Ejemplo n.º 1
0
void QgsMapRenderer::render( QPainter* painter, double* forceWidthScale )
{
  //Lock render method for concurrent threads (e.g. from globe)
  QMutexLocker renderLock( &mRenderMutex );

  //flag to see if the render context has changed
  //since the last time we rendered. If it hasnt changed we can
  //take some shortcuts with rendering
  bool mySameAsLastFlag = true;

  QgsDebugMsg( "========== Rendering ==========" );

  if ( mExtent.isEmpty() )
  {
    QgsDebugMsg( "empty extent... not rendering" );
    return;
  }

  if ( mSize.width() == 1 && mSize.height() == 1 )
  {
    QgsDebugMsg( "size 1x1... not rendering" );
    return;
  }

  QPaintDevice* thePaintDevice = painter->device();
  if ( !thePaintDevice )
  {
    return;
  }

  // wait
  if ( mDrawing )
  {
    QgsDebugMsg( "already rendering" );
    QCoreApplication::processEvents();
  }

  if ( mDrawing )
  {
    QgsDebugMsg( "still rendering - skipping" );
    return;
  }

  mDrawing = true;

  const QgsCoordinateTransform *ct;

#ifdef QGISDEBUG
  QgsDebugMsg( "Starting to render layer stack." );
  QTime renderTime;
  renderTime.start();
#endif

  if ( mOverview )
    mRenderContext.setDrawEditingInformation( !mOverview );

  mRenderContext.setPainter( painter );
  mRenderContext.setCoordinateTransform( 0 );
  //this flag is only for stopping during the current rendering progress,
  //so must be false at every new render operation
  mRenderContext.setRenderingStopped( false );

  // set selection color
  QgsProject* prj = QgsProject::instance();
  int myRed = prj->readNumEntry( "Gui", "/SelectionColorRedPart", 255 );
  int myGreen = prj->readNumEntry( "Gui", "/SelectionColorGreenPart", 255 );
  int myBlue = prj->readNumEntry( "Gui", "/SelectionColorBluePart", 0 );
  int myAlpha = prj->readNumEntry( "Gui", "/SelectionColorAlphaPart", 255 );
  mRenderContext.setSelectionColor( QColor( myRed, myGreen, myBlue, myAlpha ) );

  //calculate scale factor
  //use the specified dpi and not those from the paint device
  //because sometimes QPainter units are in a local coord sys (e.g. in case of QGraphicsScene)
  double sceneDpi = mScaleCalculator->dpi();
  double scaleFactor = 1.0;
  if ( mOutputUnits == QgsMapRenderer::Millimeters )
  {
    if ( forceWidthScale )
    {
      scaleFactor = *forceWidthScale;
    }
    else
    {
      scaleFactor = sceneDpi / 25.4;
    }
  }
  double rasterScaleFactor = ( thePaintDevice->logicalDpiX() + thePaintDevice->logicalDpiY() ) / 2.0 / sceneDpi;
  if ( mRenderContext.rasterScaleFactor() != rasterScaleFactor )
  {
    mRenderContext.setRasterScaleFactor( rasterScaleFactor );
    mySameAsLastFlag = false;
  }
  if ( mRenderContext.scaleFactor() != scaleFactor )
  {
    mRenderContext.setScaleFactor( scaleFactor );
    mySameAsLastFlag = false;
  }
  if ( mRenderContext.rendererScale() != mScale )
  {
    //add map scale to render context
    mRenderContext.setRendererScale( mScale );
    mySameAsLastFlag = false;
  }
  if ( mLastExtent != mExtent )
  {
    mLastExtent = mExtent;
    mySameAsLastFlag = false;
  }

  mRenderContext.setLabelingEngine( mLabelingEngine );
  if ( mLabelingEngine )
    mLabelingEngine->init( this );

  // know we know if this render is just a repeat of the last time, we
  // can clear caches if it has changed
  if ( !mySameAsLastFlag )
  {
    //clear the cache pixmap if we changed resolution / extent
    QSettings mySettings;
    if ( mySettings.value( "/qgis/enable_render_caching", false ).toBool() )
    {
      QgsMapLayerRegistry::instance()->clearAllLayerCaches();
    }
  }

  // render all layers in the stack, starting at the base
  QListIterator<QString> li( mLayerSet );
  li.toBack();

  QgsRectangle r1, r2;

  while ( li.hasPrevious() )
  {
    if ( mRenderContext.renderingStopped() )
    {
      break;
    }

    // Store the painter in case we need to swap it out for the
    // cache painter
    QPainter * mypContextPainter = mRenderContext.painter();
    // Flattened image for drawing when a blending mode is set
    QImage * mypFlattenedImage = 0;

    QString layerId = li.previous();

