmlContext_ *context, QObject_ *value)
{
    QQmlContext *qcontext = reinterpret_cast<QQmlContext *>(context);
    QObject *qvalue = reinterpret_cast<QObject *>(value);

    // Give qvalue an engine reference if it doesn't yet have one.
    if (!qmlEngine(qvalue)) {
        QQmlEngine::setContextForObject(qvalue, qcontext->engine()->rootContext());
    }

    qcontext->setContextObject(qvalue);
}
Ejemplo n.º 2
0
void AbstractDataPlugin::handleViewportChange( const ViewportParams *viewport )
{
    QList<AbstractDataPluginItem*> orphane = d->m_delegateInstances.keys();
    QList<AbstractDataPluginItem*> const items = d->m_model->items( viewport, numberOfItems() );
    foreach( AbstractDataPluginItem* item, items ) {
        qreal x, y;
        Marble::GeoDataCoordinates const coordinates = item->coordinate();
        bool const visible = viewport->screenCoordinates( coordinates.longitude(), coordinates.latitude(), x, y );

        if ( !d->m_delegateInstances.contains( item ) ) {
            if ( !visible ) {
                // We don't have, but don't need it either. Shouldn't happen though as the model checks for it already.
                continue;
            }

            // Create a new QML object instance using the delegate as the factory. The original
            // data plugin item is set as the context object, i.e. all its properties are available
            // to QML directly with their names
            QQmlContext *context = new QQmlContext( qmlContext( d->m_delegate ) );
            context->setContextObject( item );
            QList<QByteArray> const dynamicProperties = item->dynamicPropertyNames();
            foreach( const QByteArray &property, dynamicProperties ) {
                context->setContextProperty( property, item->property( property ) );
            }

            QObject* component = d->m_delegate->create( context );
            QQuickItem* newItem = qobject_cast<QQuickItem*>( component );
            QGraphicsItem* graphicsItem = qobject_cast<QGraphicsItem*>( component );
            if ( graphicsItem && newItem ) {
                graphicsItem->setParentItem( d->m_delegateParent );
            }

            if ( newItem ) {
                d->m_delegateInstances[item] = newItem;
            } else {
                mDebug() << "Failed to create delegate";
                continue;
            }
        } else if ( !visible ) {