Ejemplo n.º 1
0
void QQuickOpacityAnimatorJob::initialize(QQuickAnimatorController *controller)
{
    QQuickAnimatorJob::initialize(controller);
    QQuickItemPrivate *d = QQuickItemPrivate::get(m_target);
    if (d->extra.isAllocated()
            && d->extra->layer
            && d->extra->layer->enabled()) {
        d = QQuickItemPrivate::get(d->extra->layer->m_effectSource);
    }

    m_opacityNode = d->opacityNode();
    if (!m_opacityNode) {
        m_opacityNode = new QSGOpacityNode();
        d->extra.value().opacityNode = m_opacityNode;

        QSGNode *child = d->clipNode();
        if (!child)
            child = d->rootNode();
        if (!child)
            child = d->groupNode;

        if (child) {
            if (child->parent())
                child->parent()->removeChildNode(child);
            m_opacityNode->appendChildNode(child);
        }

        d->itemNode()->appendChildNode(m_opacityNode);
    }
}
Ejemplo n.º 2
0
QSGNode *QuickSceneGraphModel::currentRootNode() const
{
    if (!m_window)
        return nullptr;

    QQuickItem *item = m_window->contentItem();
    QQuickItemPrivate *itemPriv = QQuickItemPrivate::get(item);
    QSGNode *root = itemPriv->itemNode();
    while (root->parent()) // Ensure that we really get the very root node.
        root = root->parent();
    return root;
}
Ejemplo n.º 3
0
void QuickSceneGraphModel::setWindow(QQuickWindow* window)
{
  beginResetModel();
  clear();
  m_window = window;
  QQuickItem *item = window->contentItem();
  QQuickItemPrivate *itemPriv = QQuickItemPrivate::get(item);
  m_rootNode = itemPriv->itemNode();
  while(m_rootNode->parent()) // Ensure that we really get the very root node.
      m_rootNode = m_rootNode->parent();
  updateSGTree();
  connect(window, SIGNAL(beforeRendering()), this, SLOT(updateSGTree()));

  endResetModel();
}
Ejemplo n.º 4
0
void QuickSceneGraphModel::updateSGTree()
{
  QQuickItem *item = m_window->contentItem();
  QQuickItemPrivate *itemPriv = QQuickItemPrivate::get(item);
  QSGNode *rootNode = itemPriv->itemNode();
  while(rootNode->parent()) // Ensure that we really get the very root node.
      rootNode = rootNode->parent();
  m_oldChildParentMap = m_childParentMap;
  m_oldParentChildMap = m_parentChildMap;
  m_childParentMap = QHash<QSGNode*, QSGNode*>();
  m_parentChildMap = QHash<QSGNode*, QVector<QSGNode*> >();
  m_childParentMap[m_rootNode] = 0;
  m_parentChildMap[0].append(m_rootNode);

  populateFromNode(m_rootNode);
  collectItemNodes(m_window->contentItem());
}
Ejemplo n.º 5
0
void QQuickTransformAnimatorJob::Helper::sync()
{
    const quint32 mask = QQuickItemPrivate::Position
            | QQuickItemPrivate::BasicTransform
            | QQuickItemPrivate::TransformOrigin
            | QQuickItemPrivate::Size;

    QQuickItemPrivate *d = QQuickItemPrivate::get(item);
    if (d->extra.isAllocated()
            && d->extra->layer
            && d->extra->layer->enabled()) {
        d = QQuickItemPrivate::get(d->extra->layer->m_effectSource);
    }

    quint32 dirty = mask & d->dirtyAttributes;

    if (!wasSynced) {
        dirty = 0xffffffffu;
        wasSynced = true;
    }

    if (dirty == 0)
        return;

    node = d->itemNode();

    if (dirty & QQuickItemPrivate::Position) {
        dx = item->x();
        dy = item->y();
    }

    if (dirty & QQuickItemPrivate::BasicTransform) {
        scale = item->scale();
        rotation = item->rotation();
    }

    if (dirty & (QQuickItemPrivate::TransformOrigin | QQuickItemPrivate::Size)) {
        QPointF o = item->transformOriginPoint();
        ox = o.x();
        oy = o.y();
    }
}