    QgsDebugMsg( "Rendering at layer item " + layerId );

    // This call is supposed to cause the progress bar to
    // advance. However, it seems that updating the progress bar is
    // incompatible with having a QPainter active (the one that is
    // passed into this function), as Qt produces a number of errors
    // when try to do so. I'm (Gavin) not sure how to fix this, but
    // added these comments and debug statement to help others...
    QgsDebugMsg( "If there is a QPaintEngine error here, it is caused by an emit call" );

    //emit drawingProgress(myRenderCounter++, mLayerSet.size());
    QgsMapLayer *ml = QgsMapLayerRegistry::instance()->mapLayer( layerId );

    if ( !ml )
    {
      QgsDebugMsg( "Layer not found in registry!" );
      continue;
    }

    QgsDebugMsg( QString( "layer %1:  minscale:%2  maxscale:%3  scaledepvis:%4  extent:%5  blendmode:%6" )
                 .arg( ml->name() )
                 .arg( ml->minimumScale() )
                 .arg( ml->maximumScale() )
                 .arg( ml->hasScaleBasedVisibility() )
                 .arg( ml->extent().toString() )
                 .arg( ml->blendMode() )
               );

    if ( mRenderContext.useAdvancedEffects() )
    {
      // Set the QPainter composition mode so that this layer is rendered using
      // the desired blending mode
      mypContextPainter->setCompositionMode( ml->blendMode() );
    }

    if ( !ml->hasScaleBasedVisibility() || ( ml->minimumScale() <= mScale && mScale < ml->maximumScale() ) || mOverview )
    {
      connect( ml, SIGNAL( drawingProgress( int, int ) ), this, SLOT( onDrawingProgress( int, int ) ) );

      //
      // Now do the call to the layer that actually does
      // the rendering work!
      //

      bool split = false;

      if ( hasCrsTransformEnabled() )
      {
        r1 = mExtent;
        split = splitLayersExtent( ml, r1, r2 );
        ct = transformation( ml );
        mRenderContext.setExtent( r1 );
        QgsDebugMsg( "  extent 1: " + r1.toString() );
        QgsDebugMsg( "  extent 2: " + r2.toString() );
        if ( !r1.isFinite() || !r2.isFinite() ) //there was a problem transforming the extent. Skip the layer
        {
          continue;
        }
      }
      else
      {
        ct = NULL;
      }

      mRenderContext.setCoordinateTransform( ct );

      //decide if we have to scale the raster
      //this is necessary in case QGraphicsScene is used
      bool scaleRaster = false;
      QgsMapToPixel rasterMapToPixel;
      QgsMapToPixel bk_mapToPixel;

      if ( ml->type() == QgsMapLayer::RasterLayer && qAbs( rasterScaleFactor - 1.0 ) > 0.000001 )
      {
        scaleRaster = true;
      }

      // Force render of layers that are being edited
      // or if there's a labeling engine that needs the layer to register features
      if ( ml->type() == QgsMapLayer::VectorLayer )
      {
        QgsVectorLayer* vl = qobject_cast<QgsVectorLayer *>( ml );
        if ( vl->isEditable() ||
             ( mRenderContext.labelingEngine() && mRenderContext.labelingEngine()->willUseLayer( vl ) ) )
        {
          ml->setCacheImage( 0 );
        }
      }

      QSettings mySettings;
      bool useRenderCaching = false;
      if ( ! split )//render caching does not yet cater for split extents
      {
        if ( mySettings.value( "/qgis/enable_render_caching", false ).toBool() )
        {
          useRenderCaching = true;
          if ( !mySameAsLastFlag || ml->cacheImage() == 0 )
          {
            QgsDebugMsg( "Caching enabled but layer redraw forced by extent change or empty cache" );
            QImage * mypImage = new QImage( mRenderContext.painter()->device()->width(),
                                            mRenderContext.painter()->device()->height(), QImage::Format_ARGB32 );
            if ( mypImage->isNull() )
            {
              QgsDebugMsg( "insufficient memory for image " + QString::number( mRenderContext.painter()->device()->width() ) + "x" + QString::number( mRenderContext.painter()->device()->height() ) );
              emit drawError( ml );
              painter->end(); // drawError is not caught by anyone, so we end painting to notify caller
              return;
            }
            mypImage->fill( 0 );
            ml->setCacheImage( mypImage ); //no need to delete the old one, maplayer does it for you
            QPainter * mypPainter = new QPainter( ml->cacheImage() );
            // Changed to enable anti aliasing by default in QGIS 1.7
            if ( mySettings.value( "/qgis/enable_anti_aliasing", true ).toBool() )
            {
              mypPainter->setRenderHint( QPainter::Antialiasing );
            }
            mRenderContext.setPainter( mypPainter );
          }
          else if ( mySameAsLastFlag )
          {
            //draw from cached image
            QgsDebugMsg( "Caching enabled --- drawing layer from cached image" );
            mypContextPainter->drawImage( 0, 0, *( ml->cacheImage() ) );
            disconnect( ml, SIGNAL( drawingProgress( int, int ) ), this, SLOT( onDrawingProgress( int, int ) ) );
            //short circuit as there is nothing else to do...
            continue;
          }
        }
      }

