Ejemplo n.º 1
0
void QQuickWindowAttached::windowChanged(QQuickWindow *window)
{
    if (window != m_window) {
        QQuickWindow* oldWindow = m_window;
        m_window = window;

        if (oldWindow)
            oldWindow->disconnect(this);

        if (!window)
            return; // No values to get, therefore nothing to emit

        if (!oldWindow || window->visibility() != oldWindow->visibility())
            emit visibilityChanged();
        if (!oldWindow || window->isActive() != oldWindow->isActive())
            emit activeChanged();
        if (!oldWindow || window->activeFocusItem() != oldWindow->activeFocusItem())
            emit activeFocusItemChanged();
        emit contentItemChanged();

        // QQuickWindowQmlImpl::visibilityChanged also exists, and window might even
        // be QQuickWindowQmlImpl, but that's not what we are connecting to.
        // So this is actual window state rather than a buffered or as-requested one.
        // If we used the metaobject connect syntax there would be a warning:
        // QMetaObjectPrivate::indexOfSignalRelative - QMetaObject::indexOfSignal:
        // signal visibilityChanged(QWindow::Visibility) from QQuickWindow redefined in QQuickWindowQmlImpl
        connect(window, &QQuickWindow::visibilityChanged,
                this, &QQuickWindowAttached::visibilityChanged);
        connect(window, &QQuickWindow::activeChanged,
                this, &QQuickWindowAttached::activeChanged);
        connect(window, &QQuickWindow::activeFocusItemChanged,
                this, &QQuickWindowAttached::activeFocusItemChanged);
    }
}