Ejemplo n.º 1
0
bool QuestParserCollection::HasQuestSubLocal(uint32 npcid, QuestEventID evt) {
	std::map<uint32, uint32>::iterator iter = _npc_quest_status.find(npcid);
	
	if(iter != _npc_quest_status.end()) {
		//loaded or failed to load
		if(iter->second != QuestFailedToLoad) {
			std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second);
			if(qiter->second->HasQuestSub(npcid, evt)) {
				return true;
			}
		}
	} else {
		std::string filename;
		QuestInterface *qi = GetQIByNPCQuest(npcid, filename);
		if(qi) {
			_npc_quest_status[npcid] = qi->GetIdentifier();

			qi->LoadNPCScript(filename, npcid);
			if(qi->HasQuestSub(npcid, evt)) {
				return true;
			}
		} else {
			_npc_quest_status[npcid] = QuestFailedToLoad;
		}
	}
	return false;
}
Ejemplo n.º 2
0
int QuestParserCollection::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
									  std::vector<void*> *extra_pointers) {
	std::map<uint32, uint32>::iterator iter = _spell_quest_status.find(spell_id);
	if(iter != _spell_quest_status.end()) {
		//loaded or failed to load
		if(iter->second != QuestFailedToLoad) {
			std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second);
			int ret = DispatchEventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
			int i = qiter->second->EventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
            if(i != 0) {
                ret = i;
            }
			return ret;
		}
		return DispatchEventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
	} else {
		std::string filename;
		QuestInterface *qi = GetQIBySpellQuest(spell_id, filename);
		if(qi) {
			_spell_quest_status[spell_id] = qi->GetIdentifier();
			qi->LoadSpellScript(filename, spell_id);
			int ret = DispatchEventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
			int i = qi->EventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
            if(i != 0) {
                ret = i;
            }
			return ret;
		} else {
			_spell_quest_status[spell_id] = QuestFailedToLoad;
			return DispatchEventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
		}
	}
	return 0;
}
Ejemplo n.º 3
0
bool QuestParserCollection::ItemHasQuestSub(ItemInst *itm, QuestEventID evt) {
	std::string item_script;
	if(itm->GetItem()->ScriptFileID != 0) {
		item_script = "script_";
		item_script += std::to_string(static_cast<long long>(itm->GetItem()->ScriptFileID));
	} else if(strlen(itm->GetItem()->CharmFile) > 0) {
		item_script = itm->GetItem()->CharmFile;
	} else {
		item_script = std::to_string(static_cast<long long>(itm->GetID()));
	}

	uint32 item_id = itm->GetID();
	std::map<uint32, uint32>::iterator iter = _item_quest_status.find(item_id);
	if(iter != _item_quest_status.end()) {
		//loaded or failed to load
		if(iter->second != QuestFailedToLoad) {
			std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second);
			return qiter->second->ItemHasQuestSub(itm, evt);
		}
	} else {
		std::string filename;
		QuestInterface *qi = GetQIByItemQuest(item_script, filename);
		if(qi) {
			_item_quest_status[item_id] = qi->GetIdentifier();
			qi->LoadItemScript(filename, itm);
			return qi->ItemHasQuestSub(itm, evt);
		} else {
			_item_quest_status[item_id] = QuestFailedToLoad;
		}
	}
	return false;
}
Ejemplo n.º 4
0
bool QuestParserCollection::PlayerHasQuestSubGlobal(QuestEventID evt) {
	if(_global_player_quest_status == QuestUnloaded) {
		std::string filename;	
		QuestInterface *qi = GetQIByPlayerQuest(filename);
		if(qi) {
			_global_player_quest_status = qi->GetIdentifier();
			qi->LoadPlayerScript(filename);
			return qi->GlobalPlayerHasQuestSub(evt);
		}
	} else if(_global_player_quest_status != QuestFailedToLoad) {
		std::map<uint32, QuestInterface*>::iterator iter = _interfaces.find(_global_player_quest_status);
		return iter->second->GlobalPlayerHasQuestSub(evt);
	}
	return false;
}
int QuestParserCollection::EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
									 std::vector<EQEmu::Any> *extra_pointers) {
	// needs pointer validation check on 'item' argument
	