      // If we are drawing with an alternative blending mode then we need to render to a separate image
      // before compositing this on the map. This effectively flattens the layer and prevents
      // blending occuring between objects on the layer
      // (this is not required for raster layers or when layer caching is enabled, since that has the same effect)
      bool flattenedLayer = false;
      if (( mRenderContext.useAdvancedEffects() ) && ( ml->type() == QgsMapLayer::VectorLayer ) )
      {
        QgsVectorLayer* vl = qobject_cast<QgsVectorLayer *>( ml );
        if (( !useRenderCaching )
            && (( vl->blendMode() != QPainter::CompositionMode_SourceOver )
                || ( vl->featureBlendMode() != QPainter::CompositionMode_SourceOver )
                || ( vl->layerTransparency() != 0 ) ) )
        {
          flattenedLayer = true;
          mypFlattenedImage = new QImage( mRenderContext.painter()->device()->width(),
                                          mRenderContext.painter()->device()->height(), QImage::Format_ARGB32 );
          if ( mypFlattenedImage->isNull() )
          {
            QgsDebugMsg( "insufficient memory for image " + QString::number( mRenderContext.painter()->device()->width() ) + "x" + QString::number( mRenderContext.painter()->device()->height() ) );
            emit drawError( ml );
            painter->end(); // drawError is not caught by anyone, so we end painting to notify caller
            return;
          }
          mypFlattenedImage->fill( 0 );
          QPainter * mypPainter = new QPainter( mypFlattenedImage );
          if ( mySettings.value( "/qgis/enable_anti_aliasing", true ).toBool() )
          {
            mypPainter->setRenderHint( QPainter::Antialiasing );
          }
          mypPainter->scale( rasterScaleFactor,  rasterScaleFactor );
          mRenderContext.setPainter( mypPainter );
        }
      }

      // Per feature blending mode
      if (( mRenderContext.useAdvancedEffects() ) && ( ml->type() == QgsMapLayer::VectorLayer ) )
      {
        QgsVectorLayer* vl = qobject_cast<QgsVectorLayer *>( ml );
        if ( vl->featureBlendMode() != QPainter::CompositionMode_SourceOver )
        {
          // set the painter to the feature blend mode, so that features drawn
          // on this layer will interact and blend with each other
          mRenderContext.painter()->setCompositionMode( vl->featureBlendMode() );
        }
      }

      if ( scaleRaster )
      {
        bk_mapToPixel = mRenderContext.mapToPixel();
        rasterMapToPixel = mRenderContext.mapToPixel();
        rasterMapToPixel.setMapUnitsPerPixel( mRenderContext.mapToPixel().mapUnitsPerPixel() / rasterScaleFactor );
        rasterMapToPixel.setYMaximum( mSize.height() * rasterScaleFactor );
        mRenderContext.setMapToPixel( rasterMapToPixel );
        mRenderContext.painter()->save();
        mRenderContext.painter()->scale( 1.0 / rasterScaleFactor, 1.0 / rasterScaleFactor );
      }

      if ( !ml->draw( mRenderContext ) )
      {
        emit drawError( ml );
      }
      else
      {
        QgsDebugMsg( "Layer rendered without issues" );
      }

      if ( split )
      {
        mRenderContext.setExtent( r2 );
        if ( !ml->draw( mRenderContext ) )
        {
          emit drawError( ml );
        }
      }

      if ( scaleRaster )
      {
        mRenderContext.setMapToPixel( bk_mapToPixel );
        mRenderContext.painter()->restore();
      }

      //apply layer transparency for vector layers
      if (( mRenderContext.useAdvancedEffects() ) && ( ml->type() == QgsMapLayer::VectorLayer ) )
      {
        QgsVectorLayer* vl = qobject_cast<QgsVectorLayer *>( ml );
        if ( vl->layerTransparency() != 0 )
        {
          // a layer transparency has been set, so update the alpha for the flattened layer
          // by combining it with the layer transparency
          QColor transparentFillColor = QColor( 0, 0, 0, 255 - ( 255 * vl->layerTransparency() / 100 ) );
          // use destination in composition mode to merge source's alpha with destination
          mRenderContext.painter()->setCompositionMode( QPainter::CompositionMode_DestinationIn );
          mRenderContext.painter()->fillRect( 0, 0, mRenderContext.painter()->device()->width(),
                                              mRenderContext.painter()->device()->height(), transparentFillColor );
        }
      }

