QgsSymbolV2List QgsSingleSymbolRendererV2::symbols( QgsRenderContext &context ) { Q_UNUSED( context ); QgsSymbolV2List lst; lst.append( mSymbol.data() ); return lst; }
QgsSymbolV2List QgsGraduatedSymbolRendererV2::symbols() { QgsSymbolV2List lst; for ( int i = 0; i < mRanges.count(); i++ ) lst.append( mRanges[i].symbol() ); return lst; }
QgsSymbolV2List QgsFeatureRendererV2::originalSymbolsForFeature( QgsFeature &feat, QgsRenderContext &context ) { QgsSymbolV2List lst; QgsSymbolV2* s = originalSymbolForFeature( feat, context ); if ( s ) lst.append( s ); return lst; }
QgsSymbolV2List QgsCategorizedSymbolRendererV2::symbols() { QgsSymbolV2List lst; for ( int i = 0; i < mCategories.count(); i++ ) lst.append( mCategories[i].symbol() ); return lst; }
QgsSymbolV2List QgsCategorizedSymbolRendererV2::symbols( QgsRenderContext &context ) { Q_UNUSED( context ); QgsSymbolV2List lst; for ( int i = 0; i < mCategories.count(); i++ ) lst.append( mCategories[i].symbol() ); return lst; }
QgsSymbolV2List QgsGraduatedSymbolRendererV2::symbols( QgsRenderContext &context ) { Q_UNUSED( context ); QgsSymbolV2List lst; lst.reserve( mRanges.count() ); for ( int i = 0; i < mRanges.count(); i++ ) lst.append( mRanges[i].symbol() ); return lst; }
QgsSymbolV2List QgsFeatureRendererV2::originalSymbolsForFeature( QgsFeature& feat ) { QgsSymbolV2List lst; Q_NOWARN_DEPRECATED_PUSH QgsSymbolV2* s = originalSymbolForFeature( feat ); Q_NOWARN_DEPRECATED_POP if ( s ) lst.append( s ); return lst; }
QgsSymbolV2List QgsRuleBasedRendererV2::symbols() { QgsSymbolV2List lst; for ( QList<Rule>::iterator it = mRules.begin(); it != mRules.end(); ++it ) { Rule& rule = *it; lst.append( rule.symbol() ); } return lst; }
QgsSymbolV2List QgsSingleSymbolRendererV2::symbols() { QgsSymbolV2List lst; lst.append( mSymbol.data() ); return lst; }