	std::string item_script;
	if(item->GetItem()->ScriptFileID != 0) {
		item_script = "script_";
		item_script += std::to_string(item->GetItem()->ScriptFileID);
	} else if(strlen(item->GetItem()->CharmFile) > 0) {
		item_script = item->GetItem()->CharmFile;
	} else {
		item_script = std::to_string(item->GetID());
	}

	uint32 item_id = item->GetID();
	std::map<uint32, uint32>::iterator iter = _item_quest_status.find(item_id);
	if(iter != _item_quest_status.end()) {
		//loaded or failed to load
		if(iter->second != QuestFailedToLoad) {
			std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second);
			int ret = DispatchEventItem(evt, client, item, mob, data, extra_data, extra_pointers);
			int i = qiter->second->EventItem(evt, client, item, mob, data, extra_data, extra_pointers);
            if(i != 0) {
                ret = i;
            }
			return ret;
		}
		return DispatchEventItem(evt, client, item, mob, data, extra_data, extra_pointers);
	} else {
		std::string filename;
		QuestInterface *qi = GetQIByItemQuest(item_script, filename);
		if(qi) {
			_item_quest_status[item_id] = qi->GetIdentifier();
			qi->LoadItemScript(filename, item);
			int ret = DispatchEventItem(evt, client, item, mob, data, extra_data, extra_pointers);
			int i = qi->EventItem(evt, client, item, mob, data, extra_data, extra_pointers);
            if(i != 0) {
                ret = i;
            }
			return ret;
		} else {
			_item_quest_status[item_id] = QuestFailedToLoad;
			return DispatchEventItem(evt, client, item, mob, data, extra_data, extra_pointers);
		}
	}
	return 0;
}
Ejemplo n.º 6
0
int QuestParserCollection::EventPlayerGlobal(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
											 std::vector<void*> *extra_pointers) {
	if(_global_player_quest_status == QuestUnloaded) {
		std::string filename;
		QuestInterface *qi = GetQIByGlobalPlayerQuest(filename);
		if(qi) {
			_global_player_quest_status = qi->GetIdentifier();
			qi->LoadGlobalPlayerScript(filename);
			return qi->EventGlobalPlayer(evt, client, data, extra_data, extra_pointers);
		}
	} else { 
		if(_global_player_quest_status != QuestFailedToLoad) {
			std::map<uint32, QuestInterface*>::iterator iter = _interfaces.find(_global_player_quest_status);
			return iter->second->EventGlobalPlayer(evt, client, data, extra_data, extra_pointers);
		}
	}
	return 0;
}
Ejemplo n.º 7
0
int QuestParserCollection::EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
										  std::vector<void*> *extra_pointers) {
	if(_global_npc_quest_status != QuestUnloaded && _global_npc_quest_status != QuestFailedToLoad) {
		std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(_global_npc_quest_status);
		return qiter->second->EventGlobalNPC(evt, npc, init, data, extra_data, extra_pointers);
	} else {
		std::string filename;
		QuestInterface *qi = GetQIByGlobalNPCQuest(filename);
		if(qi) {
			_global_npc_quest_status = qi->GetIdentifier();
			qi->LoadGlobalNPCScript(filename);
			return qi->EventGlobalNPC(evt, npc, init, data, extra_data, extra_pointers);
		} else {
			_global_npc_quest_status = QuestFailedToLoad;
		}
	}
	return 0;
}
Ejemplo n.º 8
0
int QuestParserCollection::EventPlayerLocal(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
											std::vector<EQEmu::Any> *extra_pointers) {
	if(_player_quest_status == QuestUnloaded) {
		std::string filename;
		QuestInterface *qi = GetQIByPlayerQuest(filename);
		if(qi) {
			_player_quest_status = qi->GetIdentifier();
			qi->LoadPlayerScript(filename);