      if ( useRenderCaching )
      {
        // composite the cached image into our view and then clean up from caching
        // by reinstating the painter as it was swapped out for caching renders
        delete mRenderContext.painter();
        mRenderContext.setPainter( mypContextPainter );
        //draw from cached image that we created further up
        if ( ml->cacheImage() )
          mypContextPainter->drawImage( 0, 0, *( ml->cacheImage() ) );
      }
      else if ( flattenedLayer )
      {
        // If we flattened this layer for alternate blend modes, composite it now
        delete mRenderContext.painter();
        mRenderContext.setPainter( mypContextPainter );
        mypContextPainter->save();
        mypContextPainter->scale( 1.0 / rasterScaleFactor, 1.0 / rasterScaleFactor );
        mypContextPainter->drawImage( 0, 0, *( mypFlattenedImage ) );
        mypContextPainter->restore();
        delete mypFlattenedImage;
        mypFlattenedImage = 0;
      }

      disconnect( ml, SIGNAL( drawingProgress( int, int ) ), this, SLOT( onDrawingProgress( int, int ) ) );
    }
Ejemplo n.º 2
0
LayerRenderJobs QgsMapRendererJob::prepareJobs( QPainter *painter, QgsLabelingEngine *labelingEngine2 )
{
  LayerRenderJobs layerJobs;

  // render all layers in the stack, starting at the base
  QListIterator<QgsMapLayer *> li( mSettings.layers() );
  li.toBack();

  if ( mCache )
  {
    bool cacheValid = mCache->init( mSettings.visibleExtent(), mSettings.scale() );
    Q_UNUSED( cacheValid );
    QgsDebugMsgLevel( QString( "CACHE VALID: %1" ).arg( cacheValid ), 4 );
  }

  bool requiresLabelRedraw = !( mCache && mCache->hasCacheImage( LABEL_CACHE_ID ) );

  while ( li.hasPrevious() )
  {
    QgsMapLayer *ml = li.previous();

    QgsDebugMsgLevel( QString( "layer %1:  minscale:%2  maxscale:%3  scaledepvis:%4  blendmode:%5" )
                      .arg( ml->name() )
                      .arg( ml->minimumScale() )
                      .arg( ml->maximumScale() )
                      .arg( ml->hasScaleBasedVisibility() )
                      .arg( ml->blendMode() )
                      , 3 );

    if ( !ml->isInScaleRange( mSettings.scale() ) ) //|| mOverview )
    {
      QgsDebugMsgLevel( "Layer not rendered because it is not within the defined visibility scale range", 3 );
      continue;
    }

    QgsRectangle r1 = mSettings.visibleExtent(), r2;
    QgsCoordinateTransform ct;

    ct = mSettings.layerTransform( ml );
    if ( ct.isValid() )
    {
      reprojectToLayerExtent( ml, ct, r1, r2 );
    }
    QgsDebugMsgLevel( "extent: " + r1.toString(), 3 );
    if ( !r1.isFinite() || !r2.isFinite() )
    {
      mErrors.append( Error( ml->id(), tr( "There was a problem transforming the layer's extent. Layer skipped." ) ) );
      continue;
    }

    // Force render of layers that are being edited
    // or if there's a labeling engine that needs the layer to register features
    if ( mCache && ml->type() == QgsMapLayer::VectorLayer )
    {
      QgsVectorLayer *vl = qobject_cast<QgsVectorLayer *>( ml );
      bool requiresLabeling = false;
      requiresLabeling = ( labelingEngine2 && QgsPalLabeling::staticWillUseLayer( vl ) ) && requiresLabelRedraw;
      if ( vl->isEditable() || requiresLabeling )
      {
        mCache->clearCacheImage( ml->id() );
      }
    }

    layerJobs.append( LayerRenderJob() );
    LayerRenderJob &job = layerJobs.last();
    job.cached = false;
    job.img = nullptr;
    job.layer = ml;
    job.renderingTime = -1;

    job.context = QgsRenderContext::fromMapSettings( mSettings );
    job.context.expressionContext().appendScope( QgsExpressionContextUtils::layerScope( ml ) );
    job.context.setPainter( painter );
    job.context.setLabelingEngine( labelingEngine2 );
    job.context.setCoordinateTransform( ct );
    job.context.setExtent( r1 );

    if ( mFeatureFilterProvider )
      job.context.setFeatureFilterProvider( mFeatureFilterProvider );

    QgsMapLayerStyleOverride styleOverride( ml );
    if ( mSettings.layerStyleOverrides().contains( ml->id() ) )
      styleOverride.setOverrideStyle( mSettings.layerStyleOverrides().value( ml->id() ) );

    job.blendMode = ml->blendMode();
    job.opacity = 1.0;
    if ( QgsVectorLayer *vl = qobject_cast<QgsVectorLayer *>( ml ) )
    {
      job.opacity = vl->opacity();
    }

