bool QTDecompressionSession::canDecompress(QTPixelBuffer inBuffer)
{
    return m_session 
        && inBuffer.pixelFormatType() == m_pixelFormat 
        && inBuffer.width() == m_width
        && inBuffer.height() == m_height;
}
Ejemplo n.º 2
0
void MediaPlayerPrivateQuickTimeVisualContext::paint(GraphicsContext* p, const IntRect& r)
{
    MediaRenderingMode currentMode = currentRenderingMode();

    if (currentMode == MediaRenderingNone)
        return;

    if (currentMode == MediaRenderingSoftwareRenderer && !m_visualContext)
        return;

    QTPixelBuffer buffer = m_visualContext->imageForTime(0);
    if (buffer.pixelBufferRef()) {
#if USE(ACCELERATED_COMPOSITING)
        if (m_qtVideoLayer) {
            // We are probably being asked to render the video into a canvas, but
            // there's a good chance the QTPixelBuffer is not ARGB and thus can't be
            // drawn using CG.  If so, fire up an ICMDecompressionSession and convert
            // the current frame into something which can be rendered by CG.
            if (!buffer.pixelFormatIs32ARGB() && !buffer.pixelFormatIs32BGRA()) {
                // The decompression session will only decompress a specific pixelFormat
                // at a specific width and height; if these differ, the session must be
                // recreated with the new parameters.
                if (!m_decompressionSession || !m_decompressionSession->canDecompress(buffer))
                    m_decompressionSession = QTDecompressionSession::create(buffer.pixelFormatType(), buffer.width(), buffer.height());
                buffer = m_decompressionSession->decompress(buffer);
            }
        }
#endif
        CGImageRef image = CreateCGImageFromPixelBuffer(buffer);

        CGContextRef context = p->platformContext();
        CGContextSaveGState(context);
        CGContextTranslateCTM(context, r.x(), r.y());
        CGContextTranslateCTM(context, 0, r.height());
        CGContextScaleCTM(context, 1, -1);
        CGContextDrawImage(context, CGRectMake(0, 0, r.width(), r.height()), image);
        CGContextRestoreGState(context);

        CGImageRelease(image);
    }
    paintCompleted(*p, r);
}
Ejemplo n.º 3
0
void MediaPlayerPrivateQuickTimeVisualContext::retrieveCurrentImage()
{
    if (!m_visualContext)
        return;

#if USE(ACCELERATED_COMPOSITING)
    if (m_qtVideoLayer) {

        QTPixelBuffer buffer = m_visualContext->imageForTime(0);
        if (!buffer.pixelBufferRef())
            return;

        WKCACFLayer* layer = static_cast<WKCACFLayer*>(m_qtVideoLayer->platformLayer());

        if (!buffer.lockBaseAddress()) {
            if (requiredDllsAvailable()) {
                if (!m_imageQueue) {
                    m_imageQueue = new WKCAImageQueue(buffer.width(), buffer.height(), 30);
                    m_imageQueue->setFlags(WKCAImageQueue::Fill, WKCAImageQueue::Fill);
                    layer->setContents(m_imageQueue->get());
                }

                // Debug QuickTime links against a non-Debug version of CoreFoundation, so the
                // CFDictionary attached to the CVPixelBuffer cannot be directly passed on into the
                // CAImageQueue without being converted to a non-Debug CFDictionary.  Additionally,
                // old versions of QuickTime used a non-AAS CoreFoundation, so the types are not 
                // interchangable even in the release case.
                RetainPtr<CFDictionaryRef> attachments(AdoptCF, QTCFDictionaryCreateCopyWithDataCallback(kCFAllocatorDefault, buffer.attachments(), &QTCFDictionaryCreateWithDataCallback));
                CFTimeInterval imageTime = QTMovieVisualContext::currentHostTime();

                m_imageQueue->collect();

                uint64_t imageId = m_imageQueue->registerPixelBuffer(buffer.baseAddress(), buffer.dataSize(), buffer.bytesPerRow(), buffer.width(), buffer.height(), buffer.pixelFormatType(), attachments.get(), 0);

                if (m_imageQueue->insertImage(imageTime, WKCAImageQueue::Buffer, imageId, WKCAImageQueue::Opaque | WKCAImageQueue::Flush, &QTPixelBuffer::imageQueueReleaseCallback, buffer.pixelBufferRef())) {
                    // Retain the buffer one extra time so it doesn't dissappear before CAImageQueue decides to release it:
                    QTPixelBuffer::retainCallback(buffer.pixelBufferRef());
                }

            } else {
                CGImageRef image = CreateCGImageFromPixelBuffer(buffer);
                layer->setContents(image);
                CGImageRelease(image);
            }

            buffer.unlockBaseAddress();
            layer->rootLayer()->setNeedsRender();
        }
    } else
#endif
        m_player->repaint();

    m_visualContext->task();
}