			return qi->EventPlayer(evt, client, data, extra_data, extra_pointers);
		}
	} else { 
		if(_player_quest_status != QuestFailedToLoad) {
			auto iter = _interfaces.find(_player_quest_status);
			return iter->second->EventPlayer(evt, client, data, extra_data, extra_pointers);
		}
	}
	return 0;
}
Ejemplo n.º 9
0
bool QuestParserCollection::SpellHasQuestSub(uint32 spell_id, QuestEventID evt) {
	std::map<uint32, uint32>::iterator iter = _spell_quest_status.find(spell_id);
	if(iter != _spell_quest_status.end()) {
		//loaded or failed to load
		if(iter->second != QuestFailedToLoad) {
			std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second);
			return qiter->second->SpellHasQuestSub(spell_id, evt);
		}
	} else {
		std::string filename;
		QuestInterface *qi = GetQIBySpellQuest(spell_id, filename);
		if(qi) {
			_spell_quest_status[spell_id] = qi->GetIdentifier();
			qi->LoadSpellScript(filename, spell_id);
			return qi->SpellHasQuestSub(spell_id, evt);
		} else {
			_spell_quest_status[spell_id] = QuestFailedToLoad;
		}
	}
	return false;
}
Ejemplo n.º 10
0
bool QuestParserCollection::HasQuestSubGlobal(QuestEventID evt) {
	if(_global_npc_quest_status == QuestUnloaded) {
		std::string filename;
		QuestInterface *qi = GetQIByGlobalNPCQuest(filename);
		if(qi) {
			qi->LoadGlobalNPCScript(filename);
			_global_npc_quest_status = qi->GetIdentifier();
			if(qi->HasGlobalQuestSub(evt)) {
				return true;
			}
		}
	} else {
		if(_global_npc_quest_status != QuestFailedToLoad) {
			std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(_global_npc_quest_status);
			if(qiter->second->HasGlobalQuestSub(evt)) {
				return true;
			}
		}
	}
	return false;
}
Ejemplo n.º 11
0
int QuestParserCollection::EventEncounter(QuestEventID evt, std::string encounter_name, uint32 extra_data,
										  std::vector<void*> *extra_pointers) {
	auto iter = _encounter_quest_status.find(encounter_name);
	if(iter != _encounter_quest_status.end()) {
		//loaded or failed to load
		if(iter->second != QuestFailedToLoad) {
			std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second);
			return qiter->second->EventEncounter(evt, encounter_name, extra_data, extra_pointers);
		}
	} else {
		std::string filename;
		QuestInterface *qi = GetQIByEncounterQuest(encounter_name, filename);
		if(qi) {
			_encounter_quest_status[encounter_name] = qi->GetIdentifier();
			qi->LoadEncounterScript(filename, encounter_name);
			return qi->EventEncounter(evt, encounter_name, extra_data, extra_pointers);
		} else {
			_encounter_quest_status[encounter_name] = QuestFailedToLoad;
		}
	}
	return 0;
}
Ejemplo n.º 12
0
int QuestParserCollection::EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
										 std::vector<void*> *extra_pointers) {
	std::map<uint32, uint32>::iterator iter = _npc_quest_status.find(npc->GetNPCTypeID());
	if(iter != _npc_quest_status.end()) {
		//loaded or failed to load
		if(iter->second != QuestFailedToLoad) {
			std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second);
			return qiter->second->EventNPC(evt, npc, init, data, extra_data, extra_pointers);
		}
	} else {
		std::string filename;
		QuestInterface *qi = GetQIByNPCQuest(npc->GetNPCTypeID(), filename);
		if(qi) {
			_npc_quest_status[npc->GetNPCTypeID()] = qi->GetIdentifier();
			qi->LoadNPCScript(filename, npc->GetNPCTypeID());
			return qi->EventNPC(evt, npc, init, data, extra_data, extra_pointers);
		} else {
			_npc_quest_status[npc->GetNPCTypeID()] = QuestFailedToLoad;
		}
	}
	return 0;
}