    // if we can use the cache, let's do it and avoid rendering!
    if ( mCache && mCache->hasCacheImage( ml->id() ) )
    {
      job.cached = true;
      job.imageInitialized = true;
      job.img = new QImage( mCache->cacheImage( ml->id() ) );
      job.renderer = nullptr;
      job.context.setPainter( nullptr );
      continue;
    }

    // If we are drawing with an alternative blending mode then we need to render to a separate image
    // before compositing this on the map. This effectively flattens the layer and prevents
    // blending occurring between objects on the layer
    if ( mCache || !painter || needTemporaryImage( ml ) )
    {
      // Flattened image for drawing when a blending mode is set
      QImage *mypFlattenedImage = nullptr;
      mypFlattenedImage = new QImage( mSettings.outputSize().width(),
                                      mSettings.outputSize().height(),
                                      mSettings.outputImageFormat() );
      if ( mypFlattenedImage->isNull() )
      {
        mErrors.append( Error( ml->id(), tr( "Insufficient memory for image %1x%2" ).arg( mSettings.outputSize().width() ).arg( mSettings.outputSize().height() ) ) );
        delete mypFlattenedImage;
        layerJobs.removeLast();
        continue;
      }

      job.img = mypFlattenedImage;
      QPainter *mypPainter = new QPainter( job.img );
      mypPainter->setRenderHint( QPainter::Antialiasing, mSettings.testFlag( QgsMapSettings::Antialiasing ) );
      job.context.setPainter( mypPainter );
    }

    QTime layerTime;
    layerTime.start();
    job.renderer = ml->createMapRenderer( job.context );
    job.renderingTime = layerTime.elapsed(); // include job preparation time in layer rendering time
  } // while (li.hasPrevious())

  return layerJobs;
}
Ejemplo n.º 3
0
LayerRenderJobs QgsMapRendererJob::prepareJobs( QPainter* painter, QgsPalLabeling* labelingEngine )
{
  LayerRenderJobs layerJobs;

  // render all layers in the stack, starting at the base
  QListIterator<QString> li( mSettings.layers() );
  li.toBack();

  if ( mCache )
  {
    bool cacheValid = mCache->init( mSettings.visibleExtent(), mSettings.scale() );
    QgsDebugMsg( QString( "CACHE VALID: %1" ).arg( cacheValid ) );
    Q_UNUSED( cacheValid );
  }

  mGeometryCaches.clear();

  while ( li.hasPrevious() )
  {
    QString layerId = li.previous();

    QgsDebugMsg( "Rendering at layer item " + layerId );

    QgsMapLayer *ml = QgsMapLayerRegistry::instance()->mapLayer( layerId );

    if ( !ml )
    {
      mErrors.append( Error( layerId, "Layer not found in registry." ) );
      continue;
    }

    QgsDebugMsg( QString( "layer %1:  minscale:%2  maxscale:%3  scaledepvis:%4  extent:%5  blendmode:%6" )
                 .arg( ml->name() )
                 .arg( ml->minimumScale() )
                 .arg( ml->maximumScale() )
                 .arg( ml->hasScaleBasedVisibility() )
                 .arg( ml->extent().toString() )
                 .arg( ml->blendMode() )
               );

    if ( ml->hasScaleBasedVisibility() && ( mSettings.scale() < ml->minimumScale() || mSettings.scale() > ml->maximumScale() ) ) //|| mOverview )
    {
      QgsDebugMsg( "Layer not rendered because it is not within the defined visibility scale range" );
      continue;
    }

    QgsRectangle r1 = mSettings.visibleExtent(), r2;
    const QgsCoordinateTransform* ct = 0;

    if ( mSettings.hasCrsTransformEnabled() )
    {
      ct = mSettings.layerTransfrom( ml );
      if ( ct )
      {
        reprojectToLayerExtent( ct, ml->crs().geographicFlag(), r1, r2 );
      }
      QgsDebugMsg( "extent: " + r1.toString() );
      if ( !r1.isFinite() || !r2.isFinite() )
      {
        mErrors.append( Error( layerId, "There was a problem transforming layer's' extent. Layer skipped." ) );
        continue;
      }
    }

    // Force render of layers that are being edited
    // or if there's a labeling engine that needs the layer to register features
    if ( mCache && ml->type() == QgsMapLayer::VectorLayer )
    {
      QgsVectorLayer* vl = qobject_cast<QgsVectorLayer *>( ml );
      if ( vl->isEditable() || ( labelingEngine && labelingEngine->willUseLayer( vl ) ) )
        mCache->clearCacheImage( ml->id() );
    }

    layerJobs.append( LayerRenderJob() );
    LayerRenderJob& job = layerJobs.last();
    job.cached = false;
    job.img = 0;
    job.blendMode = ml->blendMode();
    job.layerId = ml->id();

    job.context = QgsRenderContext::fromMapSettings( mSettings );
    job.context.setPainter( painter );
    job.context.setLabelingEngine( labelingEngine );
    job.context.setCoordinateTransform( ct );
    job.context.setExtent( r1 );

    // if we can use the cache, let's do it and avoid rendering!
    if ( mCache && !mCache->cacheImage( ml->id() ).isNull() )
    {
      job.cached = true;
      job.img = new QImage( mCache->cacheImage( ml->id() ) );
      job.renderer = 0;
      job.context.setPainter( 0 );
      continue;
    }

    // If we are drawing with an alternative blending mode then we need to render to a separate image
    // before compositing this on the map. This effectively flattens the layer and prevents
    // blending occuring between objects on the layer
    if ( mCache || !painter || needTemporaryImage( ml ) )
    {
      // Flattened image for drawing when a blending mode is set
      QImage * mypFlattenedImage = 0;
      mypFlattenedImage = new QImage( mSettings.outputSize().width(),
                                      mSettings.outputSize().height(),
                                      mSettings.outputImageFormat() );
      if ( mypFlattenedImage->isNull() )
      {
        mErrors.append( Error( layerId, "Insufficient memory for image " + QString::number( mSettings.outputSize().width() ) + "x" + QString::number( mSettings.outputSize().height() ) ) );
        delete mypFlattenedImage;
        layerJobs.removeLast();
        continue;
      }
      mypFlattenedImage->fill( 0 );

      job.img = mypFlattenedImage;
      QPainter* mypPainter = new QPainter( job.img );
      mypPainter->setRenderHint( QPainter::Antialiasing, mSettings.testFlag( QgsMapSettings::Antialiasing ) );
      job.context.setPainter( mypPainter );
    }

    job.renderer = ml->createMapRenderer( job.context );

    if ( mRequestedGeomCacheForLayers.contains( ml->id() ) )
    {
      if ( QgsVectorLayerRenderer* vlr = dynamic_cast<QgsVectorLayerRenderer*>( job.renderer ) )
      {
        vlr->setGeometryCachePointer( &mGeometryCaches[ ml->id()] );
      }
    }

  } // while (li.hasPrevious())

  return layerJobs;
}
Ejemplo n.º 4
0
void QgsMapRenderer::render( QPainter* painter, double* forceWidthScale )
{
  //Lock render method for concurrent threads (e.g. from globe)
  QMutexLocker renderLock( &mRenderMutex );

  //flag to see if the render context has changed
  //since the last time we rendered. If it hasnt changed we can
  //take some shortcuts with rendering
  bool mySameAsLastFlag = true;

  QgsDebugMsg( "========== Rendering ==========" );

  if ( mExtent.isEmpty() )
  {
    QgsDebugMsg( "empty extent... not rendering" );
    return;
  }

  if ( mSize.width() == 1 && mSize.height() == 1 )
  {
    QgsDebugMsg( "size 1x1... not rendering" );
    return;
  }

  QPaintDevice* thePaintDevice = painter->device();
  if ( !thePaintDevice )
  {
    return;
  }

  // wait
  if ( mDrawing )
  {
    QgsDebugMsg( "already rendering" );
    QCoreApplication::processEvents();
  }

  if ( mDrawing )
  {
    QgsDebugMsg( "still rendering - skipping" );
    return;
  }

  mDrawing = true;

  const QgsCoordinateTransform* ct;

#ifdef QGISDEBUG
  QgsDebugMsg( "Starting to render layer stack." );
  QTime renderTime;
  renderTime.start();
#endif

  if ( mOverview )
    mRenderContext.setDrawEditingInformation( !mOverview );

  mRenderContext.setPainter( painter );
  mRenderContext.setCoordinateTransform( 0 );
  //this flag is only for stopping during the current rendering progress,
  //so must be false at every new render operation
  mRenderContext.setRenderingStopped( false );

  //calculate scale factor
  //use the specified dpi and not those from the paint device
  //because sometimes QPainter units are in a local coord sys (e.g. in case of QGraphicsScene)
  double sceneDpi = mScaleCalculator->dpi();
  double scaleFactor = 1.0;
  if ( mOutputUnits == QgsMapRenderer::Millimeters )
  {
    if ( forceWidthScale )
    {
      scaleFactor = *forceWidthScale;
    }
    else
    {
      scaleFactor = sceneDpi / 25.4;
    }
  }
  double rasterScaleFactor = ( thePaintDevice->logicalDpiX() + thePaintDevice->logicalDpiY() ) / 2.0 / sceneDpi;
  if ( mRenderContext.rasterScaleFactor() != rasterScaleFactor )
  {
    mRenderContext.setRasterScaleFactor( rasterScaleFactor );
    mySameAsLastFlag = false;
  }
  if ( mRenderContext.scaleFactor() != scaleFactor )
  {
    mRenderContext.setScaleFactor( scaleFactor );
    mySameAsLastFlag = false;
  }
  if ( mRenderContext.rendererScale() != mScale )
  {
    //add map scale to render context
    mRenderContext.setRendererScale( mScale );
    mySameAsLastFlag = false;
  }
  if ( mLastExtent != mExtent )
  {
    mLastExtent = mExtent;
    mySameAsLastFlag = false;
  }

  mRenderContext.setLabelingEngine( mLabelingEngine );
  if ( mLabelingEngine )
    mLabelingEngine->init( this );

  // know we know if this render is just a repeat of the last time, we
  // can clear caches if it has changed
  if ( !mySameAsLastFlag )
  {
    //clear the cache pixmap if we changed resolution / extent
    QSettings mySettings;
    if ( mySettings.value( "/qgis/enable_render_caching", false ).toBool() )
    {
      QgsMapLayerRegistry::instance()->clearAllLayerCaches();
    }
  }

  QgsOverlayObjectPositionManager* overlayManager = overlayManagerFromSettings();
  QList<QgsVectorOverlay*> allOverlayList; //list of all overlays, used to draw them after layers have been rendered

  // render all layers in the stack, starting at the base
  QListIterator<QString> li( mLayerSet );
  li.toBack();

  QgsRectangle r1, r2;

  while ( li.hasPrevious() )
  {
    if ( mRenderContext.renderingStopped() )
    {
      break;
    }

    // Store the painter in case we need to swap it out for the
    // cache painter
    QPainter * mypContextPainter = mRenderContext.painter();

    QString layerId = li.previous();

    QgsDebugMsg( "Rendering at layer item " + layerId );

    // This call is supposed to cause the progress bar to
    // advance. However, it seems that updating the progress bar is
    // incompatible with having a QPainter active (the one that is
    // passed into this function), as Qt produces a number of errors
    // when try to do so. I'm (Gavin) not sure how to fix this, but
    // added these comments and debug statement to help others...
    QgsDebugMsg( "If there is a QPaintEngine error here, it is caused by an emit call" );

    //emit drawingProgress(myRenderCounter++, mLayerSet.size());
    QgsMapLayer *ml = QgsMapLayerRegistry::instance()->mapLayer( layerId );

    if ( !ml )
    {
      QgsDebugMsg( "Layer not found in registry!" );
      continue;
    }

    QgsDebugMsg( QString( "layer %1:  minscale:%2  maxscale:%3  scaledepvis:%4  extent:%5  blendmode:%6" )
                 .arg( ml->name() )
                 .arg( ml->minimumScale() )
                 .arg( ml->maximumScale() )
                 .arg( ml->hasScaleBasedVisibility() )
                 .arg( ml->extent().toString() )
                 .arg( ml->blendMode() )
               );

    // Set the QPainter composition mode so that this layer is rendered using
    // the desired blending mode
    mypContextPainter->setCompositionMode( ml->blendMode() );

    if ( !ml->hasScaleBasedVisibility() || ( ml->minimumScale() <= mScale && mScale < ml->maximumScale() ) || mOverview )
    {
      connect( ml, SIGNAL( drawingProgress( int, int ) ), this, SLOT( onDrawingProgress( int, int ) ) );

      //
      // Now do the call to the layer that actually does
      // the rendering work!
      //

      bool split = false;

      if ( hasCrsTransformEnabled() )
      {
        r1 = mExtent;
        split = splitLayersExtent( ml, r1, r2 );
        ct = QgsCoordinateTransformCache::instance()->transform( ml->crs().authid(), mDestCRS->authid() );
        mRenderContext.setExtent( r1 );
        QgsDebugMsg( "  extent 1: " + r1.toString() );
        QgsDebugMsg( "  extent 2: " + r2.toString() );
        if ( !r1.isFinite() || !r2.isFinite() ) //there was a problem transforming the extent. Skip the layer
        {
          continue;
        }
      }
      else
      {
        ct = NULL;
      }

      mRenderContext.setCoordinateTransform( ct );

      //decide if we have to scale the raster
      //this is necessary in case QGraphicsScene is used
      bool scaleRaster = false;
      QgsMapToPixel rasterMapToPixel;
      QgsMapToPixel bk_mapToPixel;

      if ( ml->type() == QgsMapLayer::RasterLayer && qAbs( rasterScaleFactor - 1.0 ) > 0.000001 )
      {
        scaleRaster = true;
      }


      //create overlay objects for features within the view extent
      if ( ml->type() == QgsMapLayer::VectorLayer && overlayManager )
      {
        QgsVectorLayer* vl = qobject_cast<QgsVectorLayer *>( ml );
        if ( vl )
        {
          QList<QgsVectorOverlay*> thisLayerOverlayList;
          vl->vectorOverlays( thisLayerOverlayList );

          QList<QgsVectorOverlay*>::iterator overlayIt = thisLayerOverlayList.begin();
          for ( ; overlayIt != thisLayerOverlayList.end(); ++overlayIt )
          {
            if (( *overlayIt )->displayFlag() )
            {
              ( *overlayIt )->createOverlayObjects( mRenderContext );
              allOverlayList.push_back( *overlayIt );
            }
          }

          overlayManager->addLayer( vl, thisLayerOverlayList );
        }
      }

      // Force render of layers that are being edited
      // or if there's a labeling engine that needs the layer to register features
      if ( ml->type() == QgsMapLayer::VectorLayer )
      {
        QgsVectorLayer* vl = qobject_cast<QgsVectorLayer *>( ml );
        if ( vl->isEditable() ||
             ( mRenderContext.labelingEngine() && mRenderContext.labelingEngine()->willUseLayer( vl ) ) )
        {
          ml->setCacheImage( 0 );
        }
      }

      QSettings mySettings;
      if ( ! split )//render caching does not yet cater for split extents
      {
        if ( mySettings.value( "/qgis/enable_render_caching", false ).toBool() )
        {
          if ( !mySameAsLastFlag || ml->cacheImage() == 0 )
          {
            QgsDebugMsg( "Caching enabled but layer redraw forced by extent change or empty cache" );
            QImage * mypImage = new QImage( mRenderContext.painter()->device()->width(),
                                            mRenderContext.painter()->device()->height(), QImage::Format_ARGB32 );
            mypImage->fill( 0 );
            ml->setCacheImage( mypImage ); //no need to delete the old one, maplayer does it for you
            QPainter * mypPainter = new QPainter( ml->cacheImage() );
            // Changed to enable anti aliasing by default in QGIS 1.7
            if ( mySettings.value( "/qgis/enable_anti_aliasing", true ).toBool() )
            {
              mypPainter->setRenderHint( QPainter::Antialiasing );
            }
            mRenderContext.setPainter( mypPainter );
          }
          else if ( mySameAsLastFlag )
          {
            //draw from cached image
            QgsDebugMsg( "Caching enabled --- drawing layer from cached image" );
            mypContextPainter->drawImage( 0, 0, *( ml->cacheImage() ) );
            disconnect( ml, SIGNAL( drawingProgress( int, int ) ), this, SLOT( onDrawingProgress( int, int ) ) );
            //short circuit as there is nothing else to do...
            continue;
          }
        }
      }

      if ( scaleRaster )
      {
        bk_mapToPixel = mRenderContext.mapToPixel();
        rasterMapToPixel = mRenderContext.mapToPixel();
        rasterMapToPixel.setMapUnitsPerPixel( mRenderContext.mapToPixel().mapUnitsPerPixel() / rasterScaleFactor );
        rasterMapToPixel.setYMaximum( mSize.height() * rasterScaleFactor );
        mRenderContext.setMapToPixel( rasterMapToPixel );
        mRenderContext.painter()->save();
        mRenderContext.painter()->scale( 1.0 / rasterScaleFactor, 1.0 / rasterScaleFactor );
      }

      if ( !ml->draw( mRenderContext ) )
      {
        emit drawError( ml );
      }
      else
      {
        QgsDebugMsg( "Layer rendered without issues" );
      }

      if ( split )
      {
        mRenderContext.setExtent( r2 );
        if ( !ml->draw( mRenderContext ) )
        {
          emit drawError( ml );
        }
      }

      if ( scaleRaster )
      {
        mRenderContext.setMapToPixel( bk_mapToPixel );
        mRenderContext.painter()->restore();
      }

      if ( mySettings.value( "/qgis/enable_render_caching", false ).toBool() )
      {
        if ( !split )
        {
          // composite the cached image into our view and then clean up from caching
          // by reinstating the painter as it was swapped out for caching renders
          delete mRenderContext.painter();
          mRenderContext.setPainter( mypContextPainter );
          //draw from cached image that we created further up
          if ( ml->cacheImage() )
            mypContextPainter->drawImage( 0, 0, *( ml->cacheImage() ) );
        }
      }
      disconnect( ml, SIGNAL( drawingProgress( int, int ) ), this, SLOT( onDrawingProgress( int, int ) ) );
    }
    else // layer not visible due to scale
    {